Cobalt Hatchet
Effective for cutting down trees.
The Kweebecs acknowledge that some cultures require wood as a resource. As long as you avoid entering their woodlands with such a blade bared, it's unlikely they'll ever bring it up.
Overview
- Quality
- rare
- Item level
- 35
- Category
- Tools
- Durability
- 700
- Kind
- Item
- Game ID
Tool_Hatchet_Cobalt
Damage per attack
| Attack | Physical |
|---|---|
| Hatchet Chop | 5 |
Base damage before armor and buffs.
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Other loot tables 3
Chests, structures and events use these tables; the game doesn't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone4 Encounters Tier4 | 1.1% | 0.01 |
| Zone4 Undead Tier3 | 0.71% | 0.01 |
| Zone4 Encounters Tier3 | 0.71% | 0.01 |
Full cost in raw materials
One Cobalt Hatchet takes 3 crafts in all and 3 min 30 s of crafting time, starting from:
| Step | Bench | Crafts | Makes | Time |
|---|---|---|---|---|
| Cobalt Ingot | Furnace | 7 | 7 | 2 min 6 s |
| Heavy Leather | Tannery | 2 | 2 | 1 min 20 s |
| Cobalt Hatchet | Workbench | 1 | 1 | 4 s |
In crafting order, ingredients first; time is each recipe's craft time × crafts (benches can work side by side). For several at once, use the crafting calculator.
Salvages into
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
- qualityRare
- level35
- categoryItems.Tools
- categories[Items.Tools]
- maxDurability700
- iconIcons/ItemsGenerated/Tool_Hatchet_Cobalt.png
- setTool_Stone
damage{1}
Hatchet_Chop{1}
- Physical5
tool{2}
Specs[15]
0{2}
- Power1
- GatherTypeSoftBlocks
1{2}
- Power0.05
- GatherTypeSoils
2{2}
- Power0.5
- GatherTypeWoods
3{2}
- Power0.05
- GatherTypeRocks
4{2}
- Power0.5
- GatherTypeBenches
5{4}
- Power0.001
- GatherTypeMetals
- IsIncorrecttrue
- HitSoundLayerSFX_Pickaxe_Impact_Poor
6{2}
- Power0.017
- GatherTypeVolcanicRocks
7{2}
- Power0.046
- GatherTypeOreCopper
8{2}
- Power0.046
- GatherTypeOreIron
9{2}
- Power0.046
- GatherTypeOreSilver
10{2}
- Power0.046
- GatherTypeOreGold
11{2}
- Power0.042
- GatherTypeOreThorium
12{2}
- Power0.042
- GatherTypeOreCobalt
13{2}
- Power0.036
- GatherTypeOreAdamantite
14{2}
- Power0.032
- GatherTypeOreMithril
DurabilityLossBlockTypes[1]
0{2}
- BlockSets[Stone, Rock, Ores, Soil, Wood]
- DurabilityLossOnHit0.25
recipe{4}
inputs[3]
0{2}
- idIngredient_Bar_Cobalt
- qty7
1{2}
- idIngredient_Leather_Heavy
- qty2
2{2}
- idIngredient_Fabric_Scrap_Shadoweave
- qty4
outputs[1]
0{2}
- idTool_Hatchet_Cobalt
- qty1
bench{4}
- idWorkbench
- typeCrafting
- categories[Workbench_Tools]
- tier2
- time4
- hasIcontrue