Almanauts
Sekiro: Shadows Die Twice
EnemyVerified for build 5794815

Lone Shadow (14703000)

Variant placed in Hirata Estate Revisited

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXPSen
First playthrough3,335945×3.00×3.00918102
NG+15,8371,653×3.90×3.901,836204
NG+27,0041,984×3.90×3.902,754225
NG+37,2962,067×4.09×4.093,672230
NG+47,5882,149×4.09×4.094,590245
NG+57,7342,191×4.09×4.095,508250
NG+67,8802,232×4.09×4.096,426255
NG+78,7552,480×4.29×4.298,262261

Compare every boss on the vitality and posture by NG+ table.

Drops

Each item lot rolls on its own; the chances are each entry's share of the lot's 1,000 points, before Mibu Balloons or the Okami's Ancient Text.

ItemCountPer killKills for 90%
Pellet222%10
Gokan's Sugar18%28
Dousing Powder170%2
Scrap Iron212%19
Scrap Magnetite18%28
Scrap Magnetite33%76

Vitality next to the rest of Hirata Estate Revisited

  1. Taro Troop7,266
  2. Juzou the Drunkard - Revisit6,709
  3. Lone Shadow Masanaga the Spear-Bearer - Hirata Estate6,695
  4. Lone Shadow - Juzou the Drunkard's Friend3,909
  5. Shinobi Hunter3,346
  6. Lone Shadow3,335
  7. Bandit826
  8. Lone Shadow Hound273
First-playthrough vitality with area scaling; for names with several variants, the strongest.

Overview

Area
Hirata Estate Revisited
Vitality
3335
Posture
945
Posture regen
30
Experience
918
Sen
102
Drops
2 item lots

Resistances

The five resistance slots as the game names them; which status each one drives isn't confirmed yet.

Poison
400
Disease
Immune
Blood
200
Curse
Immune
Freeze
100

Other Lone Shadow variants 7

Other entries in the game with this name, the closest in vitality.

Also in Hirata Estate Revisited 7