Rickety Shield
With its requirements met (Str 8), Rickety Shield reaches 180 attack rating at +25; the strongest affinities at those stats are Flame Art and Sacred at 283.
The Lands Between: 8 →The Realm of Shadow: 3 →
- Farm: Demi-Human (2%) Liurnia of the Lakes, Mt. Gelmir, Limgrave, Volcano Manor and 4 more regions
- Farm: Demi-Human (2%) Gravesite Plain, Cerulean Coast, Charo's Hidden Grave · The Realm of Shadow
Also dropped by enemies placed all over (no markers): Drop: Demi-Human (2%) · Limgrave, Weeping Peninsula, Mt. Gelmir and 8 more
- Attack rating (+25)
- 180
- Scaling (+25)
- Str D
- Class
- Small Shield
- Weight
- 1
- Requires
- Str 8
- Skill
- Parry
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
In-game description
A creaky old wooden shield, circular in shape. Roughly reinforced with vines.
There are countless other shields available of better make. This piece of scrap isn't worth the effort of equipping.
Attack rating by affinity 13
At Str 10 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 71 | 180 +25 | Physical 180 | Str DDex –Int –Fai –Arc – |
| Heavy | 68 | 173 +25 | Physical 173 | Str CDex –Int –Fai –Arc – |
| Keen | 68 | 174 +25 | Physical 174 | Str EDex DInt –Fai –Arc – |
| Quality | 65 | 158 +25 | Physical 158 | Str DDex DInt –Fai –Arc – |
| Fire | 112 | 246 +25 | Physical 122Fire 124 | Str DDex EInt –Fai –Arc – |
| Flame Art | 117 | 283 +25 | Physical 138Fire 145 | Str EDex –Int –Fai DArc – |
| Lightning | 113 | 251 +25 | Physical 124Lightning 127 | Str EDex DInt –Fai –Arc – |
| Sacred | 103 | 283 +25 | Physical 139Holy 144 | Str EDex –Int –Fai DArc – |
| Magic | 103 | 282 +25 | Physical 137Magic 145 | Str EDex –Int DFai –Arc – |
| Cold | 109 | 238 +25 | Physical 128Magic 110 | Str DDex –Int DFai –Arc – |
| Poison | 61 | 160 +25 | Physical 160 | Str DDex –Int –Fai –Arc D |
| Bloody | 61 | 160 +25 | Physical 160 | Str DDex –Int –Fai –Arc D |
| Occult | 64 | 168 +25 | Physical 168 | Str DDex –Int –Fai –Arc D |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
Show the numbers
| Stat level | Attack rating |
|---|---|
| 10 | 180 |
| 13 | 183 |
| 16 | 187 |
| 19 | 191 |
| 22 | 194 |
| 25 | 197 |
| 28 | 200 |
| 31 | 203 |
| 34 | 206 |
| 37 | 209 |
| 40 | 211 |
| 43 | 214 |
| 46 | 217 |
| 49 | 219 |
| 52 | 222 |
| 55 | 224 |
| 58 | 226 |
| 61 | 227 |
| 64 | 229 |
| 67 | 230 |
| 70 | 232 |
| 73 | 234 |
| 76 | 235 |
| 79 | 237 |
| 82 | 238 |
| 85 | 239 |
| 88 | 239 |
| 91 | 240 |
| 94 | 241 |
| 97 | 241 |
| 99 | 242 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 18, 60, 80 | 10–18: +1.25 · 18–60: +0.88 · 60–80: +0.55 · 80–99: +0.21 | 242 from 180 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Flame Art
- Sacred
