Almanauts
Hytale
ItemcommonVerified for v0.7.3

Wheat

Overview

Quality
common
Category
Ingredients
Kind
Item
Game ID
Plant_Crop_Wheat_Item

How to get it

Drops 2

SourceHowChanceAverageRange
Mature WheatBlockBreak by hand (fully grown)100%1.51–2
Mature WheatBlockHarvest (fully grown)100%1.51–2

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Other loot tables 6

Chests, structures and events use these tables; the game doesn't say which ones on their own.

Loot tableChanceAverage
Zone1 Kweebec Tier16.9%0.17
Zone3 Kweebec Tier16.9%0.17
Zone1 Kweebec Tier36.9%0.21
Zone1 Kweebec Tier26.9%0.17
Zone3 Kweebec Tier26.9%0.17
Zone3 Kweebec Tier36.9%0.21

How much goes into each item 7

Wheat per craft of each item, counted through every step of its recipe tree (5 of 7 use it through an intermediate such as an ingot or leather).

  1. Apple Pie10
  2. Bread10
  3. Dough10
  4. Feed Bag10 direct
  5. Flour10 direct
  6. Meat Pie10
  7. Pumpkin Pie10
Wheat needed for one of each item.

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
Mature WheatBreak by hand (fully grown)0.76.7100%100%100%
Mature WheatHarvest (fully grown)0.76.7100%100%100%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

Used to make 6

Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
  • qualityCommon
  • categoryItems.Ingredients
  • categories[Items.Ingredients]
  • iconIcons/ItemsGenerated/Plant_Crop_Wheat.png
  • isBlocktrue
  • hasIcontrue