Dragon Greatclaw
With its requirements met (Str 30 · Dex 14), Dragon Greatclaw reaches 650 attack rating at +10.
Reward: Draconic Tree Sentinel · Capital Outskirts
- Attack rating (+10)
- 650
- Scaling (+10)
- Str C · Dex C
- Class
- Colossal Weapon
- Weight
- 16
- Requires
- Str 30 · Dex 14
- Skill
- Endure · FP 9
- Upgrades with
- Somber Smithing Stones (+10)
In-game description
Weapon said to have been whittled from the claw of a great, ancient dragon, wielded by grotesque Tree Sentinels who yet serve the Erdtree.
The claw is enwreathed with lightning, and tears through the dragons' feeble descendants with ease.
Attack rating by affinity 1
At Str 30 · Dex 14 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 235 | 650 +10 | Physical 426Lightning 224 | Str CDex CInt –Fai –Arc – |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +10)
- Strength
- Dexterity
Show the numbers
| Stat level | Strength | Dexterity |
|---|---|---|
| 14 | – | 650 |
| 17 | – | 667 |
| 20 | – | 683 |
| 23 | – | 696 |
| 26 | – | 708 |
| 29 | – | 720 |
| 30 | 650 | – |
| 32 | – | 733 |
| 33 | 660 | – |
| 35 | – | 745 |
| 36 | 669 | – |
| 38 | – | 757 |
| 39 | 678 | – |
| 41 | – | 768 |
| 42 | 687 | – |
| 44 | – | 779 |
| 45 | 695 | – |
| 47 | – | 791 |
| 48 | 703 | – |
| 50 | – | 802 |
| 51 | 711 | – |
| 53 | – | 810 |
| 54 | 718 | – |
| 56 | – | 817 |
| 57 | 725 | – |
| 59 | – | 822 |
| 60 | 730 | – |
| 62 | – | 828 |
| 63 | 735 | – |
| 65 | – | 834 |
| 66 | 740 | – |
| 68 | – | 841 |
| 69 | 746 | – |
| 71 | – | 847 |
| 72 | 751 | – |
| 74 | – | 852 |
| 75 | 756 | – |
| 77 | – | 858 |
| 78 | 762 | – |
| 80 | – | 864 |
| 81 | 766 | – |
| 83 | – | 867 |
| 84 | 768 | – |
| 86 | – | 869 |
| 87 | 770 | – |
| 89 | – | 872 |
| 90 | 772 | – |
| 92 | – | 875 |
| 93 | 774 | – |
| 95 | – | 877 |
| 96 | 776 | – |
| 98 | – | 880 |
| 99 | 778 | 880 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 60, 80 | 30–60: +2.67 · 60–80: +1.75 · 80–99: +0.68 | 778 from 650 |
| Dexterity | 18, 60, 80 | 14–18: +5.75 · 18–60: +3.62 · 60–80: +1.95 · 80–99: +0.84 | 880 from 650 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade
Show the numbers
| Upgrade level | Attack rating |
|---|---|
| 0 | 235 |
| 1 | 272 |
| 2 | 310 |
| 3 | 350 |
| 4 | 390 |
| 5 | 431 |
| 6 | 473 |
| 7 | 516 |
| 8 | 559 |
| 9 | 604 |
| 10 | 650 |
#12 of 20 colossal weapon weapons by attack rating
Moveset the game's own
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed14can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 100 | 650 | 14.4 | 18.6 | 0.77 s |
| R1 2Standard | 102 | 663 | 14.4 | 18.6 | 0.87 s |
| R1 3Standard | 108 | 702 | 14.4 | 18.6 | 0.93 s |
| R2Standard | 130 | 845 | 14.4 | 27.9 | — |
| Charged R2Standard | 173 | 1,125 | 36 | 37.2 | 1.90 s |
| R2 2Standard | 130 | 845 | 14.4 | 27.9 | — |
| Charged R2 2Standard | 173 | 1,125 | 36 | 37.2 | 1.60 s |
| Running R1Standard | 105 | 683 | 14.4 | 22.3 | 0.77 s |
| Running R2Standard | 120 | 780 | 14.4 | 27.9 | 0.73 s |
| Rolling R1Standard | 90 | 585 | 14.4 | 14.9 | 0.63 s |
