Iron Axe
Overview
- Quality
- uncommon
- Item level
- 20
- Category
- Weapons
- Durability
- 120
- Kind
- Item
- Game ID
Weapon_Axe_Iron
Damage per attack
| Attack | Physical |
|---|---|
| Axe Swing Down Left | 17 |
| Axe Swing Up Right | 17 |
| Axe Swing Left Charged | 34 |
Base damage before armor and buffs.
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Full cost in raw materials
One Iron Axe takes 3 crafts in all and 2 min 20 s of crafting time, starting from:
| Step | Bench | Crafts | Makes | Time |
|---|---|---|---|---|
| Iron Ingot | Furnace | 4 | 4 | 56 s |
| Light Leather | Tannery | 4 | 4 | 1 min 20 s |
| Iron Axe | Weapon Bench | 1 | 1 | 3.5 s |
In crafting order, ingredients first; time is each recipe's craft time × crafts (benches can work side by side). For several at once, use the crafting calculator.
Every axe by tier
#9 of 13 by strongest hit.
| Item | Level | Strongest hit | Weakest hit | Durability |
|---|---|---|---|---|
| Crude Axe | 5 | 16 | 8 | — |
| Copper Axe | 10 | 24 | 12 | 90 |
| Rusty Iron Axe | 15 | 38 | 19 | 81 |
| Tribal Axe | 15 | 34 | 17 | 120 |
| Iron Axe | 20 | 34 | 17 | 120 |
| Feran Bone Axe | 25 | 28 | 14 | 75 |
| Stone Trork Axe | 25 | 20 | 10 | 45 |
| Doomed Outlander Axe | 30 | 86 | 43 | 135 |
| Thorium Axe | 30 | 48 | 24 | 130 |
| