Charcoal
Overview
- Category
- Ingredients
- Kind
- Item
- Game ID
Ingredient_Charcoal
How to get it
Drops 2
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Burnt Wheat | Break by hand | 100% | 1 | 1 |
| Burnt Wheat | Harvest | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Other loot tables 49
Chests, structures and events use these tables; the game doesn't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone3 Encounters Tier4 | 16.1% | 0.77 |
| Zone3 Kweebec Tier3 | 13.2% | 0.63 |
| Zone3 Trork Tier3 | 13.2% | 0.63 |
| Zone3 Outlander Tier3 | 13.2% | 0.63 |
| Zone3 Undead Tier3 | 13.2% | 0.63 |
| Zone3 Encounters Tier3 | 13.2% | 0.63 |
| Zone4 Encounters Tier4 | 10.4% | 0.76 |
| Zone1 Encounters Tier4 | 10.4% | 0.76 |
| Zone2 Encounters Tier4 | 10.4% | 0.76 |
| Portals Oasis | 9.3% | 2.18 |
| Zone1 Kweebec Tier3 | 9.2% | 1.01 |
| Zone1 Trork Tier3 | 9.2% | 1.01 |
| Zone1 Undead Tier3 | 9.2% | 1.01 |
| Zone4 Undead Tier3 | 9.2% | 1.01 |
| Zone1 Encounters Tier3 | 9.2% | 1.01 |
| Zone1 Goblin Tier3 | 9.2% | 1.01 |
| Zone4 Encounters Tier3 | 9.2% | 1.01 |
| Zone2 Undead Tier3 | 9.2% | 1.01 |
| Zone2 Encounters Tier3 | 9.2% | 1.01 |
| Zone3 Kweebec Tier2 | 8.5% | 0.31 |
| Zone3 Outlander Tier2 | 8.5% | 0.31 |
| Zone3 Undead Tier2 | 8.5% | 0.31 |
| Zone3 Encounters Tier2 | 8.5% | 0.31 |
| Zone3 Trork Tier2 | 8.5% | 0.31 |
| Zone1 Kweebec Tier1 | 8.2% | 0.25 |
| Zone3 Kweebec Tier1 | 8.2% | 0.25 |
| Zone1 Goblin Tier1 | 8.2% | 0.25 |
| Zone1 Undead Tier1 | 8.2% | 0.25 |
| Zone3 Outlander Tier1 | 8.2% | 0.25 |
| Zone1 Encounters Tier1 | 8.2% | 0.25 |
| Zone2 Feran Tier1 | 8.2% | 0.25 |
| Zone3 Undead Tier1 | 8.2% | 0.25 |
| Zone4 Undead Tier1 | 8.2% | 0.25 |
| Zone2 Encounters Tier1 | 8.2% | 0.25 |
| Zone2 Undead Tier1 | 8.2% | 0.25 |
| Zone3 Encounters Tier1 | 8.2% | 0.25 |
| Zone4 Encounters Tier1 | 8.2% | 0.25 |
| Zone1 Trork Tier1 | 8.2% | 0.25 |
| Zone3 Trork Tier1 | 8.2% | 0.25 |
| Zone1 Kweebec Tier2 | 7.7% | 0.32 |
| Zone1 Goblin Tier2 | 7.7% | 0.32 |
| Zone1 Undead Tier2 | 7.7% | 0.32 |
| Zone2 Feran Tier2 | 7.7% | 0.32 |
| Zone1 Encounters Tier2 | 7.7% | 0.32 |
| Zone4 Undead Tier2 | 7.7% | 0.32 |
| Zone2 Encounters Tier2 | 7.7% | 0.32 |
| Zone2 Undead Tier2 | 7.7% | 0.32 |
| Zone4 Encounters Tier2 | 7.7% | 0.32 |
| Zone1 Trork Tier2 | 7.7% | 0.32 |
How much goes into each item 12
Charcoal per craft of each item, counted through every step of its recipe tree (5 of 12 use it through an intermediate such as an ingot or leather).
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Burnt Wheat | 1 | 10 | 100% | 100% | 100% |
| Burnt Wheat | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Used to make 13
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
- categoryItems.Ingredients
- categories[Items.Ingredients]
- iconIcons/ItemsGenerated/Rubble_Charcoal_Small.png
- isBlocktrue
- hasIcontrue