| Backstep R1Standard | 95 | 618 | 14.4 | 14.9 | 0.77 s |
| Jumping R1Standard | 107 | 696 | 14.4 | 14.9 | 0.53 s |
| Jumping R2Standard | 130 | 845 | 24 | 27.9 | 0.63 s |
| Guard counterStandard | 125 | 813 | 36 | 27.9 | 0.93 s |
Two-handed14can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 114 | 792 | 18.7 | 22.3 | 0.73 s |
| R1 2Standard | 117 | 813 | 18.7 | 22.3 | 0.83 s |
| R1 3Standard | 125 | 869 | 18.7 | 22.3 | 0.90 s |
| R2Standard | 145 | 1,008 | 18.7 | 33.5 | — |
| Charged R2Standard | 186 | 1,293 | 36 | 44.6 | 1.93 s |
| R2 2Standard | 145 | 1,008 | 18.7 | 33.5 | — |
| Charged R2 2Standard | 193 | 1,342 | 36 | 44.6 | 1.90 s |
| Running R1Standard | 124 | 862 | 18.7 | 26 | 0.73 s |
| Running R2Standard | 137 | 952 | 18.7 | 33.5 | 0.80 s |
| Rolling R1Standard | 112 | 779 | 18.7 | 18.6 | 0.63 s |
| Backstep R1Standard | 113 | 786 | 18.7 | 18.6 | 0.77 s |
| Jumping R1Standard | 112 | 779 | 18.7 | 18.6 | 0.53 s |
| Jumping R2Standard | 135 | 939 | 26.4 | 33.5 | 0.63 s |
| Guard counterStandard | 143 | 994 | 39.6 | 33.5 | 0.87 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStandard · 2 hits | 52 + 168 | 1,431 | 0 | 23.3 | 0.53 s |
| RiposteStandard · 2 hits | 53 + 210 | 1,711 | 0 | 23.3 | 0.83 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Lightning | Cost |
|---|---|---|---|---|
| +0 | 235 | 150 | 85 | — |
| +1 | 272 | 174 | 98 | Somber Smithing Stone [1] × 1 |
| +2 | 310 | 199 | 111 | Somber Smithing Stone [2] × 1 |
| +3 | 350 | 225 | 125 | Somber Smithing Stone [3] × 1 |
| +4 | 390 | 252 | 138 | Somber Smithing Stone [4] × 1 |
| +5 | 431 | 279 | 152 | Somber Smithing Stone [5] × 1 |
| +6 | 473 | 307 | 166 | Somber Smithing Stone [6] × 1 |
| +7 | 516 | 336 | 180 | Somber Smithing Stone [7] × 1 |
| +8 | 559 | 365 | 194 | Somber Smithing Stone [8] × 1 |
| +9 | 604 | 395 | 209 | Somber Smithing Stone [9] × 1 |
| +10 | 650 | 426 | 224 | Somber Ancient Dragon Smithing Stone × 1 |
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.
Where to find Dragon Greatclaw
Rewards
- Drop: Draconic Tree Sentinel · Capital Outskirts Map
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 769 in 1.02.1 → 795 in 1.17.3, changed by 1 patch.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 5
Every patch that changed its numbers, version by version.
- 1.03.1from 1.02.1
- Guard boost40→38
- 1.04.1from 1.03.3
- Physical guard negation52→66
- Guard boost38→47
- 1.06from 1.05
Every changed value (2)
Value Before to After Change Damage 2 Attack Attribute [1] 1 3 +2+200% Attack Attribute [2] 1 3 +2+200% - 1.09from 1.08.1
- Dexterity scaling30→35
- 1.12.1from 1.10
- Stamina damage75→80
Every changed value (3)
Value Before to After Change Key changes 1 Stamina damage 75 80 +5+6.7% Damage 1 Damage Multiplier %: Type E 1 ×1.15 +0.15+15% Health, stamina and weight 1 Weapon Regain HP Amount 70 105 +35+50%
Other colossal weapons with similar AR
Overview
- Class
- Colossal Weapon
- Weight
- 16
- Requires
- Str 30 · Dex 14
- Affinities
- Standard
- Game ID
23060000