Almanauts
Armored Core VI
WeaponCoral RifleVerified for build 21034069
IA-C01W6: NB-REDSHIFT art

IA-C01W6: NB-REDSHIFT

Experimental weapon developed long ago by the Rubicon
Research Institute. Manipulates Coral swarm intelligence
using energy to produce chain explosions. Charging the
weapon increases the number of these explosions.

Try it in the assembly planner

Firepower

456attack per trigger
80impact per trigger
306damage per second
54impact per second
Element
coral
Accumulative impact
80
Direct hit adjustment
190%
Rapid fire
0.67 / s
Recoil
15
Total rounds
52
Ammo cost
500
Cooling
186
Lock range
200 m

Charged (1.7 s): attack 1,100, impact 720, accumulative impact 720.

Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.

Damage per second: #30 of 36 arm units

  1. RF-024 TURNER350 Assault Rifle
  2. MA-J-200 RANSETSU-RF320 Burst Rifle
  3. LR-037 HARRIS314 Linear Rifle
  4. WR-0555 ATTACHE310 Heavy Machine Gun
  5. IA-C01W6: NB-REDSHIFT306 Coral Rifle
  6. MA-J-201 RANSETSU-AR289 Burst Assault Rifle
  7. 44-142 KRSV260 Multi Energy Rifle
  8. WS-5000 APERITIF203 Siege Missile Launcher
  9. IA-C01W1: NEBULA126 Plasma Rifle
Arm weapons with a rapid-fire rate, by damage per second (before reloads).

In an assembly

  • Weighs 30% of a typical arms load limit (13,540) when held in an arm.

Overview

Type
Coral Rifle
Mounts on
R-arm, L-arm, R-back, L-back
Weight
4,040
EN load
667
Game ID
10150300

Other coral rifles 1

Same slot, closest in weight

Patch history: tracking from regulation build 21034069; every later balance change will show here.

Raw game dataAs the game defines it
  • categoryCoral Rifle
  • weight4040
  • enLoad667
  • slots[right-arm, left-arm, right-back, left-back]
  • attack{6}
    • elementcoral
    • attackPower456
    • impact80
    • accumulativeImpact80
    • directHitAdjustment190
    • hits1
  • chargedAttack{6}
    • elementcoral
    • attackPower1100
    • impact720
    • accumulativeImpact720
    • directHitAdjustment190
    • hits1
  • chargeTime1.7
  • rapidFire0.67
  • recoil15
  • totalRounds52
  • ammoCost500
  • lockRange200
  • cooling186
  • overheatDelay1.6