Almanauts
Elden Ring Nightreign
BossVerified for build 22818764

Astel, Naturalborn of the Void

HP solo
4,955
HP in a trio
7,929
Scaling class
Night Boss Threat

HP, absorptions and resistances

4 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Main · 4,955 HP solo · Night Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo4,9556,4426,8287,2408,1078,513
Duo6,4428,3758,8779,41210,53911,067
Trio7,92910,30710,92611,58412,97113,622

Damage absorption

Standard
10%
Slash
10%
Strike
10%
Pierce
10%
Magic
40%
Fire
40%
Lightning
40%
Holy
40%

Status resistance

Poison
252 (+290, +747, +747, +747, +747 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 2 · 4,955 HP solo · Night Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo4,9556,6907,4838,42410,45611,546
Duo9,91113,38014,96616,84920,91223,093
Trio14,86620,07022,44925,27331,36934,639

Damage absorption

Standard
10%
Slash
10%
Strike
10%
Pierce
10%
Magic
40%
Fire
40%
Lightning
40%
Holy
40%

Status resistance

Poison
252 (+290, +747, +747, +747, +747 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.35, ×1.67, ×2.12, ×3.14, ×3.7 (depth 1–5).

Version 3 · 1,118 HP solo · Night Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo1,1181,4531,5401,6331,8291,920
Duo1,4531,8892,0032,1232,3782,497
Trio1,7892,3252,4652,6132,9263,073

Damage absorption

Standard
10%
Slash
10%
Strike
10%
Pierce
10%
Magic
40%
Fire
40%
Lightning
40%
Holy
40%

Status resistance

Poison
252 (+290, +747, +747, +747, +747 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 4 · 860 HP solo · Night Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo8601,1191,1861,2571,4081,479
Duo1,1191,4551,5421,6351,8311,922
Trio1,3771,7901,8982,0122,2532,366

Damage absorption

Standard
10%
Slash
10%
Strike
10%
Pierce
10%
Magic
40%
Fire
40%
Lightning
40%
Holy
40%

Status resistance

Poison
252 (+290, +747, +747, +747, +747 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).