Almanauts
Elden Ring Nightreign
BossVerified for build 22818764

Royal Carian Knight

HP solo
5,198
HP in a trio
12,891
Scaling class
Night Boss Threat

HP, absorptions and resistances

3 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Field Boss · 5,198 HP solo · Night Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo5,1986,2376,6127,0077,9218,317
Duo9,04410,85311,50412,19213,78414,471
Trio12,89115,46916,39717,37719,64620,626

Damage absorption

Standard
10%
Slash
10%
Strike
10%
Pierce
10%
Magic
40%
Fire
40%
Lightning
0
Holy
20%

Status resistance

Poison
154 (+98, +388, +845, +845, +845 after each proc)
Scarlet Rot
154 (+98, +388, +845, +845, +845 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
154 (+98, +388, +845, +845, +845 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.74 / ×2.48, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.889 / ×0.778. Deep of Night attack power: ×1.2, ×1.368, ×1.56, ×1.965, ×2.22 (depth 1–5).

Version 2 · 3,403 HP solo · Night Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo3,4034,4244,6904,9725,5685,847
Duo4,4245,7526,0976,4647,2397,602
Trio5,4467,0797,5047,9568,9099,356

Damage absorption

Standard
10%
Slash
10%
Strike
10%
Pierce
10%
Magic
40%
Fire
40%
Lightning
0
Holy
20%

Status resistance

Poison
154 (+98, +388, +845, +845, +845 after each proc)
Scarlet Rot
154 (+98, +388, +845, +845, +845 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
154 (+98, +388, +845, +845, +845 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 3 · 3,403 HP solo · Night Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo3,4034,4244,6904,9725,5685,847
Duo4,4245,7526,0976,4647,2397,602
Trio5,4467,0797,5047,9568,9099,356

Damage absorption

Standard
10%
Slash
10%
Strike
10%
Pierce
10%
Magic
40%
Fire
40%
Lightning
0
Holy
20%

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

  1. Draconic Tree Sentinel5,624 #25
  2. Erdtree Avatar5,616 #26
  3. Outland Commander5,599 #27
  4. Animus, Ascendant Light5,568 #28
  5. Divine Beast Dancing Lion5,441 #29
  6. Royal Carian Knight5,198 #30
  7. Battlefield Commander5,186 #31
  8. Borealis the Freezing Fog5,183 #32
  9. Mountaintop Ice Dragon5,183 #33
  10. Tree Sentinel4,919 #34
  11. Headless Troll4,685 #35
The night bosses closest in solo HP to Royal Carian Knight (#30 of 82), each by its first version, before depth and party scaling.