Lucerne
With its requirements met (Str 15 · Dex 12), Lucerne reaches 362 attack rating at +25; the strongest affinities at those stats are Flame Art and Sacred at 519.
Pickup · Liurnia of the Lakes
- Attack rating (+25)
- 362
- Scaling (+25)
- Str D · Dex B
- Class
- Halberd
- Weight
- 7
- Requires
- Str 15 · Dex 12
- Skill
- Charge Forth · FP 16
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
In-game description
This polearm features a hard, sharpened beak-like spike attached to its head, designed to pierce armor.
Though designed mainly as a thrusting weapon, its long handle can be utilized to get around an enemy's guard with a sideward sweeping attack.
Attack rating by affinity 13
At Str 15 · Dex 12 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 138 | 362 +25 | Physical 362 | Str DDex BInt –Fai –Arc – |
| Heavy | 135 | 368 +25 | Physical 368 | Str ADex –Int –Fai –Arc – |
| Keen | 132 | 345 +25 | Physical 345 | Str EDex AInt –Fai –Arc – |
| Quality | 129 | 345 +25 | Physical 345 | Str BDex BInt –Fai –Arc – |
| Fire | 207 | 472 +25 | Physical 230Fire 242 | Str CDex EInt –Fai –Arc – |
| Flame Art | 206 | 519 +25 | Physical 244Fire 275 | Str EDex EInt –Fai BArc – |
| Lightning | 203 | 467 +25 | Physical 229Lightning 238 | Str EDex CInt –Fai –Arc – |
| Sacred | 183 | 519 +25 | Physical 244Holy 275 | Str EDex EInt –Fai BArc – |
| Magic | 183 | 516 +25 | Physical 240Magic 276 | Str EDex EInt BFai –Arc – |
| Cold | 195 | 451 +25 | Physical 261Magic 190 | Str DDex BInt CFai –Arc – |
| Poison | 115 | 328 +25 | Physical 328 | Str DDex BInt –Fai –Arc D |
| Blood | 115 | 328 +25 | Physical 328 | Str DDex BInt –Fai –Arc D |
| Occult | 121 | 340 +25 | Physical 340 | Str EDex DInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Dexterity
- Strength
Show the numbers
| Stat level | Dexterity | Strength |
|---|---|---|
| 12 | 362 | – |
| 15 | 375 | 362 |
| 18 | 389 | 369 |
| 21 | 400 | 375 |
| 24 | 412 | 380 |
| 27 | 423 | 386 |
| 30 | 433 | 391 |
| 33 | 444 | 396 |
| 36 | 454 | 401 |
| 39 | 464 | 407 |
| 42 | 474 | 411 |
| 45 | 484 | 416 |
| 48 | 493 | 421 |
| 51 | 501 | 425 |
| 54 | 510 | 429 |
| 57 | 517 | 433 |
| 60 | 522 | 436 |
| 63 | 528 | 439 |
| 66 | 534 | 442 |
| 69 | 540 | 445 |
| 72 | 546 | 448 |
| 75 | 552 | 451 |
| 78 | 558 | 454 |
| 81 | 563 | 456 |
| 84 | 566 | 457 |
| 87 | 568 | 458 |
| 90 | 570 | 459 |
| 93 | 572 | 461 |
| 96 | 575 | 462 |
| 99 | 577 | 463 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Dexterity | 18, 60, 80 | 12–18: +4.5 · 18–60: +3.17 · 60–80: +2 · 80–99: +0.79 | 577 from 362 |
| Strength | 18, 60, 80 | 15–18: +2.33 · 18–60: +1.6 · 60–80: +1 · 80–99: +0.37 | 463 from 362 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Flame Art
- Sacred
- Magic
Show the numbers
| Upgrade level | Standard | Flame Art | Sacred | Magic |
