Almanauts
Armored Core VI
WeaponBurst RifleVerified for build 21034069
MA-J-200 RANSETSU-RF art

MA-J-200 RANSETSU-RF

Burst rifle developed by BAWS. Consumes kinetic
ammunition to deliver on reliable offensive potential,
both in terms of damage and impact. Can be charged
to fire burst shots.

Try it in the assembly planner

Firepower

224attack per trigger
245impact per trigger
320damage per second
350impact per second
Element
kinetic
Accumulative impact
91
Direct hit adjustment
220%
Ideal range
180 m
Rapid fire
1.43 / s
Recoil
12
Magazine
15
Total rounds
375
Reload time
1.8 s
Ammo cost
100
Lock range
200 m

Charged (0.7 s): attack 224 × 3, impact 245, accumulative impact 91.

  • One magazine: 3,360 damage (15 × 224).
  • Firing magazine after magazine with reloads in between: about 273 damage per second (15 shots at 1.43/s, then 1.8 s to reload).

Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.

Damage per second: #27 of 36 arm units

  1. DF-MG-02 CHANG-CHEN390 Machine Gun
  2. RF-025 SCUDDER386 Assault Rifle
  3. LR-036 CURTIS355 Linear Rifle
  4. RF-024 TURNER350 Assault Rifle
  5. MA-J-200 RANSETSU-RF320 Burst Rifle
  6. LR-037 HARRIS314 Linear Rifle
  7. WR-0555 ATTACHE310 Heavy Machine Gun
  8. IA-C01W6: NB-REDSHIFT306 Coral Rifle
  9. MA-J-201 RANSETSU-AR289 Burst Assault Rifle
Arm weapons with a rapid-fire rate, by damage per second (before reloads).

In an assembly

  • Weighs 31% of a typical arms load limit (13,540) when held in an arm.

Overview

Type
Burst Rifle
Mounts on
R-arm, L-arm, R-back, L-back
Weight
4,210
EN load
158
Game ID
10000000

Same slot, closest in weight

Patch history: tracking from regulation build 21034069; every later balance change will show here.

Raw game dataAs the game defines it
  • categoryBurst Rifle
  • weight4210
  • enLoad158
  • slots[right-arm, left-arm, right-back, left-back]
  • attack{7}
    • elementkinetic
    • attackPower224
    • impact245
    • accumulativeImpact91
    • directHitAdjustment220
    • idealRange180
    • hits1
  • chargedAttack{7}
    • elementkinetic
    • attackPower224
    • impact245
    • accumulativeImpact91
    • directHitAdjustment220
    • idealRange200
    • hits3
  • chargeTime0.7
  • rapidFire1.43
  • recoil12
  • magazine15
  • totalRounds375
  • reloadTime1.8
  • ammoCost100
  • lockRange200