Sanguine Noble
- HP solo
- 1,839
- HP in a trio
- 2,206
- Scaling class
- Field Boss Threat
HP, absorptions and resistances
3 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Main · 1,839 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 1,839 | 2,390 | 2,534 | 2,686 | 3,008 | 3,159 |
| Duo | 2,023 | 2,629 | 2,787 | 2,955 | 3,309 | 3,475 |
| Trio | 2,206 | 2,869 | 3,041 | 3,224 | 3,610 | 3,791 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 0
- Pierce
- 0
- Magic
- 20%
- Fire
- 40%
- Lightning
- 20%
- Holy
- 20%
Status resistance
- Poison
- 112 (+42, +140, +430, +887, +887 after each proc)
- Scarlet Rot
- 112 (+42, +140, +430, +887, +887 after each proc)
- Blood Loss
- 84 (+28, +70, +168, +458, +915 after each proc)
- Frostbite
- 112 (+42, +140, +430, +887, +887 after each proc)
- Sleep
- 154 (+98, +388, +845, +845, +845 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 2 · 919 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 919 | 1,195 | 1,267 | 1,343 | 1,504 | 1,579 |
| Duo | 1,011 | 1,314 | 1,393 | 1,477 | 1,654 | 1,737 |
| Trio | 1,103 | 1,434 | 1,520 | 1,612 | 1,805 | 1,895 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 0
- Pierce
- 0
- Magic
- 20%
- Fire
- 40%
- Lightning
- 20%
- Holy
- 20%
Status resistance
- Poison
- 112 (+42, +140, +430, +887, +887 after each proc)
- Scarlet Rot
- 112 (+42, +140, +430, +887, +887 after each proc)
- Blood Loss
- 84 (+28, +70, +168, +458, +915 after each proc)
- Frostbite
- 112 (+42, +140, +430, +887, +887 after each proc)
- Sleep
- 154 (+98, +388, +845, +845, +845 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Lord of Blood Prelude · 919 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 919 | 1,195 | 1,267 | 1,343 | 1,504 | 1,579 |
| Duo | 1,839 | 2,390 | 2,534 | 2,686 | 3,008 | 3,159 |
| Trio | 2,758 | 3,586 | 3,801 | 4,030 | 4,513 | 4,739 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 0
- Pierce
- 0
- Magic
- 20%
- Fire
- 40%
- Lightning
- 20%
- Holy
- 20%
Status resistance
- Poison
- 112 (+42, +140, +430, +887, +887 after each proc)
- Scarlet Rot
- 112 (+42, +140, +430, +887, +887 after each proc)
- Blood Loss
- 84 (+28, +70, +168, +458, +915 after each proc)
- Frostbite
- 112 (+42, +140, +430, +887, +887 after each proc)
- Sleep
- 154 (+98, +388, +845, +845, +845 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).