HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Field Boss · 4,222 HP solo · Night Boss Threat
Players
Normal
Depth 1
Depth 2
Depth 3
Depth 4
Depth 5
Solo
4,222
5,067
5,371
5,692
6,435
6,756
Duo
7,347
8,817
9,346
9,904
11,198
11,756
Trio
10,472
12,567
13,321
14,117
15,960
16,756
Damage absorption
Standard
10%
Slash
35%
Strike
0
Pierce
35%
Magic
20%
Fire
40%
Lightning
40%
Holy
80%
Status resistance
Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune
In a duo / trio: HP ×1.74 / ×2.48, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.889 / ×0.778. Deep of Night attack power: ×1.2, ×1.368, ×1.56, ×1.965, ×2.22 (depth 1–5).