Almanauts
Elden Ring
Verified for build 25827938Regulation 1.06from 1.05

Patch 1.06

Regulation 1.05 → 1.06: 32 numbers changed across 21 entries. Open any entry to see every value that moved, before and after, with the change and the percentage.

What the developer said

  • Patch Notes Version 1.06 · 9 Aug 2022 · 50 listed changes: 34 fixes, 10 balance changes, 5 additions, 1 other

    14 named items, 2 paired with a row below. Our short labels; the full wording is in the official notes.

    • White Mask: added · not visible in the data we compare
    • Cipher Pata: buff · not visible in the data we compare
    • Glintstone Pebble: buff · not visible in the data we compare
    • Stars of Ruin: nerf · not visible in the data we compare
    • Lucerne: fix · in the data: Lucerne (Halberd): Type Display: Normal 1 → 0
    • Determination: fix · not visible in the data we compare
    • Deathbed Dress: fix · not visible in the data we compare
    • Deathbed Dress: fix · not visible in the data we compare
    • Black Flame: fix · not visible in the data we compare
    • Zamor Ice Storm: fix · not visible in the data we compare
    • Rock Blaster: fix · not visible in the data we compare
    • Black Flame Ritual: fix · in the data: Black Flame Ritual (Spell): Consumption Type [2] 0 → 1
    • Flask of Crimson Tears: fix · not visible in the data we compare
    • Opaline Hardtear: fix · not visible in the data we compare

    Also listed without a named item: 24 fixes, 3 buffs, 2 nerfs, 3 changes, 4 additions. See the official notes

Changed but not in the notes 11

Rows below that changed in the game data while no note item names them (the notes may still cover them in general terms).

Weapons Cross-Naginata, Dragon Greatclaw, Fallingstar Beast Jaw, Glaive, Jawbone Axe, Loretta's War Sickle, Nightrider Glaive, Partisan, Pest's Glaive, Spiked Spear

Enemies Magnus the Beast Claw

Below: what actually changed in the game's balance file, value by value. The developer's notes describe intent; the file shows every number.

In short

  • Added: 4 enemies
  • 62 player attacks changed (motion values, stance damage and similar)
  • Also changed: enemy attack behaviours, player attack behaviours, projectiles (spells, arrows, thrown items), starting classes and NPC loadouts, item pickups, enemy AI, status effects and buffs, weapon skills, grabs

Weapons 11

▲ 2▼ 5

Cross-NaginataSpear1 valueInternal values only (Type Display: Slash)
ValueBeforetoAfterChange
1 technical value (sorting, effects, display)
ValueBeforetoAfterChange
Type Display: Slash01changed

Cross-Naginata

Dragon GreatclawColossal Weapon2 values▲ 2Attack Attribute [1] 1 → 3
ValueBeforetoAfterChange
Damage 2
Attack Attribute [1]13+2+200%
Attack Attribute [2]13+2+200%

Dragon Greatclaw

Fallingstar Beast JawColossal Weapon3 values▲ 2Attack Attribute [1] 1 → 2
ValueBeforetoAfterChange
Damage 2
Attack Attribute [1]12+1+100%
Attack Attribute [2]12+1+100%
1 technical value (sorting, effects, display)
ValueBeforetoAfterChange
Type Display: Strike10changed

Fallingstar Beast Jaw

GlaiveHalberd3 values▼ 1Attack Attribute [1] 3 → 0
ValueBeforetoAfterChange
Damage 1
Attack Attribute [1]30−3−100%
2 technical values (sorting, effects, display)
ValueBeforetoAfterChange
Type Display: Normal10changed
Type Display: Slash01changed

Glaive

Jawbone AxeAxe2 valuesInternal values only (Type Display: Normal, Type Display: Strike)
ValueBeforetoAfterChange
2 technical values (sorting, effects, display)
ValueBeforetoAfterChange
Type Display: Normal10changed
Type Display: Strike01changed

Jawbone Axe

Loretta's War SickleHalberd3 values▼ 1Attack Attribute [1] 3 → 0
ValueBeforetoAfterChange
Damage 1
Attack Attribute [1]30−3−100%
2 technical values (sorting, effects, display)
ValueBeforetoAfterChange
Type Display: Normal10changed
Type Display: Slash01changed

Loretta's War Sickle

LucerneHalberd1 valueInternal values only (Type Display: Normal)
ValueBeforetoAfterChange
1 technical value (sorting, effects, display)
ValueBeforetoAfterChange
Type Display: Normal10changed

Lucerne

Nightrider GlaiveHalberd3 values▼ 1Attack Attribute [1] 3 → 0
ValueBeforetoAfterChange
Damage 1
Attack Attribute [1]30−3−100%
2 technical values (sorting, effects, display)
ValueBeforetoAfterChange
Type Display: Normal10changed
Type Display: Slash01changed

Nightrider Glaive

PartisanSpear1 valueInternal values only (Type Display: Slash)
ValueBeforetoAfterChange
1 technical value (sorting, effects, display)
ValueBeforetoAfterChange
Type Display: Slash01changed

Partisan

Pest's GlaiveHalberd3 values▼ 1Attack Attribute [1] 3 → 0
ValueBeforetoAfterChange
Damage 1
Attack Attribute [1]30−3−100%
2 technical values (sorting, effects, display)
ValueBeforetoAfterChange
Type Display: Normal10changed
Type Display: Slash01changed

Pest's Glaive

Spiked SpearSpear2 values▼ 1Attack Attribute [1] 3 → 1
ValueBeforetoAfterChange
Damage 1
Attack Attribute [1]31−2−67%
1 technical value (sorting, effects, display)
ValueBeforetoAfterChange
Type Display: Strike01changed

Spiked Spear

Enemies 5

▲ 0▼ 0

Magnus the Beast Claw3 valuesInternal values only (Name ID, Multiplayer Correction Param ID)
ValueBeforetoAfterChange
Linked data 3
Name ID0139,100changed
Multiplayer Correction Param ID-1200changed
SpEffect ID [23]-119,384changed

New in 1.06 4

  • Smithing Table
  • Smithing Table
  • Smithing Table
  • Magnus the Beast Claw

Spells 1

▲ 1▼ 0

Black Flame Ritual1 value▲ 1Consumption Type [2] 0 → 1
ValueBeforetoAfterChange
Costs and runes 1
Consumption Type [2]01+1

Effects 4

▲ 4▼ 0

GreathoodArmor effect1 value▲ 1Current HP independent Max HP 0 → 1
ValueBeforetoAfterChange
Health, stamina and weight 1
Current HP independent Max HP01+1

Lazuli Glintstone CrownArmor effect1 value▲ 1Current HP independent Max HP 0 → 1
ValueBeforetoAfterChange
Health, stamina and weight 1
Current HP independent Max HP01+1

Olivinus Glintstone CrownArmor effect1 value▲ 1Current HP independent Max HP 0 → 1
ValueBeforetoAfterChange
Health, stamina and weight 1
Current HP independent Max HP01+1

Twinsage Glintstone CrownArmor effect1 value▲ 1Current HP independent Max HP 0 → 1
ValueBeforetoAfterChange
Health, stamina and weight 1
Current HP independent Max HP01+1

Also changed

  • 62 player attacks (motion values, stance damage and similar)
  • Enemy attack behaviours
  • Player attack behaviours
  • Projectiles (spells, arrows, thrown items)
  • Starting classes and NPC loadouts
  • Item pickups
  • Enemy AI
  • Status effects and buffs
  • Weapon skills
  • Grabs
  • 11 technical tables (sound, visual effects, graphics)