Divine Beast Dancing Lion
- HP solo
- 5,441
- HP in a trio
- 16,324
- Scaling class
- Night Boss Threat
HP, absorptions and resistances
HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Night Boss · 5,441 HP solo · Night Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 5,441 | 7,074 | 7,944 | 8,924 | 11,046 | 12,243 |
| Duo | 10,883 | 14,148 | 15,889 | 17,848 | 22,092 | 24,487 |
| Trio | 16,324 | 21,222 | 23,834 | 26,772 | 33,139 | 36,730 |
Damage absorption
- Standard
- 30%
- Slash
- 20%
- Strike
- 30%
- Pierce
- 0
- Magic
- 40%
- Fire
- 0
- Lightning
- 40%
- Holy
- 40%
Status resistance
- Poison
- 154 (+98, +388, +845, +845, +845 after each proc)
- Scarlet Rot
- 112 (+42, +140, +430, +887, +887 after each proc)
- Blood Loss
- 112 (+42, +140, +430, +887, +887 after each proc)
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.61, ×2.04, ×3.03, ×3.57 (depth 1–5).