Almanauts
Hytale
ItemcommonVerified for v0.7.3

Light Hide

Can be processed into Light Leather at a Tanning Rack.

Overview

Quality
common
Item level
10
Category
Ingredients
Kind
Item
Game ID
Ingredient_Hide_Light

How to get it

Drops 43

SourceHowChanceAverageRange
AntelopeMobKill100%1.51–2
CamelMobKill100%1.51–2
ChickenMobKill100%1.51–2
Desert ChickenMobKill100%1.51–2
DoeMobKill100%1.51–2
GoatMobKill100%1.51–2
MouflonMobKill100%1.51–2
RamMobKill100%1.51–2
StagMobKill100%1.51–2
Undead ChickenMobKill100%1.51–2
Undead CowMobKill100%1.51–2
MoleratMobKill100%11
PigMobKill100%11
RabbitMobKill100%11
RatMobKill100%11
SheepMobKill100%11
SkrillMobKill100%11
TurkeyMobKill100%11
Turkey ChickMobKill100%11
Undead PigMobKill100%11
Wild PigMobKill100%11
Bamboo PotBlockBreak by hand6.6%0.070–1
Feran PotBlockBreak by hand6.6%0.070–1
Frozen Castle PotBlockBreak by hand6.6%0.070–1
Lost Civilization PotBlockBreak by hand6.6%0.070–1
Primordial Scarak PotBlockBreak by hand6.6%0.070–1
Small Lost Civilization PotBlockBreak by hand6.6%0.070–1
Wind Temple PotBlockBreak by hand6.6%0.070–1
Ancient BarrelBlockBreak by hand4.6%0.050–1
Ancient PotBlockBreak by hand4.6%0.050–1
Ancient SackBlockBreak by hand4.6%0.050–1
Broken Ancient CrateBlockBreak by hand4.6%0.050–1
Clay PotBlockBreak by hand4.6%0.050–1
Dark Temple JarBlockBreak by hand4.6%0.050–1
Debug Companion Block SpawnerBlockBreak by hand4.6%0.050–1
Debug Companion Block Spawner ExplicitBlockBreak by hand4.6%0.050–1
Debug Falling BarrelBlockMine or break4.6%0.050–1
Debug Falling ExplosiveBlockBreak by hand4.6%0.050–1
Light Temple PotBlockBreak by hand4.6%0.050–1
Primordial Scarak PotBlockBreak by hand4.6%0.050–1
Royal Magic PotBlockBreak by hand4.6%0.050–1
Simple Wooden CrateBlockBreak by hand4.6%0.050–1
Tavern BarrelBlockBreak by hand4.6%0.050–1

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Other loot tables 31

Chests, structures and events use these tables; the game doesn't say which ones on their own.

Loot tableChanceAverage
Wildlife100%1
Zone1 Kweebec Tier125.6%0.42
Zone3 Kweebec Tier125.6%0.42
Zone1 Goblin Tier125.6%0.42
Zone1 Undead Tier125.6%0.42
Zone3 Outlander Tier125.6%0.42
Zone1 Encounters Tier125.6%0.42
Zone2 Feran Tier125.6%0.42
Zone3 Undead Tier125.6%0.42
Zone4 Undead Tier125.6%0.42
Zone2 Encounters Tier125.6%0.42
Zone2 Undead Tier125.6%0.42
Zone3 Encounters Tier125.6%0.42
Zone4 Encounters Tier125.6%0.42
Zone1 Trork Tier125.6%0.42
Zone3 Trork Tier125.6%0.42
Zone3 Kweebec Tier220.4%0.44
Zone3 Outlander Tier220.4%0.44
Zone3 Undead Tier220.4%0.44
Zone3 Encounters Tier220.4%0.44
Zone3 Trork Tier220.4%0.44
Zone1 Kweebec Tier219.6%0.42
Zone1 Goblin Tier219.6%0.42
Zone1 Undead Tier219.6%0.42
Zone2 Feran Tier219.6%0.42
Zone1 Encounters Tier219.6%0.42
Zone4 Undead Tier219.6%0.42
Zone2 Encounters Tier219.6%0.42
Zone2 Undead Tier219.6%0.42
Zone4 Encounters Tier219.6%0.42
Zone1 Trork Tier219.6%0.42

Salvage 33

Salvaging these at a Salvage bench gives this item back:

How much goes into each item 31

Light Hide per craft of each item, counted through every step of its recipe tree (28 of 31 use it through an intermediate such as an ingot or leather).

  1. Iron Cuirass7
  2. Iron Greaves6
  3. Iron Axe4
  4. Iron Battleaxe4
  5. Iron Club4
  6. Iron Hand Crossbow4
  7. Iron Helm4
  8. Iron Longsword4
  9. Iron Mace4
  10. Tribal Axe4
  11. Tribal Battleaxe4
  12. Tribal Blowgun4
  13. Tribal Club4
  14. Iron Builder's Hammer3
  15. Iron Gauntlets3
Light Hide needed for one of each item (the 15 that need the most).
All 31

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
AntelopeKill0.76.7100%100%100%
CamelKill0.76.7100%100%100%
ChickenKill0.76.7100%100%100%
Desert ChickenKill0.76.7100%100%100%
DoeKill0.76.7100%100%100%
GoatKill0.76.7100%100%100%
MouflonKill0.76.7100%100%100%
RamKill0.76.7100%100%100%
StagKill0.76.7100%100%100%
Undead ChickenKill0.76.7100%100%100%
Undead CowKill0.76.7100%100%100%
MoleratKill110100%100%100%
PigKill110100%100%100%
RabbitKill110100%100%100%
RatKill110100%100%100%
SheepKill110100%100%100%
SkrillKill110100%100%100%
TurkeyKill110100%100%100%
Turkey ChickKill110100%100%100%
Undead PigKill110100%100%100%
Wild PigKill110100%100%100%
Bamboo PotBreak by hand151526.6%28.8%49.4%
Feran PotBreak by hand151526.6%28.8%49.4%
Frozen Castle PotBreak by hand151526.6%28.8%49.4%
Lost Civilization PotBreak by hand151526.6%28.8%49.4%
Primordial Scarak PotBreak by hand151526.6%28.8%49.4%
Small Lost Civilization PotBreak by hand151526.6%28.8%49.4%
Wind Temple PotBreak by hand151526.6%28.8%49.4%
Ancient BarrelBreak by hand222194.6%20.8%37.3%
Ancient PotBreak by hand222194.6%20.8%37.3%
Ancient SackBreak by hand222194.6%20.8%37.3%
Broken Ancient CrateBreak by hand222194.6%20.8%37.3%
Clay PotBreak by hand222194.6%20.8%37.3%
Dark Temple JarBreak by hand222194.6%20.8%37.3%
Debug Companion Block SpawnerBreak by hand222194.6%20.8%37.3%
Debug Companion Block Spawner ExplicitBreak by hand222194.6%20.8%37.3%
Debug Falling BarrelMine or break222194.6%20.8%37.3%
Debug Falling ExplosiveBreak by hand222194.6%20.8%37.3%
Light Temple PotBreak by hand222194.6%20.8%37.3%
Primordial Scarak PotBreak by hand222194.6%20.8%37.3%
Royal Magic PotBreak by hand222194.6%20.8%37.3%
Simple Wooden CrateBreak by hand222194.6%20.8%37.3%
Tavern BarrelBreak by hand222194.6%20.8%37.3%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

Used to make 3

Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
  • qualityCommon
  • level10
  • categoryItems.Ingredients
  • categories[Items.Ingredients]
  • iconIcons/ItemsGenerated/Ingredient_Hide_Light.png
  • hasIcontrue