Death Knight - Longhaft Axe
- HP solo
- 702
- HP in a trio
- 2,106
- Scaling class
- Field Boss Threat
HP, absorptions and resistances
HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Night Boss · 702 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 702 | 947 | 1,060 | 1,193 | 1,481 | 1,635 |
| Duo | 1,404 | 1,895 | 2,120 | 2,386 | 2,962 | 3,271 |
| Trio | 2,106 | 2,843 | 3,180 | 3,580 | 4,443 | 4,907 |
Damage absorption
- Standard
- 40%
- Slash
- 40%
- Strike
- 40%
- Pierce
- 20%
- Magic
- 40%
- Fire
- 20%
- Lightning
- 40%
- Holy
- 0
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- Immune
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- 252 (+290, +747, +747, +747, +747 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.35, ×1.67, ×2.12, ×3.14, ×3.7 (depth 1–5).