|---|---|---|---|---|
| 0 | 138 | 206 | 183 | 183 |
| 1 | 147 | 218 | 195 | 195 |
| 2 | 155 | 231 | 208 | 208 |
| 3 | 164 | 242 | 221 | 221 |
| 4 | 172 | 255 | 234 | 234 |
| 5 | 181 | 268 | 248 | 247 |
| 6 | 190 | 279 | 261 | 260 |
| 7 | 198 | 292 | 275 | 274 |
| 8 | 207 | 305 | 288 | 287 |
| 9 | 216 | 318 | 301 | 300 |
| 10 | 225 | 330 | 316 | 314 |
| 11 | 234 | 342 | 329 | 327 |
| 12 | 242 | 355 | 342 | 340 |
| 13 | 251 | 368 | 355 | 353 |
| 14 | 260 | 380 | 369 | 367 |
| 15 | 269 | 393 | 383 | 380 |
| 16 | 278 | 405 | 397 | 394 |
| 17 | 288 | 418 | 410 | 408 |
| 18 | 297 | 431 | 424 | 422 |
| 19 | 306 | 444 | 437 | 435 |
| 20 | 315 | 457 | 452 | 449 |
| 21 | 324 | 469 | 465 | 462 |
| 22 | 334 | 482 | 478 | 476 |
| 23 | 343 | 494 | 491 | 489 |
| 24 | 352 | 506 | 506 | 502 |
| 25 | 362 | 519 | 519 | 516 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss |
|---|---|---|---|
| 0 | 80 | 80 | 69 |
| 1 | 81 | 81 | 70 |
| 2 | 83 | 82 | 71 |
| 3 | 85 | 85 | 72 |
| 4 | 87 | 86 | 73 |
| 5 | 89 | 88 | 75 |
| 6 | 91 | 89 | 77 |
| 7 | 93 | 90 | 78 |
| 8 | 95 | 92 | 79 |
| 9 | 96 | 93 | 81 |
| 10 | 98 | 95 | 82 |
| 11 | 100 | 96 | 83 |
| 12 | 102 | 97 | 84 |
| 13 | 104 | 99 | 86 |
| 14 | 106 | 100 | 87 |
| 15 | 108 | 102 | 88 |
| 16 | 110 | 103 | 89 |
| 17 | 111 | 104 | 91 |
| 18 | 113 | 106 | 92 |
| 19 | 115 | 107 | 93 |
| 20 | 117 | 109 | 94 |
| 21 | 119 | 110 | 96 |
| 22 | 121 | 111 | 97 |
| 23 | 123 | 113 | 98 |
| 24 | 125 | 114 | 99 |
| 25 | 127 | 116 | 101 |
#18 of 18 halberd weapons by attack rating
Moveset the game's own
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Pierce | 100 | 362 | 9.3 | 14 | 0.63 s |
| R1 2Pierce | 101 | 366 | 9.3 | 14 | 0.67 s |
| R1 3Pierce | 102 | 369 | 9.3 | 14 | 0.67 s |
| R1 4Pierce | 110 | 398 | 10 | 14 | 0.87 s |
| R2Pierce | 125 | 453 | 10.3 | 23.3 | — |
| Charged R2Pierce | 160 | 579 | 30.3 | 32.6 | 1.50 s |
| R2 2Pierce | 125 | 453 | 10.3 | 23.3 | — |
| Charged R2 2Pierce | 160 | 579 | 30.3 | 32.6 | 1.57 s |
| Running R1Pierce | 105 | 380 | 9.3 | 16.7 | 0.50 s |
| Running R2Pierce | 120 | 434 | 10 | 23.3 | 0.67 s |
| Rolling R1Pierce | 90 | 326 | 9.3 | 11.2 | 0.47 s |
| Backstep R1Pierce | 90 | 326 | 9.3 | 11.2 | 0.53 s |
| Jumping R1Pierce | 107 | 387 | 9.3 | 11.2 | 0.50 s |
| Jumping R2Pierce | 130 | 471 | 20 | 23.3 | 0.57 s |
| Guard counterPierce | 125 | 453 | 30 | 23.3 | 0.80 s |
Two-handed15can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Pierce | 103 | 388 | 12 | 16.7 | 0.63 s |
| R1 2Pierce | 104 | 391 | 12 | 16.7 | 0.63 s |
| R1 3Pierce | 105 | 395 | 12 | 16.7 | 0.57 s |
| R1 4Pierce | 115 | 433 | 13 | 16.7 | 0.77 s |
| R2Pierce | 130 | 489 | 11 | 27.9 | — |
| Charged R2Pierce | 165 | 621 | 33 | 37.2 | 1.37 s |
| R2 2Pierce | 130 | 489 | 11 | 27.9 | — |
| Charged R2 2Pierce | 165 | 621 | 33 | 37.2 | 1.33 s |
