Almanauts
Sekiro: Shadows Die Twice
Enemy2 deathblowsVerified for build 5794815

General Kuranosuke Matsumoto - Ashina Castle

Variant placed in Ashina Castle (Morning)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXPSen
First playthrough1,909900×1.50×1.5028089
NG+16,1102,880×3.60×3.602,520356
NG+27,3323,456×3.60×3.603,780392
NG+37,6383,600×3.78×3.785,040401
NG+47,9433,744×3.78×3.786,300428
NG+58,0963,816×3.78×3.787,560437
NG+68,2493,888×3.78×3.788,820445
NG+79,1654,320×3.96×3.9611,340454

Compare every boss on the vitality and posture by NG+ table.

Vitality next to the rest of Ashina Castle (Morning)

  1. Genichiro, Way of Tomoe - Ashina Castle3,834
  2. Tengu - Great Serpent Shrine3,828
  3. Emma, the Gentle Blade3,352
  4. Guardian Ape - Bride2,400
  5. Genichiro Ashina - Ashina Castle2,397
  6. Lone Shadow Longswordsman - Ashina Reservoir2,149
  7. Samurai General1,909
  8. General Kuranosuke Matsumoto - Ashina Castle1,909
  9. Shinobi Hunter1,434
  10. Ashina Elite - Jinsuke Saze - Ashina Castle1,071
  11. Ashina Fencer957
  12. Sunken Valley Clan957
  13. Senpou Assassin711
  14. Nightjar Ninja477
First-playthrough vitality with area scaling; for names with several variants, the strongest. The 14 highest of 22 enemies, and this one.

Overview

Area
Ashina Castle (Morning)
Vitality
1909
Posture
900
Posture regen
60
Deathblows
2
Experience
280
Sen
89

Resistances

The five resistance slots as the game names them; which status each one drives isn't confirmed yet.

Poison
150
Disease
Immune
Blood
200
Curse
Immune
Freeze
100

Also in Ashina Castle (Morning) 21