Almanauts
Sekiro: Shadows Die Twice
Enemy2 deathblowsVerified for build 5794815

Ashina Elite - Jinsuke Saze - Ashina Castle

Variant placed in Ashina Castle (Morning)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXPSen
First playthrough1,071405×1.50×1.5031496
NG+13,4271,296×3.60×3.602,826384
NG+24,1121,555×3.60×3.604,239423
NG+34,2841,620×3.78×3.785,652432
NG+44,4551,684×3.78×3.787,065461
NG+54,5411,717×3.78×3.788,478471
NG+64,6261,749×3.78×3.789,891480
NG+75,1401,944×3.96×3.9612,717490

Compare every boss on the vitality and posture by NG+ table.

Vitality next to the rest of Ashina Castle (Morning)

  1. Genichiro, Way of Tomoe - Ashina Castle3,834
  2. Tengu - Great Serpent Shrine3,828
  3. Emma, the Gentle Blade3,352
  4. Guardian Ape - Bride2,400
  5. Genichiro Ashina - Ashina Castle2,397
  6. Lone Shadow Longswordsman - Ashina Reservoir2,149
  7. General Kuranosuke Matsumoto - Ashina Castle1,909
  8. Samurai General1,909
  9. Shinobi Hunter1,434
  10. Ashina Elite - Jinsuke Saze - Ashina Castle1,071
  11. Ashina Fencer957
  12. Sunken Valley Clan957
  13. Senpou Assassin711
  14. Nightjar Ninja477
First-playthrough vitality with area scaling; for names with several variants, the strongest. The 14 highest of 22 enemies, and this one.

Overview

Area
Ashina Castle (Morning)
Vitality
1071
Posture
405
Posture regen
20
Deathblows
2
Experience
314
Sen
96

Resistances

The five resistance slots as the game names them; which status each one drives isn't confirmed yet.

Poison
50
Disease
Immune
Blood
200
Curse
Immune
Freeze
100

Also in Ashina Castle (Morning) 21