HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Guardian · 727 HP solo · Field Boss Threat
Players
Normal
Depth 1
Depth 2
Depth 3
Depth 4
Depth 5
Solo
727
873
925
981
1,109
1,164
Duo
800
960
1,018
1,079
1,220
1,280
Trio
873
1,048
1,110
1,177
1,331
1,397
Damage absorption
Standard
0
Slash
0
Strike
0
Pierce
0
Magic
0
Fire
0
Lightning
−25%
Holy
0
Status resistance
Poison
100
Scarlet Rot
100
Blood Loss
100
Frostbite
100
Sleep
0
Madness
0
Death Blight
Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.2, ×1.368, ×1.56, ×1.965, ×2.22 (depth 1–5).