Almanauts
Voidling Bound
Verified for build 24321921Checked against the game on 4 casesTool

Breeding planner

Enter both parents' attributes and see the exact chance of every value the egg can roll, and which parent to put first.

How this works: the egg rules come from the game's own egg generator. The higher parent's value only comes through 20.79% of the time, and the order of the parents changes the result.

Parent A

Total 75

Parent B

Total 70

Put parent A first: the egg's expected total is 77.4 instead of 75.9. Each attribute is the lower parent's 19.8% of the time, the higher parent's 20.8%, and otherwise a value between the two (or the first parent's value, when the first parent is the higher one).

Agility 10–18, average 16.4

1019.8%
18 ★80.2%

Essence 10–16, average 13.0

1028.3%
118.5%
128.5%
138.5%
148.5%
158.5%
16 ★29.3%

Recuperation 12–14, average 13.0

1239.6%
1319.8%
14 ★40.6%

Strength 12–20, average 18.4

1219.8%
20 ★80.2%

Vitality 15–18, average 16.5

1534.7%
1614.9%
1714.9%
18 ★35.6%

Egg total over 75 loses random points until it's 75. Working out the average egg after the cap…

The rules

  • For each of the five attributes the game rolls 0–100: below 20 gives the lower parent's value (19.80%), 80 and up the higher parent's (20.79%), and the rest (59.41%) a value between them.
  • In that middle band, if the first parent is the lower one the egg gets an even pick from the first parent's value up to the second's; if the first parent is the higher one, the egg simply gets the first parent's value. So put the higher parent first when you want to keep high values.
  • After all five rolls, while the egg's total is above 75 the game removes one point from a random attribute.
  • Henry's parental care upgrades raise the share of a parent's score an egg inherits to 65%, 80%, 100% (the base 50% is community-reported, not in the data).

Not yet known: the base clutch size, golden egg odds, and how traits and potencies pass on. See the methodology.