Ancestor Spirit
- HP solo
- 4,554
- HP in a trio
- 11,295
- Scaling class
- Night Boss Threat
HP, absorptions and resistances
4 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Field Boss · 4,554 HP solo · Night Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 4,554 | 5,465 | 5,793 | 6,139 | 6,940 | 7,287 |
| Duo | 7,924 | 9,509 | 10,080 | 10,682 | 12,077 | 12,679 |
| Trio | 11,295 | 13,554 | 14,367 | 15,225 | 17,213 | 18,072 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 0
- Pierce
- 0
- Magic
- 20%
- Fire
- −20%
- Lightning
- 0
- Holy
- −20%
Status resistance
- Poison
- 542 (+457, +457, +457, +457, +457 after each proc)
- Scarlet Rot
- 542 (+457, +457, +457, +457, +457 after each proc)
- Blood Loss
- 542 (+457, +457, +457, +457, +457 after each proc)
- Frostbite
- 542 (+457, +457, +457, +457, +457 after each proc)
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.74 / ×2.48, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.889 / ×0.778. Deep of Night attack power: ×1.2, ×1.368, ×1.56, ×1.965, ×2.22 (depth 1–5).
Version 2 · 4,089 HP solo · Night Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 4,089 | 4,907 | 5,202 | 5,513 | 6,232 | 6,543 |
| Duo | 7,116 | 8,539 | 9,051 | 9,592 | 10,845 | 11,386 |
| Trio | 10,142 | 12,171 | 12,901 | 13,672 | 15,457 | 16,228 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 0
- Pierce
- 0
- Magic
- 20%
- Fire
- −20%
- Lightning
- 0
- Holy
- −20%
Status resistance
- Poison
- 542 (+457, +457, +457, +457, +457 after each proc)
- Scarlet Rot
- 542 (+457, +457, +457, +457, +457 after each proc)
- Blood Loss
- 542 (+457, +457, +457, +457, +457 after each proc)
- Frostbite
- 542 (+457, +457, +457, +457, +457 after each proc)
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.74 / ×2.48, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.889 / ×0.778. Deep of Night attack power: ×1.2, ×1.368, ×1.56, ×1.965, ×2.22 (depth 1–5).
Version 3 · 3,092 HP solo · Night Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 3,092 | 4,020 | 4,261 | 4,518 | 5,059 | 5,313 |
| Duo | 4,020 | 5,226 | 5,540 | 5,873 | 6,577 | 6,907 |
| Trio | 4,948 | 6,432 | 6,818 | 7,229 | 8,095 | 8,501 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 0
- Pierce
- 0
- Magic
- 20%
- Fire
- −20%
- Lightning
- 0
- Holy
- −20%
Status resistance
- Poison
- 542 (+457, +457, +457, +457, +457 after each proc)
- Scarlet Rot
- 542 (+457, +457, +457, +457, +457 after each proc)
- Blood Loss
- 542 (+457, +457, +457, +457, +457 after each proc)
- Frostbite
- 542 (+457, +457, +457, +457, +457 after each proc)
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 4 · 1,690 HP solo
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 1,690 | 1,690 | 1,690 | 1,690 | 1,690 | 1,690 |
| Duo | 1,690 | 1,690 | 1,690 | 1,690 | 1,690 | 1,690 |
| Trio | 1,690 | 1,690 | 1,690 | 1,690 | 1,690 | 1,690 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 0
- Pierce
- 0
- Magic
- 20%
- Fire
- −20%
- Lightning
- 0
- Holy
- −20%
Status resistance
- Poison
- 542 (+457, +457, +457, +457, +457 after each proc)
- Scarlet Rot
- 542 (+457, +457, +457, +457, +457 after each proc)
- Blood Loss
- 542 (+457, +457, +457, +457, +457 after each proc)
- Frostbite
- 542 (+457, +457, +457, +457, +457 after each proc)
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1, ×1, ×1, ×1, ×1 (depth 1–5).