Almanauts
Elden Ring Nightreign
BossVerified for build 22818764

Golden Hippopotamus

HP solo
4,320
HP in a trio
12,960
Scaling class
Field Boss Threat

HP, absorptions and resistances

4 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Night Boss · 4,320 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo4,3205,6166,3077,0848,7699,720
Duo8,64011,23212,61414,16917,53919,440
Trio12,96016,84818,92121,25426,30829,160

Damage absorption

Standard
0
Slash
−10%
Strike
0
Pierce
0
Magic
0
Fire
−20%
Lightning
−20%
Holy
0

Status resistance

Poison
154 (+98, +388, +845, +845, +845 after each proc)
Scarlet Rot
154 (+98, +388, +845, +845, +845 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.61, ×2.04, ×3.03, ×3.57 (depth 1–5).

Field Boss · 3,368 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo3,3684,3794,6424,9225,5115,787
Duo4,3795,6936,0356,3987,1657,524
Trio5,3907,0077,4277,8758,8189,260

Damage absorption

Standard
0
Slash
−10%
Strike
0
Pierce
0
Magic
0
Fire
−20%
Lightning
−20%
Holy
0

Status resistance

Poison
154 (+98, +388, +845, +845, +845 after each proc)
Scarlet Rot
154 (+98, +388, +845, +845, +845 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Remembrance · 2,831 HP solo
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo2,8313,6803,9014,1364,6324,864
Duo2,8313,6803,9014,1364,6324,864
Trio2,8313,6803,9014,1364,6324,864

Damage absorption

Standard
0
Slash
−10%
Strike
0
Pierce
0
Magic
0
Fire
−20%
Lightning
−20%
Holy
0

Status resistance

Poison
154 (+98, +388, +845, +845, +845 after each proc)
Scarlet Rot
154 (+98, +388, +845, +845, +845 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 4 · 2,528 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo2,5283,2863,4833,6934,1354,343
Duo2,7803,6153,8314,0624,5494,777
Trio3,0333,9434,1804,4324,9625,211

Damage absorption

Standard
0
Slash
−10%
Strike
0
Pierce
0
Magic
0
Fire
−20%
Lightning
−20%
Holy
0

Status resistance

Poison
154 (+98, +388, +845, +845, +845 after each proc)
Scarlet Rot
154 (+98, +388, +845, +845, +845 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

  1. Mountaintop Ice Dragon5,183 #33
  2. Tree Sentinel4,919 #34
  3. Headless Troll4,685 #35
  4. Grafted Monarch4,684 #36
  5. Ancestor Spirit4,554 #37
  6. Golden Hippopotamus4,320 #38
  7. Royal Revenant4,284 #39
  8. Black Blade Kindred4,222 #40
  9. Valiant Gargoyle4,222 #41
  10. Great Red Bear4,095 #42
  11. Runebear4,084 #43
The night bosses closest in solo HP to Golden Hippopotamus (#38 of 82), each by its first version, before depth and party scaling.