Almanauts
Elden Ring
Verified for build 25827938Feed

Patch history

Elden Ring keeps its balance numbers in one set of tables, the regulation. We compared every version of it from launch to today with the one before: 26,729 changed numbers across 27 patches, each with its before and after value.

  1. 1.17.2regulation 1.17.3from 1.17.1found 2026-10-20
    No tracked numbers changedDeveloper notes
    • Also changed: projectiles (spells, arrows, thrown items)
  2. 1.17.1from 1.17found 2026-10-18
    No param table changed (all 184 tables hash-identical)
  3. 1.17from 1.16.1
    147 numbers35 weapons5 enemies9 armorDeveloper notes
    • Guard boost up on 23 Greatshields (median +4)
    • Weight down on 15 Greatshields (median -1)
    • Fire attack up on 2 Perfume Bottles (median +7.5)
    • Lightning attack up on Lightning Perfume Bottle (+8)
  4. 1.16.1from 1.16
    No param table changed (all 184 tables hash-identical)Developer notes
  5. 1.16from 1.15
    No param table changed (all 184 tables hash-identical)Developer notes
  6. 1.15from 1.14.1
    2 numbers1 weaponsDeveloper notes
    • 14 player attacks changed (motion values, stance damage and similar)
    • Also changed: enemy AI
  7. 1.14.1from 1.13.2
    140 numbers65 weapons6 enemies1 spells15 armor1 effectsDeveloper notes
    • Guard boost up on 31 Medium Shields (median +4)
    • Guard boost up on 19 Small Shields (median +9)
    • Physical guard negation up on 19 Small Shields (median +12)
    • Physical guard negation up on 12 Medium Shields (median +6)
  8. 1.13.2from 1.13.1
    No tracked numbers changedDeveloper notes
    • Also changed: player attack behaviours, status effects and buffs
  9. 1.13.1from 1.12.4
    39 numbers7 weapons8 enemies3 spells5 effectsDeveloper notes
    • FP cost (charged) down on Roar of Rugalea
    • Guard boost up on Golden Lion Shield (+9)
    • Physical guard negation up on Shield of Night (+5)
    • Stamina cost (charged) down on Roar of Rugalea
  10. 1.12.4from 1.12.2
    72 numbers10 weapons39 enemiesDeveloper notes
    • Which stats scale which damage changed on 2 Axes
    • Arcane scaling down on Bloodfiend's Arm (-14)
    • Dexterity scaling down on Bloodfiend's Arm (-7)
    • Intelligence scaling up on Carian Sorcery Sword (+8)
  11. 1.12.2from 1.12.1
    No tracked numbers changedDeveloper notes
    • Also changed: status effects and buffs
  12. 1.12.1from 1.10
    3,317 numbers388 weapons1182 enemies10 spells258 armor1 talismans8 effectsDeveloper notes
    • Physical attack up on 23 Arrows (median +3)
    • Stamina damage up on 20 Greatswords (median +3)
    • Stamina damage up on 14 Great Hammers (median +5)
    • Stamina damage up on 11 Greataxes (median +5)
  13. 1.10from 1.09.1
    58 numbers58 weaponsDeveloper notes
    • Stance damage up on 6 Torches (median +2)
    • 3744 player attacks changed (motion values, stance damage and similar)
    • Also changed: final damage multipliers, status effects and buffs, grabs
  14. 1.09.1from 1.09
    No tracked numbers changedDeveloper notes
    • 4 player attacks changed (motion values, stance damage and similar)
    • Also changed: final damage multipliers, status effects and buffs
  15. 1.09from 1.08.1
    993 numbers96 weapons1 talismans3 effectsDeveloper notes
    • Faith scaling up on 14 Great Hammers (median +2)
    • Strength scaling up on 14 Colossal Weapons (median +2)
    • Strength scaling up on 14 Great Hammers (median +3)
    • Strength scaling up on 13 Hammers (median +3)
  16. 1.08.1from 1.08
    No param table changed (all 183 tables hash-identical)Developer notes
  17. 1.08from 1.07.1
    115 numbers60 weaponsDeveloper notes
    • Stance damage down on 14 Great Hammers (median -0.50)
    • Physical attack up on 13 Axes (median +5)