- Magic
Show the numbers
| Upgrade level | Standard | Flame Art | Sacred | Magic |
|---|---|---|---|---|
| 0 | 71 | 117 | 103 | 103 |
| 1 | 76 | 123 | 110 | 110 |
| 2 | 80 | 130 | 117 | 117 |
| 3 | 84 | 136 | 125 | 124 |
| 4 | 89 | 144 | 131 | 132 |
| 5 | 93 | 150 | 139 | 138 |
| 6 | 97 | 156 | 146 | 146 |
| 7 | 101 | 163 | 153 | 153 |
| 8 | 106 | 169 | 160 | 160 |
| 9 | 110 | 177 | 168 | 167 |
| 10 | 114 | 183 | 174 | 174 |
| 11 | 119 | 190 | 182 | 182 |
| 12 | 123 | 196 | 189 | 188 |
| 13 | 127 | 202 | 196 | 196 |
| 14 | 132 | 210 | 203 | 203 |
| 15 | 136 | 216 | 211 | 211 |
| 16 | 140 | 223 | 217 | 217 |
| 17 | 145 | 229 | 225 | 225 |
| 18 | 149 | 237 | 232 | 232 |
| 19 | 154 | 243 | 240 | 240 |
| 20 | 158 | 250 | 246 | 246 |
| 21 | 162 | 256 | 254 | 253 |
| 22 | 167 | 263 | 261 | 261 |
| 23 | 171 | 270 | 268 | 268 |
| 24 | 175 | 277 | 275 | 275 |
| 25 | 180 | 283 | 283 | 282 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Bloody · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Bloody · Blood loss |
|---|---|---|---|
| 0 | 66 | 66 | 57 |
| 1 | 67 | 67 | 58 |
| 2 | 69 | 68 | 59 |
| 3 | 70 | 69 | 60 |
| 4 | 72 | 70 | 61 |
| 5 | 73 | 71 | 62 |
| 6 | 75 | 73 | 63 |
| 7 | 77 | 75 | 64 |
| 8 | 78 | 76 | 65 |
| 9 | 80 | 77 | 66 |
| 10 | 81 | 78 | 67 |
| 11 | 83 | 80 | 69 |
| 12 | 85 | 81 | 70 |
| 13 | 86 | 82 | 71 |
| 14 | 88 | 83 | 72 |
| 15 | 89 | 84 | 73 |
| 16 | 91 | 86 | 74 |
| 17 | 92 | 87 | 75 |
| 18 | 94 | 88 | 76 |
| 19 | 96 | 89 | 77 |
| 20 | 97 | 90 | 78 |
| 21 | 99 | 91 | 79 |
| 22 | 100 | 93 | 80 |
| 23 | 102 | 94 | 81 |
| 24 | 104 | 95 | 82 |
| 25 | 105 | 96 | 83 |
#15 of 19 small shield weapons by attack rating
Moveset the game's own
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 100 | 180 | 5 | 9 | 0.47 s |
| R1 2Strike | 101 | 181 | 5 | 9 | 0.37 s |
| R1 3Strike | 102 | 183 | 5 | 9 | 0.40 s |
| R1 4Strike | 105 | 189 | 10 | 9 | 0.47 s |
| R2Strike | 120 | 216 | 10 | 15 | — |
| Charged R2Strike | 140 | 252 | 30 | 22 | 0.97 s |
| R2 2Strike | 120 | 216 | 10 | 15 | — |
| Charged R2 2Strike | 140 | 252 | 30 | 22 | 0.97 s |
| Running R1Strike | 105 | 189 | 5 | 10 | 0.53 s |
| Running R2Strike | 115 | 207 | 10 | 15 | 0.57 s |
| Rolling R1Strike | 90 | 162 | 5 | 8 | 0.37 s |
| Backstep R1Strike | 90 | 162 | 5 | 8 | 0.53 s |
| Jumping R1Strike | 107 | 192 | 7.5 | 8 | 0.43 s |
| Jumping R2Strike | 122 | 219 | 20 | 14 | 0.50 s |
| Guard counterStrike | 130 | 234 | 30 | 14 | 0.67 s |
Two-handed15players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 103 | 191 | 6.5 | 11 | 0.53 s |
| R1 2Strike | 104 | 193 | 6.5 | 11 | 0.50 s |
| R1 3Strike | 105 | 195 | 6.5 | 11 | 0.47 s |
| R1 4Strike | 110 | 204 | 13 | 11 | 0.53 s |
