Almanauts
Elden Ring Nightreign
BossVerified for build 22818764

Sanguine Noble

HP solo
1,839
HP in a trio
2,206
Scaling class
Field Boss Threat

HP, absorptions and resistances

3 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Main · 1,839 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo1,8392,3902,5342,6863,0083,159
Duo2,0232,6292,7872,9553,3093,475
Trio2,2062,8693,0413,2243,6103,791

Damage absorption

Standard
0
Slash
−10%
Strike
0
Pierce
0
Magic
20%
Fire
40%
Lightning
20%
Holy
20%

Status resistance

Poison
112 (+42, +140, +430, +887, +887 after each proc)
Scarlet Rot
112 (+42, +140, +430, +887, +887 after each proc)
Blood Loss
84 (+28, +70, +168, +458, +915 after each proc)
Frostbite
112 (+42, +140, +430, +887, +887 after each proc)
Sleep
154 (+98, +388, +845, +845, +845 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 2 · 919 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo9191,1951,2671,3431,5041,579
Duo1,0111,3141,3931,4771,6541,737
Trio1,1031,4341,5201,6121,8051,895

Damage absorption

Standard
0
Slash
−10%
Strike
0
Pierce
0
Magic
20%
Fire
40%
Lightning
20%
Holy
20%

Status resistance

Poison
112 (+42, +140, +430, +887, +887 after each proc)
Scarlet Rot
112 (+42, +140, +430, +887, +887 after each proc)
Blood Loss
84 (+28, +70, +168, +458, +915 after each proc)
Frostbite
112 (+42, +140, +430, +887, +887 after each proc)
Sleep
154 (+98, +388, +845, +845, +845 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Lord of Blood Prelude · 919 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo9191,1951,2671,3431,5041,579
Duo1,8392,3902,5342,6863,0083,159
Trio2,7583,5863,8014,0304,5134,739

Damage absorption

Standard
0
Slash
−10%
Strike
0
Pierce
0
Magic
20%
Fire
40%
Lightning
20%
Holy
20%

Status resistance

Poison
112 (+42, +140, +430, +887, +887 after each proc)
Scarlet Rot
112 (+42, +140, +430, +887, +887 after each proc)
Blood Loss
84 (+28, +70, +168, +458, +915 after each proc)
Frostbite
112 (+42, +140, +430, +887, +887 after each proc)
Sleep
154 (+98, +388, +845, +845, +845 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

  1. Leonine Misbegotten2,331 #62
  2. Night Hunter2,248 #63
  3. Red Wolf of the Champion2,042 #64
  4. Night's Cavalry1,891 #65
  5. Fire Prelate1,839 #66
  6. Sanguine Noble1,839 #67
  7. Chief Bloodfiend1,728 #68
  8. Chief Purple Fiend1,728 #69
  9. Black Knife Assassin1,699 #70
  10. Curseblade1,627 #71
  11. Demi-Human Swordmaster1,587 #72
The night bosses closest in solo HP to Sanguine Noble (#67 of 82), each by its first version, before depth and party scaling.