    • Magic attack up on 10 Axes (median +5)
    • Fire attack up on 9 Axes (median +5)
  18. 1.07.1from 1.07
    1 numbers1 spellsDeveloper notes
    • FP cost down on Inescapable Frenzy
    • Also changed: status effects and buffs
  19. 1.07from 1.06
    1,284 numbers127 weapons64 spells563 armor88 effectsDeveloper notes
    • Poise up on 555 armor pieces (Alberich's Bracers, Alberich's Pointed Hat…)
    • FP cost down on 61 spells (Adula's Moonblade, Ambush Shard…)
    • FP cost (charged) down on 25 spells (Ancient Death Rancor, Aspects of the Crucible: Horns…)
    • Stance damage up on 15 Hammers (median +0.50)
  20. 1.06from 1.05
    32 numbers11 weapons1 enemies1 spells4 effectsDeveloper notes
    • Added: 4 enemies
    • 62 player attacks changed (motion values, stance damage and similar)
    • Also changed: enemy attack behaviours, player attack behaviours, projectiles (spells, arrows, thrown items), starting classes and NPC loadouts, item pickups, enemy AI, status effects and buffs, weapon skills, grabs
  21. 1.05from 1.04.2
    12 numbers3 weapons4 enemiesDeveloper notes
    • Passive effect 1 changed on Rotten Greataxe
    • Passive effect 2 changed on Rotten Greataxe
    • Added: 1 enemy
    • 45 player attacks changed (motion values, stance damage and similar)
  22. 1.04.2from 1.04.1
    No tracked numbers changedDeveloper notes
    • Also changed: status effects and buffs
  23. 1.04.1from 1.03.3
    688 numbers141 weapons27 enemies45 spells6 armor277 effectsDeveloper notes
    • FP cost down on 22 spells (Ancient Dragons' Lightning Spear, Aspects of the Crucible: Horns…)
    • Guard boost up on 21 Greatswords (median +8)
    • Physical guard negation up on 21 Greatswords (median +15)
    • Guard boost up on 16 Halberds (median +8)
  24. 1.03.3from 1.03.2
    No tracked numbers changedDeveloper notes
    • 163 enemy attacks changed
    • Also changed: projectiles (spells, arrows, thrown items)
  25. 1.03.2from 1.03.1
    No tracked numbers changedDeveloper notes
    • Also changed: status effects and buffs
  26. 1.03.1from 1.02.1
    1,241 numbers172 weapons337 enemies21 spells35 armor2 effectsDeveloper notes
    • Guard boost up on 26 Medium Shields (median +6)
    • Guard boost up on 22 Greatshields (median +2)
    • Slash damage taken up on 20 armor pieces (Banished Knight Armor (Altered), Banished Knight Helm (Altered)…)
    • Pierce damage taken up on 18 armor pieces (Banished Knight Armor (Altered), Banished Knight Helm (Altered)…)
  27. 1.02.1from 1.00
    18,588 numbers1072 enemies79 spells565 armor115 talismans37 effectsDeveloper notes
    • Robustness (bleed) down on 412 armor pieces (Alberich's Bracers, Alberich's Pointed Hat…)
    • Focus (madness) down on 404 armor pieces (Alberich's Bracers, Alberich's Pointed Hat…)
    • Vitality down on 383 armor pieces (Alberich's Pointed Hat (Altered), Alberich's Robe (Altered)…)
    • Focus (sleep) down on 369 armor pieces (Albinauric Mask, All-Knowing Armor…)

How this is made

Each version's balance values are compared with the one before, field by field: every number of every weapon and affinity, enemy, spell, armor piece, talisman and the effects they carry. The headline values (attack, scaling, requirements, HP, negations, stance, resistances, costs, poise) come first in each entry; open it to see every other value that moved. Nothing is taken from the patch notes, which we link next to each version as the developer's own words. Changes to other tables (attack motion values, projectiles, AI) are counted and named; on a patch that changed none of the values above, every changed effect, attack and projectile row is listed with its before and after value. A patch that changed no table at all says so here and has no page of its own. See the methodology.