Iron Gauntlets
Overview
- Quality
- uncommon
- Item level
- 20
- Category
- Armors
- Durability
- 100
- Kind
- Item
- Game ID
Armor_Iron_Hands
Armor· Hands
- Physical resistance
- 4%
- Projectile resistance
- 4%
- Health
- +7
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Other loot tables 24
Chests, structures and events use these tables; the game doesn't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone3 Kweebec Tier3 | 4.7% | 0.05 |
| Zone4 Undead Tier1 | 4.7% | 0.05 |
| Zone4 Encounters Tier1 | 4.7% | 0.05 |
| Zone3 Trork Tier3 | 4.7% | 0.05 |
| Zone3 Outlander Tier3 | 4.7% | 0.05 |
| Zone3 Undead Tier3 | 4.7% | 0.05 |
| Zone3 Encounters Tier3 | 4.7% | 0.05 |
| Zone3 Encounters Tier4 | 4.5% | 0.04 |
| Zone4 Undead Tier2 | 4.5% | 0.04 |
| Zone4 Encounters Tier2 | 4.5% | 0.04 |
| Zone3 Kweebec Tier2 | 1.1% | 0.01 |
| Zone3 Outlander Tier2 | 1.1% | 0.01 |
| Zone3 Undead Tier2 | 1.1% | 0.01 |
| Zone3 Encounters Tier2 | 1.1% | 0.01 |
| Zone2 Encounters Tier4 | 1.1% | 0.01 |
| Zone3 Trork Tier2 | 1.1% | 0.01 |
| Zone3 Kweebec Tier1 | 0.71% | 0.01 |
| Zone3 Outlander Tier1 | 0.71% | 0.01 |
| Zone3 Undead Tier1 | 0.71% | 0.01 |
| Zone3 Encounters Tier1 | 0.71% | 0.01 |
| Portals Oasis | 0.71% | 0.01 |
| Zone2 Undead Tier3 | 0.71% | 0.01 |
| Zone2 Encounters Tier3 | 0.71% | 0.01 |
| Zone3 Trork Tier1 | 0.71% | 0.01 |
Full cost in raw materials
One Iron Gauntlets takes 3 crafts in all and 2 min 41 s of crafting time, starting from:
| Step | Bench | Crafts | Makes | Time |
|---|---|---|---|---|
| Iron Ingot | Furnace | 7 | 7 | 1 min 38 s |
| Light Leather | Tannery | 3 | 3 | 1 min |
| Iron Gauntlets | Armor Bench | 1 | 1 | 3 s |
In crafting order, ingredients first; time is each recipe's craft time × crafts (benches can work side by side). For several at once, use the crafting calculator.
Full Iron set 4 pieces
| Piece | Physical | Projectile | Health |
|---|---|---|---|
| Iron Helm | 5% | 5% | +9 |
| Iron Cuirass | 9% | 9% | +17 |
| Iron Gauntlets | 4% | 4% | +7 |
| Iron Greaves | 7% | 7% | +13 |
| Whole set | 25% | 25% | +46 |
"Whole set" adds up the values each piece lists for itself; the game doesn't say anywhere how resistances combine in combat.
Raw materials for the whole set
- 45×Iron Ore
- 20×Light Hide
- 16×Linen Scraps
Hands armor by tier
#10 of 26 by physical resistance.
| Item | Level | Physical resistance | Health bonus | Durability |
|---|---|---|---|---|
| Wooden Gauntlets | 5 | 4% | +7 | 60 |
| Copper Gauntlets | 10 | 2.9% | +4 | 80 |
| Soft Leather Gauntlets | 10 | 4% | +7 | 120 |
| Woolen Gauntlets | 10 | 4% | +7 | 120 |
| Light Leather Gauntlets | 15 | 4% | +7 | 120 |
| Linen Gloves | 15 | 4% | +7 | 120 |
| Iron Gauntlets | 20 | 4% | +7 | 100 |
| Steel Gauntlets | 20 | 4% | +7 | 150 |
| Bronze Gauntlets | 25 | 4% | +7 | 200 |
| Cotton Gloves | 25 | 4% | +7 | 120 |
| Medium Leather Gloves | 25 | 4% | +7 | 120 |
| Trork Warrior Gauntlets | 25 | 4% | +7 | 50 |
| Ornate Bronze Gauntlets | 28 | 4% | +7 | 120 |
| Ancient Steel Gauntlets | 30 | 4% | +7 | 75 |
| Crude Diving Gloves | 30 | 4% | +7 | 120 |
| Thorium Gauntlets | 30 | 5.1% | +10 | 120 |
| Woolen Bracelets | 30 | 4% | +7 | 100 |
| Raven Leather Gauntlets | 32 | 4% | +7 | 120 |
| Cobalt Gauntlets | 35 | 5.1% | +10 | 120 |
| Heavy Leather Gauntlets | 35 | 4% | +7 | 120 |
| Silk Bracelets | 35 | 4% | +7 | 120 |
| Adamantite Gauntlets | 40 | 6.4% | +11 | 150 |
| Cindercloth Gloves | 45 | 4% | +7 | 120 |
| Mithril Gauntlets | 50 | 6.4% | +11 | 180 |
| Onyxium Gauntlets | 50 | 4% | +7 | 120 |
| Prisma Gauntlets | 75 | 4% | +7 | 250 |
Base values before buffs and enchantments.
Salvages into
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
- qualityUncommon
- level20
- categoryItems.Armors
- categories[Items.Armors]
- maxDurability100
- iconIcons/ItemsGenerated/Armor_Iron_Hands.png
armor{3}
- slotHands
resistance{2}
- Physical0.04
- Projectile0.04
stats{1}
- Health7
recipe{4}
inputs[3]
0{2}
- idIngredient_Bar_Iron
- qty7
1{2}
- idIngredient_Leather_Light
- qty3
2{2}
- idIngredient_Fabric_Scrap_Linen
- qty3
outputs[1]
0{2}
- idArmor_Iron_Hands
- qty1
bench{3}
- idArmor_Bench
- typeCrafting
- categories[Armor_Hands]
- time3
- hasIcontrue