Almanauts
Elden Ring Nightreign
BossVerified for build 22818764

Weapon-Bequeathed Harmonia - Halberd

HP solo
1,440
HP in a trio
1,440

HP, absorptions and resistances

3 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Raid · 1,440 HP solo
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo1,4401,7281,7281,8722,0162,160
Duo1,4401,7281,7281,8722,0162,160
Trio1,4401,7281,7281,8722,0162,160

Damage absorption

Standard
0
Slash
8%
Strike
−10%
Pierce
0
Magic
0
Fire
8%
Lightning
10%
Holy
30%

Status resistance

Poison
252 (+457, +457, +457, +457, +457 after each proc)
Scarlet Rot
252 (+457, +457, +457, +457, +457 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
154 (+42, +140, +430, +887, +887 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.2, ×1.3, ×1.45, ×1.7, ×1.85 (depth 1–5).

Everdark Phase 2 · 838 HP solo
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo8381,0481,1741,3171,6361,812
Duo1,1321,4151,5851,7782,2082,446
Trio1,4261,7821,9962,2392,7813,080

Damage absorption

Standard
0
Slash
8%
Strike
−10%
Pierce
0
Magic
0
Fire
8%
Lightning
10%
Holy
30%

Status resistance

Poison
252 (+457, +457, +457, +457, +457 after each proc)
Scarlet Rot
252 (+457, +457, +457, +457, +457 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
154 (+42, +140, +430, +887, +887 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.35 / ×1.7, poise damage taken ×0.7 / ×0.55, status build-up taken ×0.9475 / ×0.895. Deep of Night attack power: ×1.25, ×1.55, ×1.92, ×2.83, ×3.31 (depth 1–5).

Version 3 · 566 HP solo · Final Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo5667087928891,1041,223
Duo1,1321,4161,5851,7782,2082,446
Trio1,6992,1242,3782,6673,3133,670

Damage absorption

Standard
0
Slash
8%
Strike
−10%
Pierce
0
Magic
0
Fire
8%
Lightning
10%
Holy
30%

Status resistance

Poison
252 (+457, +457, +457, +457, +457 after each proc)
Scarlet Rot
252 (+457, +457, +457, +457, +457 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
154 (+42, +140, +430, +887, +887 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.25, ×1.55, ×1.92, ×2.83, ×3.31 (depth 1–5).