Weapon-Bequeathed Harmonia - Halberd
- HP solo
- 1,440
- HP in a trio
- 1,440
HP, absorptions and resistances
3 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Raid · 1,440 HP solo
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 1,440 | 1,728 | 1,728 | 1,872 | 2,016 | 2,160 |
| Duo | 1,440 | 1,728 | 1,728 | 1,872 | 2,016 | 2,160 |
| Trio | 1,440 | 1,728 | 1,728 | 1,872 | 2,016 | 2,160 |
Damage absorption
- Standard
- 0
- Slash
- 8%
- Strike
- −10%
- Pierce
- 0
- Magic
- 0
- Fire
- 8%
- Lightning
- 10%
- Holy
- 30%
Status resistance
- Poison
- 252 (+457, +457, +457, +457, +457 after each proc)
- Scarlet Rot
- 252 (+457, +457, +457, +457, +457 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- 154 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.2, ×1.3, ×1.45, ×1.7, ×1.85 (depth 1–5).
Everdark Phase 2 · 838 HP solo
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 838 | 1,048 | 1,174 | 1,317 | 1,636 | 1,812 |
| Duo | 1,132 | 1,415 | 1,585 | 1,778 | 2,208 | 2,446 |
| Trio | 1,426 | 1,782 | 1,996 | 2,239 | 2,781 | 3,080 |
Damage absorption
- Standard
- 0
- Slash
- 8%
- Strike
- −10%
- Pierce
- 0
- Magic
- 0
- Fire
- 8%
- Lightning
- 10%
- Holy
- 30%
Status resistance
- Poison
- 252 (+457, +457, +457, +457, +457 after each proc)
- Scarlet Rot
- 252 (+457, +457, +457, +457, +457 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- 154 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.35 / ×1.7, poise damage taken ×0.7 / ×0.55, status build-up taken ×0.9475 / ×0.895. Deep of Night attack power: ×1.25, ×1.55, ×1.92, ×2.83, ×3.31 (depth 1–5).
Version 3 · 566 HP solo · Final Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 566 | 708 | 792 | 889 | 1,104 | 1,223 |
| Duo | 1,132 | 1,416 | 1,585 | 1,778 | 2,208 | 2,446 |
| Trio | 1,699 | 2,124 | 2,378 | 2,667 | 3,313 | 3,670 |
Damage absorption
- Standard
- 0
- Slash
- 8%
- Strike
- −10%
- Pierce
- 0
- Magic
- 0
- Fire
- 8%
- Lightning
- 10%
- Holy
- 30%
Status resistance
- Poison
- 252 (+457, +457, +457, +457, +457 after each proc)
- Scarlet Rot
- 252 (+457, +457, +457, +457, +457 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- 154 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.25, ×1.55, ×1.92, ×2.83, ×3.31 (depth 1–5).