Almanauts
Elden Ring Nightreign
BossVerified for build 22818764

Ancestor Spirit

HP solo
4,554
HP in a trio
11,295
Scaling class
Night Boss Threat

HP, absorptions and resistances

4 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Field Boss · 4,554 HP solo · Night Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo4,5545,4655,7936,1396,9407,287
Duo7,9249,50910,08010,68212,07712,679
Trio11,29513,55414,36715,22517,21318,072

Damage absorption

Standard
0
Slash
−10%
Strike
0
Pierce
0
Magic
20%
Fire
−20%
Lightning
0
Holy
−20%

Status resistance

Poison
542 (+457, +457, +457, +457, +457 after each proc)
Scarlet Rot
542 (+457, +457, +457, +457, +457 after each proc)
Blood Loss
542 (+457, +457, +457, +457, +457 after each proc)
Frostbite
542 (+457, +457, +457, +457, +457 after each proc)
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.74 / ×2.48, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.889 / ×0.778. Deep of Night attack power: ×1.2, ×1.368, ×1.56, ×1.965, ×2.22 (depth 1–5).

Version 2 · 4,089 HP solo · Night Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo4,0894,9075,2025,5136,2326,543
Duo7,1168,5399,0519,59210,84511,386
Trio10,14212,17112,90113,67215,45716,228

Damage absorption

Standard
0
Slash
−10%
Strike
0
Pierce
0
Magic
20%
Fire
−20%
Lightning
0
Holy
−20%

Status resistance

Poison
542 (+457, +457, +457, +457, +457 after each proc)
Scarlet Rot
542 (+457, +457, +457, +457, +457 after each proc)
Blood Loss
542 (+457, +457, +457, +457, +457 after each proc)
Frostbite
542 (+457, +457, +457, +457, +457 after each proc)
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.74 / ×2.48, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.889 / ×0.778. Deep of Night attack power: ×1.2, ×1.368, ×1.56, ×1.965, ×2.22 (depth 1–5).

Version 3 · 3,092 HP solo · Night Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo3,0924,0204,2614,5185,0595,313
Duo4,0205,2265,5405,8736,5776,907
Trio4,9486,4326,8187,2298,0958,501

Damage absorption

Standard
0
Slash
−10%
Strike
0
Pierce
0
Magic
20%
Fire
−20%
Lightning
0
Holy
−20%

Status resistance

Poison
542 (+457, +457, +457, +457, +457 after each proc)
Scarlet Rot
542 (+457, +457, +457, +457, +457 after each proc)
Blood Loss
542 (+457, +457, +457, +457, +457 after each proc)
Frostbite
542 (+457, +457, +457, +457, +457 after each proc)
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 4 · 1,690 HP solo
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo1,6901,6901,6901,6901,6901,690
Duo1,6901,6901,6901,6901,6901,690
Trio1,6901,6901,6901,6901,6901,690

Damage absorption

Standard
0
Slash
−10%
Strike
0
Pierce
0
Magic
20%
Fire
−20%
Lightning
0
Holy
−20%

Status resistance

Poison
542 (+457, +457, +457, +457, +457 after each proc)
Scarlet Rot
542 (+457, +457, +457, +457, +457 after each proc)
Blood Loss
542 (+457, +457, +457, +457, +457 after each proc)
Frostbite
542 (+457, +457, +457, +457, +457 after each proc)
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1, ×1, ×1, ×1, ×1 (depth 1–5).

  1. Borealis the Freezing Fog5,183 #32
  2. Mountaintop Ice Dragon5,183 #33
  3. Tree Sentinel4,919 #34
  4. Headless Troll4,685 #35
  5. Grafted Monarch4,684 #36
  6. Ancestor Spirit4,554 #37
  7. Golden Hippopotamus4,320 #38
  8. Royal Revenant4,284 #39
  9. Black Blade Kindred4,222 #40
  10. Valiant Gargoyle4,222 #41
  11. Great Red Bear4,095 #42
The night bosses closest in solo HP to Ancestor Spirit (#37 of 82), each by its first version, before depth and party scaling.