| R2Strike | 125 | 232 | 11 | 18 | — |
| Charged R2Strike | 145 | 269 | 33 | 27 | 0.97 s |
| R2 2Strike | 125 | 232 | 11 | 18 | — |
| Charged R2 2Strike | 145 | 269 | 33 | 27 | 0.97 s |
| Running R1Strike | 110 | 204 | 6.5 | 12 | 0.53 s |
| Running R2Strike | 120 | 223 | 11 | 18 | 0.57 s |
| Rolling R1Strike | 95 | 176 | 6.5 | 10 | 0.37 s |
| Backstep R1Strike | 95 | 176 | 6.5 | 10 | 0.53 s |
| Jumping R1Strike | 112 | 208 | 9.8 | 10 | 0.47 s |
| Jumping R2Strike | 127 | 236 | 22 | 17 | 0.50 s |
| Guard counterStrike | 140 | 260 | 33 | 17 | 0.67 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 71 | 71 | — |
| +1 | 76 | 76 | Smithing Stone [1] × 2 |
| +2 | 80 | 80 | Smithing Stone [1] × 4 |
| +3 | 84 | 84 | Smithing Stone [1] × 6 |
| +4 | 89 | 89 | Smithing Stone [2] × 2 |
| +5 | 93 | 93 | Smithing Stone [2] × 4 |
| +6 | 97 | 97 | Smithing Stone [2] × 6 |
| +7 | 101 | 101 | Smithing Stone [3] × 2 |
| +8 | 106 | 106 | Smithing Stone [3] × 4 |
| +9 | 110 | 110 | Smithing Stone [3] × 6 |
| +10 | 114 | 114 | Smithing Stone [4] × 2 |
| +11 | 119 | 119 | Smithing Stone [4] × 4 |
| +12 | 123 | 123 | Smithing Stone [4] × 6 |
| +13 | 127 | 127 | Smithing Stone [5] × 2 |
| +14 | 132 | 132 | Smithing Stone [5] × 4 |
| +15 | 136 | 136 | Smithing Stone [5] × 6 |
| +16 | 140 | 140 | Smithing Stone [6] × 2 |
| +17 | 145 | 145 | Smithing Stone [6] × 4 |
| +18 | 149 | 149 | Smithing Stone [6] × 6 |
| +19 | 154 | 154 | Smithing Stone [7] × 2 |
| +20 | 158 | 158 | Smithing Stone [7] × 4 |
| +21 | 162 | 162 | Smithing Stone [7] × 6 |
| +22 | 167 | 167 | Smithing Stone [8] × 2 |
| +23 | 171 | 171 | Smithing Stone [8] × 4 |
| +24 | 175 | 175 | Smithing Stone [8] × 6 |
| +25 | 180 | 180 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Rickety Shield
Dropped by 1
- Enemies the game gives no name, up to 2% per kill · Limgrave, Weeping Peninsula, Liurnia of the Lakes, Altus Plateau, Mt. Gelmir, Caelid, Mountaintops of the Giants, Gravesite Plain
At Discovery 100. "Once" drops stop after the first (the game sets a flag).
Source not yet traced: we don't know yet where or how you get this item in the game.
Patch history 3
Every patch that changed its numbers, version by version.
- 1.03.1from 1.02.1
- Physical guard negation50→61
- Magic guard negation25→29
- Fire guard negation20→24
- Lightning guard negation30→34
- Holy guard negation30→34
- Guard boost25→37
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 30 45 +15+50% - 1.14.1from 1.13.2
- Physical guard negation61→74
- Guard boost37→46
Other small shields with similar AR
Overview
- Class
- Small Shield
- Weight
- 1
- Requires
- Str 8
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Bloody, Occult
- Game ID
30030000