Almanauts
Hytale
BlockVerified for v0.7.2

Fishing Trap

Set up above water to catch fish over time.

Overview

Item level
19
Category
Containers
Kind
Block
Game ID
Tool_Fishing_Trap

How to get it

Craft

Farmingbench5 s

Need several? The crafting calculator expands this recipe down to raw materials.

Full cost in raw materials

One Fishing Trap takes 2 crafts in all and 19 s of crafting time, starting from:

StepBenchCraftsMakesTime
Iron IngotFurnace1114 s
Fishing TrapFarmingbench115 s

In crafting order, ingredients first; time is each recipe's craft time × crafts (benches can work side by side). For several at once, use the crafting calculator.

When broken or harvested

Break by hand
Break by hand (fully grown)
Harvest (fully grown)
Drops: Harvest (fully grown)
ItemChanceAverageRange
Salt Block27.5%0.690–4
Bluegill9.3%0.090–1
Catfish9.3%0.090–1
Minnow9.3%0.090–1
Linen Scraps3.4%0.10–5
Scrap Pile3.4%0.030–1
Essence of Water3.4%0.030–1
Waterlily3.4%0.030–1
Stick3%0.090–5
Duckweed3%0.090–5
Stone Rubble3%0.090–5
Coral Seashell3%0.030–1
Purple Coral Seashell3%0.030–1
Sand Dollar Shell3%0.030–1
Swirly Coral Shell3%0.030–1
Small Scrap Pile3%0.030–1
Poop3%0.030–1
Starfish0.63%0.010–1
Large Scrap Pile0.63%0.010–1
Treasure0.63%0.010–1
Purple Waterlily0.63%0.010–1
Small Treasure Pile0.37%00–1
Blue Waterlily0.37%00–1
Red Waterlily0.37%00–1
Gold Ore0.06%00–4
Large Treasure Pile0.06%00–1
White Waterlily0.06%00–1
Fishbone Harpoon0.06%00–1
Crab<0.01%00–1
Moray Eel<0.01%00–1
Frostgill<0.01%00–1
Man Of War<0.01%00–1
Lobster<0.01%00–1
Pike<0.01%00–1
Black Piranha<0.01%00–1
Piranha<0.01%00–1
Hammerhead Shark<0.01%00–1
Lava Coelacanth<0.01%00–1
Snapjaw<0.01%00–1
Black Trilobite<0.01%00–1
Trilobite<0.01%00–1
Humpback Whale<0.01%00–1
Break by hand (baited)
Break by hand (fully grown, baited)
Harvest (fully grown, baited)
Drops: Harvest (fully grown, baited)
ItemChanceAverageRange
Bluegill20.1%0.50–4
Catfish20.1%0.50–4
Minnow20.1%0.50–4
BluegillUncommon4.3%0.090–3
CatfishUncommon4.3%0.090–3
MinnowUncommon4.3%0.090–3
Blue Tang4.3%0.090–3
Chevron Tang4.3%0.090–3
Lemon Peel Tang4.3%0.090–3
Sailfin Tang4.3%0.090–3
BluegillRare0.55%0.010–2
CatfishRare0.55%0.010–2
MinnowRare0.55%0.010–2
Blue TangRare0.55%0.010–2
Chevron TangRare0.55%0.010–2
Lemon Peel TangRare0.55%0.010–2
Sailfin TangRare0.55%0.010–2
Clownfish0.55%0.010–2
Pufferfish0.55%0.010–2
Salmon0.55%0.010–2
Rainbow Trout0.55%0.010–2
BluegillEpic0.19%00–1
CatfishEpic0.19%00–1
ClownfishEpic0.19%00–1
MinnowEpic0.19%00–1
PufferfishEpic0.19%00–1
SalmonEpic0.19%00–1
Blue TangEpic0.19%00–1
Chevron TangEpic0.19%00–1
Lemon Peel TangEpic0.19%00–1
Sailfin TangEpic0.19%00–1
Rainbow TroutEpic0.19%00–1
Blue Jellyfish0.19%00–1
Cyan Jellyfish0.19%00–1
Green Jellyfish0.19%00–1
Red Jellyfish0.19%00–1
Yellow Jellyfish0.19%00–1
BluegillLegendary0.04%00–1
CatfishLegendary0.04%00–1
ClownfishLegendary0.04%00–1
Blue JellyfishLegendary0.04%00–1
Cyan JellyfishLegendary0.04%00–1
Green JellyfishLegendary0.04%00–1
Red JellyfishLegendary0.04%00–1
Yellow JellyfishLegendary0.04%00–1
MinnowLegendary0.04%00–1
PufferfishLegendary0.04%00–1
SalmonLegendary0.04%00–1
Blue TangLegendary0.04%00–1
Chevron TangLegendary0.04%00–1
Lemon Peel TangLegendary0.04%00–1
Sailfin TangLegendary0.04%00–1
Rainbow TroutLegendary0.04%00–1
Crab<0.01%00–1
Moray Eel<0.01%00–1
Frostgill<0.01%00–1
Man Of War<0.01%00–1
Lobster<0.01%00–1
Pike<0.01%00–1
Black Piranha<0.01%00–1
Piranha<0.01%00–1
Hammerhead Shark<0.01%00–1
Lava Coelacanth<0.01%00–1
Snapjaw<0.01%00–1
Black Trilobite<0.01%00–1
Trilobite<0.01%00–1
Humpback Whale<0.01%00–1
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
  • level19
  • categoryFurniture.Containers
  • categories[Furniture.Containers]
  • iconIcons/ItemsGenerated/Tool_Fishing_Trap.png
  • isBlocktrue
  • gathering[6]
    • 0{3}
      • howSoft
      • itemIdTool_Fishing_Trap
      • qty1
    • 1{3}
      • howSoft:StageFinal
      • itemIdTool_Fishing_Trap
      • qty1
    • 2{2}
      • howHarvest:StageFinal
      • droplistDrops_Fishing_Trap_Crude
    • 3{3}
      • howSoft:Baited
      • itemIdTool_Fishing_Trap
      • qty1
    • 4{3}
      • howSoft:Baited_StageFinal
      • itemIdTool_Fishing_Trap
      • qty1
    • 5{2}
      • howHarvest:Baited_StageFinal
      • droplistDrops_Fishing_Trap_Crude_Baited_Wild
  • recipe{4}
    • inputs[4]
      • 0{3}
        • idWood_All
        • qty10
        • resourcetrue
      • 1{2}
        • idIngredient_Life_Essence
        • qty50
      • 2{2}
        • idIngredient_Fibre
        • qty20
      • 3{2}
        • idIngredient_Bar_Iron
        • qty1
    • outputs[1]
      • 0{2}
        • idTool_Fishing_Trap
        • qty1
    • bench{4}
      • idFarmingbench
      • typeCrafting
      • categories[Farming]
      • tier2
    • time5
  • hasIcontrue