Wheat
Overview
- Quality
- common
- Category
- Ingredients
- Kind
- Item
- Game ID
Plant_Crop_Wheat_Item
How to get it
Drops 2
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Mature Wheat | Break by hand (fully grown) | 100% | 1.5 | 1–2 |
| Mature Wheat | Harvest (fully grown) | 100% | 1.5 | 1–2 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Other loot tables 6
Chests, structures and events use these tables; the game doesn't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone1 Kweebec Tier1 | 6.9% | 0.17 |
| Zone3 Kweebec Tier1 | 6.9% | 0.17 |
| Zone1 Kweebec Tier3 | 6.9% | 0.21 |
| Zone1 Kweebec Tier2 | 6.9% | 0.17 |
| Zone3 Kweebec Tier2 | 6.9% | 0.17 |
| Zone3 Kweebec Tier3 | 6.9% | 0.21 |
How much goes into each item 7
Wheat per craft of each item, counted through every step of its recipe tree (5 of 7 use it through an intermediate such as an ingot or leather).
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Mature Wheat | 0.7 | 6.7 | 100% | 100% | 100% |
| Mature Wheat | 0.7 | 6.7 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Used to make 6
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
- qualityCommon
- categoryItems.Ingredients
- categories[Items.Ingredients]
- iconIcons/ItemsGenerated/Plant_Crop_Wheat.png
- isBlocktrue
- hasIcontrue