Almanauts
Armored Core VI
WeaponMulti Energy RifleVerified for build 21034069
44-142 KRSV art

44-142 KRSV

Multi energy rifle developed by ALLMIND.
Capable of laser, plasma, or combined fire, this weapon
is equipped with a two-stage charge system that provides
a choice of firing modes.

Try it in the assembly planner

Firepower

78attack per trigger
36impact per trigger
260damage per second
120impact per second
Element
energy (blast)
Accumulative impact
25
Direct hit adjustment
125%
Rapid fire
3.33 / s
Recoil
40
Total rounds
160
Ammo cost
400
Cooling
177
Lock range
200 m

Charged (0.5 s): attack 1,098, impact 486, accumulative impact 169.

Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.

Damage per second: #32 of 36 arm units

  1. LR-037 HARRIS314 Linear Rifle
  2. WR-0555 ATTACHE310 Heavy Machine Gun
  3. IA-C01W6: NB-REDSHIFT306 Coral Rifle
  4. MA-J-201 RANSETSU-AR289 Burst Assault Rifle
  5. 44-142 KRSV260 Multi Energy Rifle
  6. WS-5000 APERITIF203 Siege Missile Launcher
  7. IA-C01W1: NEBULA126 Plasma Rifle
  8. Vvc-760PR78 Plasma Rifle
  9. HML-G2/P19MLT-0471 Missile Launcher
Arm weapons with a rapid-fire rate, by damage per second (before reloads).

In an assembly

  • Weighs 75% of a typical arms load limit (13,540) when held in an arm.

Overview

Type
Multi Energy Rifle
Mounts on
R-arm, L-arm, R-back, L-back
Weight
10,120
EN load
707
Game ID
10120100

Same slot, closest in weight

Patch history: tracking from regulation build 21034069; every later balance change will show here.

Raw game dataAs the game defines it
  • categoryMulti Energy Rifle
  • weight10120
  • enLoad707
  • slots[right-arm, left-arm, right-back, left-back]
  • attack{7}
    • elementenergy
    • attackPower78
    • impact36
    • accumulativeImpact25
    • directHitAdjustment125
    • blasttrue
    • hits1
  • chargedAttack{7}
    • elementenergy
    • attackPower1098
    • impact486
    • accumulativeImpact169
    • directHitAdjustment140
    • idealRange300
    • hits1
  • chargeTime0.5
  • rapidFire3.33
  • recoil40
  • totalRounds160
  • ammoCost400
  • lockRange200
  • cooling177
  • overheatDelay2