Almanauts
Sekiro: Shadows Die Twice
EnemyVerified for build 5794815

Taro Troop (11805100)

Variant placed in Hirata Estate (First Half)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXP
First playthrough1,916480×1.00×1.0074
NG+18,3342,088×3.35×3.35740
NG+210,0012,505×3.35×3.351,110
NG+310,4182,610×3.52×3.521,480
NG+410,8342,714×3.52×3.521,850
NG+511,0432,766×3.52×3.522,220
NG+611,2512,818×3.52×3.522,590
NG+712,5013,131×3.68×3.683,330

Compare every boss on the vitality and posture by NG+ table.

Drops

Each item lot rolls on its own; the chances are each entry's share of the lot's 1,000 points, before Mibu Balloons or the Okami's Ancient Text.

ItemCountPer killKills for 90%
Mibu Balloon of Wealth122%10
Pellet28%28

Vitality next to the rest of Hirata Estate (First Half)

  1. Taro Troop1,916
  2. Shinobi Hunter - Enshin of Misen1,276
  3. Nogami Gensai - Hirata Estate958
  4. Anayama the Peddler560
  5. Bandit476
  6. Pot Noble240
  7. Ashina Fencer238
  8. Inosuke Nogami238
  9. Nightjar Ninja238
  10. Inosuke Nogami's Mother233
  11. Lord Kuro155
  12. Gamefowl153
  13. Fish34
  14. Hound28
First-playthrough vitality with area scaling; for names with several variants, the strongest. The 14 highest of 15 enemies, and this one.

Overview

Area
Hirata Estate (First Half)
Vitality
1916
Posture
480
Posture regen
30
Experience
74
Drops
1 item lot

Resistances

The five resistance slots as the game names them; which status each one drives isn't confirmed yet.

Poison
150
Disease
Immune
Blood
300
Curse
Immune
Freeze
100

Other Taro Troop variants 12

Other entries in the game with this name, the closest in vitality.

Also in Hirata Estate (First Half) 14