With its requirements met (Str 13 · Dex 11), Hefty Scimitar reaches 394 attack rating at +25; the strongest affinity at those stats is Hefty Magic Scimitar at 580.
A curved blade of considerable size whose keen edge is only made more deadly by its imposing weight.
This curved greatsword demands both strength and dexterity of its wielder, rewarding those capable of mastering it with great, sweeping slashes that mow through multiple foes at once.
Attack rating by affinity 13
At Str 13 · Dex 11 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
Affinity
+0
Max
Damage at max
Scaling at max
Standard
152
394 +25
Physical 394
Str CDex DInt –Fai –Arc –
Hefty Heavy Scimitar
146
395 +25
Physical 395
Str ADex –Int –Fai –Arc –
Hefty Keen Scimitar
143
384 +25
Physical 384
Str EDex AInt –Fai –Arc –
Hefty Quality Scimitar
140
366 +25
Physical 366
Str BDex BInt –Fai –Arc –
Hefty Fire Scimitar
230
522 +25
Physical 255Fire 267
Str CDex EInt –Fai –Arc –
Hefty Flame Art Scimitar
230
575 +25
Physical 271Fire 304
Str EDex EInt –Fai CArc –
Hefty Lightning Scimitar
224
512 +25
Physical 254Lightning 258
Str EDex CInt –Fai –Arc –
Hefty Sacred Scimitar
203
575 +25
Physical 271Holy 304
Str EDex EInt –Fai CArc –
Hefty Magic Scimitar
205
580 +25
Physical 272Magic 308
Str EDex EInt BFai –Arc –
Hefty Cold Scimitar
213
486 +25
Physical 280Magic 206
Str CDex DInt CFai –Arc –
Hefty Poison Scimitar
127
358 +25
Physical 358
Str BDex DInt –Fai –Arc D
Hefty Blood Scimitar
127
358 +25
Physical 358
Str BDex DInt –Fai –Arc D
Hefty Occult Scimitar
134
370 +25
Physical 370
Str DDex EInt –Fai –Arc B
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
Strength
Dexterity
Each line raises one stat from the requirement to 99 with the others held at the requirement; dashed lines are Strength's soft caps.Show the numbers
Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Magma Wyrm's Scalesword, 650).
Moveset the game's own
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15can't be parried
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Slash
100
394
10.2
15
0.57 s
R1 2Slash
102
402
10.2
15
0.57 s
R1 3Slash
104
409
10.2
15
0.57 s
R1 4Slash
110
433
11
15
0.67 s
R2Slash
125
492
11
25
—
Charged R2Slash
160
630
33
35
1.47 s
R2 2Slash
125
492
11
27
—
Charged R2 2Slash · 2 hits
75 + 115
748
33
38
1.53 s
Running R1Slash
105
413
10.2
18
0.60 s
Running R2Slash
120
473
11
25
0.67 s
Rolling R1Slash
92
362
10.2
18
0.50 s
Backstep R1Slash
92
362
10.2
18
0.57 s
Jumping R1Slash
107
421
10.2
18
0.57 s
Jumping R2Slash
127
500
22
25
0.70 s
Guard counterSlash
130
512
33
20
0.83 s
Two-handed15can't be parried
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Slash
103
432
13.2
18
0.57 s
R1 2Slash
105
440
13.2
18
0.57 s
R1 3Slash
107
449
13.2
18
0.57 s
R1 4Slash
115
482
14.3
18
0.67 s
R2Slash
128
537
12.1
30
—
Charged R2Slash
165
692
36.3
40
1.47 s
R2 2Slash
128
537
12.1
30
—
Charged R2 2Slash · 2 hits
80 + 117
827
36.3
43
1.53 s
Running R1Slash
110
461
13.2
21
0.60 s
Running R2Slash
125
524
12.1
28
0.73 s
Rolling R1Slash
97
407
13.2
22
0.50 s
Backstep R1Slash
97
407
13.2
22
0.60 s
Jumping R1Slash
112
470
13.2
22
0.57 s
Jumping R2Slash
132
554
22
28
0.67 s
Guard counterSlash
135
566
33
25
0.83 s
Criticals2
Move
MV
Damage
Stance
Stamina
1st hit
BackstabSlash · 2 hits
55 + 176
910
0
20
0.53 s
RiposteSlash · 2 hits
55 + 220
1,084
0
20
0.83 s
Skill: Spinning Slash2move names inferred
Move
MV
Damage
Stance
Stamina
1st hit
SkillSlash
105
413
12.7
20
0.87 s
Skill follow-upSlash · 2 hits
60 + 110
670
16.8
35
0.37 s
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
Level
AR
Physical
Cost
+0
152
152
—
+1
161
161
Smithing Stone [1] × 2
+2
170
170
Smithing Stone [1] × 4
+3
179
179
Smithing Stone [1] × 6
+4
189
189
Smithing Stone [2] × 2
+5
198
198
Smithing Stone [2] × 4
+6
208
208
Smithing Stone [2] × 6
+7
217
217
Smithing Stone [3] × 2
+8
226
226
Smithing Stone [3] × 4
+9
236
236
Smithing Stone [3] × 6
+10
246
246
Smithing Stone [4] × 2
+11
255
255
Smithing Stone [4] × 4
+12
265
265
Smithing Stone [4] × 6
+13
274
274
Smithing Stone [5] × 2
+14
284
284
Smithing Stone [5] × 4
+15
294
294
Smithing Stone [5] × 6
+16
304
304
Smithing Stone [6] × 2
+17
314
314
Smithing Stone [6] × 4
+18
323
323
Smithing Stone [6] × 6
+19
333
333
Smithing Stone [7] × 2
+20
343
343
Smithing Stone [7] × 4
+21
353
353
Smithing Stone [7] × 6
+22
363
363
Smithing Stone [8] × 2
+23
373
373
Smithing Stone [8] × 4
+24
384
384
Smithing Stone [8] × 6
+25
394
394
Ancient Dragon Smithing Stone × 1
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.