| Running R1Pierce | 110 | 414 | 12 | 30.7 | 0.53 s |
| Running R2Pierce | 125 | 471 | 11 | 27.9 | 0.67 s |
| Rolling R1Pierce | 95 | 358 | 12 | 14 | 0.50 s |
| Backstep R1Pierce | 95 | 358 | 12 | 14 | 0.50 s |
| Jumping R1Pierce | 110 | 414 | 12 | 14 | 0.53 s |
| Jumping R2Pierce | 135 | 508 | 22 | 27.9 | 0.53 s |
| Guard counterPierce | 130 | 489 | 33 | 27.9 | 0.77 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabPierce | 220 | 797 | 0 | 18.6 | 0.47 s |
| RipostePierce | 308 | 1,116 | 0 | 18.6 | 0.80 s |
Skill: Charge Forth2move names inferred
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| Skill (charged)Pierce · 5 hits | 35 + 35 + 35 + 35 + 145 | 1,032 | 20 | 67 | 1.07 s |
| Skill (uncharged)Pierce · 2 hits | 35 + 145 | 652 | 10 | 35.3 | — |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 138 | 138 | — |
| +1 | 147 | 147 | Smithing Stone [1] × 2 |
| +2 | 155 | 155 | Smithing Stone [1] × 4 |
| +3 | 164 | 164 | Smithing Stone [1] × 6 |
| +4 | 172 | 172 | Smithing Stone [2] × 2 |
| +5 | 181 | 181 | Smithing Stone [2] × 4 |
| +6 | 190 | 190 | Smithing Stone [2] × 6 |
| +7 | 198 | 198 | Smithing Stone [3] × 2 |
| +8 | 207 | 207 | Smithing Stone [3] × 4 |
| +9 | 216 | 216 | Smithing Stone [3] × 6 |
| +10 | 225 | 225 | Smithing Stone [4] × 2 |
| +11 | 234 | 234 | Smithing Stone [4] × 4 |
| +12 | 242 | 242 | Smithing Stone [4] × 6 |
| +13 | 251 | 251 | Smithing Stone [5] × 2 |
| +14 | 260 | 260 | Smithing Stone [5] × 4 |
| +15 | 269 | 269 | Smithing Stone [5] × 6 |
| +16 | 278 | 278 | Smithing Stone [6] × 2 |
| +17 | 288 | 288 | Smithing Stone [6] × 4 |
| +18 | 297 | 297 | Smithing Stone [6] × 6 |
| +19 | 306 | 306 | Smithing Stone [7] × 2 |
| +20 | 315 | 315 | Smithing Stone [7] × 4 |
| +21 | 324 | 324 | Smithing Stone [7] × 6 |
| +22 | 334 | 334 | Smithing Stone [8] × 2 |
| +23 | 343 | 343 | Smithing Stone [8] × 4 |
| +24 | 352 | 352 | Smithing Stone [8] × 6 |
| +25 | 362 | 362 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Lucerne
Placed in the world 1
- Liurnia of the Lakes · Liurnia Highway North
Patch history 5
Every patch that changed its numbers, version by version.
- 1.04.1from 1.03.3
- Physical guard negation47→52
- Guard boost33→39
- 1.06from 1.05
Every changed value (1)
Value Before to After Change 1 technical value (sorting, effects, display)
Value Before to After Change Type Display: Normal 1 0 changed - 1.07from 1.06
Every changed value (1)
Value Before to After Change Defence and poise 1 Poise ×0.023 ×0.052 +0.029+126% - 1.09from 1.08.1
Every changed value (1)
Value Before to After Change Damage 1 Attack Attribute [1] 3 2 −1−33% - 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 60 90 +30+50%
Other halberds with similar AR
Overview
- Class
- Halberd
- Weight
- 7
- Requires
- Str 15 · Dex 12
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
18020000