Almanauts
Elden Ring Nightreign
BossVerified for build 22818764

Chief Purple Fiend

HP solo
1,728
HP in a trio
2,074
Scaling class
Field Boss Threat

HP, absorptions and resistances

HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Ruins Boss · 1,728 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo1,7282,2472,3812,5252,8272,969
Duo1,9012,4712,6202,7773,1103,266
Trio2,0742,6962,8583,0303,3933,563

Damage absorption

Standard
0
Slash
−20%
Strike
0
Pierce
0
Magic
20%
Fire
40%
Lightning
20%
Holy
20%

Status resistance

Poison
112 (+42, +140, +430, +887, +887 after each proc)
Scarlet Rot
112 (+42, +140, +430, +887, +887 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
112 (+42, +140, +430, +887, +887 after each proc)
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

  1. Red Wolf of the Champion2,042 #64
  2. Night's Cavalry1,891 #65
  3. Fire Prelate1,839 #66
  4. Sanguine Noble1,839 #67
  5. Chief Bloodfiend1,728 #68
  6. Chief Purple Fiend1,728 #69
  7. Black Knife Assassin1,699 #70
  8. Curseblade1,627 #71
  9. Demi-Human Swordmaster1,587 #72
  10. Divine Bird Warrior1,516 #73
  11. Frost Crayfish1,384 #74
The night bosses closest in solo HP to Chief Purple Fiend (#69 of 82), each by its first version, before depth and party scaling.