Almanauts
Hytale
ItemuncommonVerified for v0.7.2

Iron Hand Crossbow

Overview

Quality
uncommon
Item level
20
Category
Weapons
Durability
250
Kind
Item
Game ID
Weapon_Crossbow_Iron

Damage per attack

AttackProjectilePhysical
Standard Projectile10—
Combo Projectile13—
Signature Big Arrow78—
Guard Bash—0

Base damage before armor and buffs.

How to get it

Craft

Need several? The crafting calculator expands this recipe down to raw materials.

Drops 2

SourceHowChanceAverageRange
Sandswept Skeleton RangerMobKill10%0.10–1
Outlander StalkerMobKill5%0.050–1

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Full cost in raw materials

One Iron Hand Crossbow takes 3 crafts in all and 2 min 48 s of crafting time, starting from:

StepBenchCraftsMakesTime
Light LeatherTannery441 min 20 s
Iron IngotFurnace661 min 24 s
Iron Hand CrossbowWeapon Bench113.5 s

In crafting order, ingredients first; time is each recipe's craft time × crafts (benches can work side by side). For several at once, use the crafting calculator.

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
Sandswept Skeleton RangerKill1010010%41%65.1%
Outlander StalkerKill202005%22.6%40.1%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

Craft or farm?

Craft one

Raw materials through 3 crafting steps.

Farm one

About 10 kills of Sandswept Skeleton Ranger (kill), the source with the most per try.

Every crossbow by tier

#2 of 2 by strongest hit.

ItemLevelStrongest hitWeakest hitDurability
Iron Hand Crossbow20780250
Ancient Steel Hand Crossbow30820500

Base values before buffs and enchantments.

Salvages into

SalvagebenchProcessing4 s
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
  • qualityUncommon
  • level20
  • categoryItems.Weapons
  • categories[Items.Weapons]
  • maxDurability250
  • iconIcons/ItemsGenerated/Weapon_Crossbow_Iron.png
  • damage{4}
    • Standard_Projectile{1}
      • Projectile10
    • Combo_Projectile{1}
      • Projectile13
    • Signature_BigArrow{1}
      • Projectile78
    • Guard_Bash{1}
      • Physical0
  • recipe{4}
    • inputs[3]
      • 0{2}
        • idIngredient_Fabric_Scrap_Linen
        • qty3
      • 1{2}
        • idIngredient_Leather_Light
        • qty4
      • 2{2}
        • idIngredient_Bar_Iron
        • qty6
    • outputs[1]
      • 0{2}
        • idWeapon_Crossbow_Iron
        • qty1
    • bench{3}
      • idWeapon_Bench
      • typeCrafting
      • categories[Weapon_Bow]
    • time3.5
  • hasIcontrue