Almanauts
Car Park Capital
Verified for build 25985572Tool

Car factory profit

How many cars a factory makes a day, how many shoppers buy at your price, and when the factory, carriers and carousels pay for themselves.

Early access. Car Park Capital changes between patches. Every number here is for game build 25985572 (updated 2026-10-19); we update it when the game updates.

Your factory

Cars per day
28.1
28.1 per factory at full speed
Shoppers who buy
100%
at $178, 50% carbrainess
Income per day
$5,006
if those cars sell
Upkeep per day
$2,000
$2,000 per factory
Profit per day
$3,006
needs 11.2 sales a day to break even
Pays for itself in
1.5 days
$4,500 to build; about 22 min at 1×

A factory stores one finished car and stops until a car carrier collects it, so the cars-per-day ceiling holds only while carriers keep up and the carousels have shoppers. Citizens without a car judge the price with the city's average carbrainess and buy on Fair or better; suburban residents with no car buy at any price. Factories also pollute and lower parking demand around them.

Details: Car Factory, Amphibious Car Factory, Car Carrier and Car Shop Carousel.

What comes from the game and what doesn't

  • From the game: prices, upkeep per day, production time per car, the one-car store at the factory and the carousel's $30–$400 price slider.
  • The game's rules, in our words: how shoppers judge the price (Fair or better buys, judged with the city's average carbrainess) and the 900-unit day.
  • Our estimates: that carriers collect every car in time and the carousels have enough shoppers ("output sold" lets you scale that down).