Almanauts
Sekiro: Shadows Die Twice
EnemyVerified for build 5794815

Taro Troop (11803100)

Variant placed in Senpou Temple (Morning)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXP
First playthrough3,353840×1.75×1.75154
NG+19,3882,352×3.67×3.67770
NG+211,2662,822×3.67×3.671,155
NG+311,7352,940×3.86×3.861,540
NG+412,2043,057×3.86×3.861,925
NG+512,4393,116×3.86×3.862,310
NG+612,6743,175×3.86×3.862,695
NG+714,0823,528×4.04×4.043,465

Compare every boss on the vitality and posture by NG+ table.

Drops

Each item lot rolls on its own; the chances are each entry's share of the lot's 1,000 points, before Mibu Balloons or the Okami's Ancient Text.

ItemCountPer killKills for 90%
Mibu Balloon of Spirit120%11
Pellet24%57

Vitality next to the rest of Senpou Temple (Morning)

  1. Taro Troop3,353
  2. Armored Warrior - Senpou Temple3,351
  3. Seven Ashina Spear - Shikibu Toshikatsu Yamauchi - Ashina Reservoir2,796
  4. Long-Arm Centipede Sen-Un2,229
  5. Spear Adept1,949
  6. Infested Seeker1,673
  7. Senpou Assassin829
  8. Seeker547
  9. Folding Screen Monkey - Seeing435
  10. Folding Screen Monkey - Hearing434
  11. Folding Screen Monkey - Speaking432
  12. Blackhat Badger420
  13. Kotaro420
  14. Bandit413
First-playthrough vitality with area scaling; for names with several variants, the strongest. The 14 highest of 23 enemies, and this one.

Overview

Area
Senpou Temple (Morning)
Vitality
3353
Posture
840
Posture regen
30
Experience
154
Drops
1 item lot

Resistances

The five resistance slots as the game names them; which status each one drives isn't confirmed yet.

Poison
150
Disease
Immune
Blood
300
Curse
Immune
Freeze
100

Other Taro Troop variants 12

Other entries in the game with this name, the closest in vitality.

Also in Senpou Temple (Morning) 22