Almanauts
Elden Ring Nightreign
BossVerified for build 22818764

Death Knight - Longhaft Axe

HP solo
702
HP in a trio
2,106
Scaling class
Field Boss Threat

HP, absorptions and resistances

HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Night Boss · 702 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo7029471,0601,1931,4811,635
Duo1,4041,8952,1202,3862,9623,271
Trio2,1062,8433,1803,5804,4434,907

Damage absorption

Standard
40%
Slash
40%
Strike
40%
Pierce
20%
Magic
40%
Fire
20%
Lightning
40%
Holy
0

Status resistance

Poison
252 (+290, +747, +747, +747, +747 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
Immune
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
252 (+290, +747, +747, +747, +747 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.35, ×1.67, ×2.12, ×3.14, ×3.7 (depth 1–5).