Almanauts
Elden Ring Nightreign
BossVerified for build 22818764

Miranda Blossom

HP solo
3,284
HP in a trio
5,254
Scaling class
Field Boss Threat

HP, absorptions and resistances

5 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Field Boss · 3,284 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo3,2844,2694,5254,7985,3735,642
Duo4,2695,5505,8836,2376,9857,335
Trio5,2546,8317,2417,6778,5979,028

Damage absorption

Standard
0
Slash
−40%
Strike
35%
Pierce
0
Magic
0
Fire
−40%
Lightning
40%
Holy
40%

Status resistance

Poison
542 (+457, +457, +457, +457, +457 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
63 (+21, +49, +91, +189, +479 after each proc)
Sleep
112 (+42, +140, +430, +887, +887 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 2 · 3,063 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo3,0633,9824,2214,4755,0125,263
Duo3,3694,3804,6434,9235,5135,789
Trio3,6764,7795,0665,3716,0146,315

Damage absorption

Standard
0
Slash
−40%
Strike
35%
Pierce
0
Magic
0
Fire
−40%
Lightning
40%
Holy
40%

Status resistance

Poison
542 (+457, +457, +457, +457, +457 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
63 (+21, +49, +91, +189, +479 after each proc)
Sleep
112 (+42, +140, +430, +887, +887 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 3 · 3,063 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo3,0633,9824,2214,4755,0125,263
Duo3,3694,3804,6434,9235,5135,789
Trio3,6764,7795,0665,3716,0146,315

Damage absorption

Standard
0
Slash
−40%
Strike
35%
Pierce
0
Magic
0
Fire
40%
Lightning
40%
Holy
40%

Status resistance

Poison
542 (+457, +457, +457, +457, +457 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
63 (+21, +49, +91, +189, +479 after each proc)
Sleep
112 (+42, +140, +430, +887, +887 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 4 · 3,063 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo3,0633,9824,2214,4755,0125,263
Duo3,3694,3804,6434,9235,5135,789
Trio3,6764,7795,0665,3716,0146,315

Damage absorption

Standard
0
Slash
−40%
Strike
35%
Pierce
0
Magic
40%
Fire
0
Lightning
0
Holy
40%

Status resistance

Poison
542 (+457, +457, +457, +457, +457 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
63 (+21, +49, +91, +189, +479 after each proc)
Sleep
112 (+42, +140, +430, +887, +887 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 5 · 3,063 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo3,0633,9824,2214,4755,0125,263
Duo3,3694,3804,6434,9235,5135,789
Trio3,6764,7795,0665,3716,0146,315

Damage absorption

Standard
0
Slash
−40%
Strike
35%
Pierce
0
Magic
0
Fire
−40%
Lightning
40%
Holy
40%

Status resistance

Poison
Immune
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
63 (+21, +49, +91, +189, +479 after each proc)
Sleep
112 (+42, +140, +430, +887, +887 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

  1. Runebear4,084 #43
  2. Elder Lion4,044 #44
  3. Flying Dragon3,673 #45
  4. Snowfield Troll3,573 #46
  5. Grafted Scion3,404 #47
  6. Miranda Blossom3,284 #48
  7. Tibia Mariner3,030 #49
  8. Troll Knight3,003 #50
  9. Demon from Below2,928 #51
  10. Demon in Pain2,928 #52
  11. Demi-Human Queen2,904 #53
The night bosses closest in solo HP to Miranda Blossom (#48 of 82), each by its first version, before depth and party scaling.