Fleeting Microcosm
Conjures a microcosm that pulses with a single wave, disappearing in a burst
The Realm of Shadow: 2 →The Lands Between: 1 →
- Merchant: Count Ymir, High Priest, 20,000 runes 2 in Scadu Altus
- Merchant: Twin Maiden Husks, 20,000 runes Roundtable Hold · The Lands Between
- Type
- Sorcery
- FP
- 26
- Stamina
- 35
- Memory slots
- 1
- Requires
- Int 42
In-game description
A finger sorcery of Count Ymir, High Priest. One of the secret hallowed rites.
Conjures an image of a microcosm at a foe's feet that pulses with a single wave before disappearing in a burst. Charging enhances potency.
The broken and discarded are fully willing to cling to fleeting simulacra, earning them some modicum of sympathy.
What it hits with
| Hit | Magic | Stance | Per cast |
|---|---|---|---|
| Fleeting Microcosm | 214 | 7 | 1 |
| Fleeting Microcosm | 120 | 7 | 1 |
| Fleeting Microcosm | 271 | 11 | 1 |
| Fleeting Microcosm | 160 | 7 | 1 |
Base damage per hit from the game's attack table (AtkParam_Pc), before your staff's scaling and the target's defenses; stance is the poise damage of the hit. "Per cast" is how many of that projectile one cast fires; how many of them reach one target depends on its size and distance, so no total per cast is given. Hit names are the community's labels for the param rows.
Damage at your staff's scaling
| Hit | 100 | 200 | 300 | 400 | 500 |
|---|---|---|---|---|---|
| Fleeting Microcosm | 271 | 542 | 813 | 1,084 | 1,355 |
| Fleeting Microcosm | 214 | 428 | 642 | 856 | 1,070 |
| Fleeting Microcosm | 160 | 320 | 480 | 640 | 800 |
| Fleeting Microcosm | 120 | 240 | 360 | 480 | 600 |
The columns are the Sorcery Scaling number your staff shows in the status screen; each hit is its base damage × that number ÷ 100, before defenses and buffs. Find your staff's number at your stats with the build planner.
#22 of 70 sorceries by strongest hit
Where to find Fleeting Microcosm
Sold by 1
- A merchant · 20,000 runes · stock 1