RF-025 SCUDDER
High-firepower assault rifle developed by Balam.
This variation has been adjusted to focus on the offensive
performance of individual shots. However, the longer
firing cycle demands more precise aiming.
Firepower
135attack per trigger
82impact per trigger
386damage per second
235impact per second
- Element
- kinetic
- Accumulative impact
- 39
- Direct hit adjustment
- 185%
- Ideal range
- 173 m
- Rapid fire
- 2.86 / s
- Recoil
- 15
- Magazine
- 15
- Total rounds
- 450
- Reload time
- 2.4 s
- Ammo cost
- 50
- Lock range
- 200 m
- One magazine: 2,025 damage (15 × 135).
- Firing magazine after magazine with reloads in between: about 265 damage per second (15 shots at 2.86/s, then 2.4 s to reload).
Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.
Damage per second: #24 of 36 arm units
In an assembly
- Weighs 28% of a typical arms load limit (13,540) when held in an arm.
Overview
- Type
- Assault Rifle
- Mounts on
- R-arm, L-arm, R-back, L-back
- Weight
- 3,830
- EN load
- 153
- Game ID
10010200
Other assault rifles 1
Same slot, closest in weight
Patch history: tracking from regulation build 21034069; every later balance change will show here.
Raw game dataAs the game defines it
- categoryAssault Rifle
- weight3830
- enLoad153
- slots[right-arm, left-arm, right-back, left-back]
attack{7}
- elementkinetic
- attackPower135
- impact82
- accumulativeImpact39
- directHitAdjustment185
- idealRange173
- hits1
- rapidFire2.86
- recoil15
- magazine15
- totalRounds450
- reloadTime2.4
- ammoCost50
- lockRange200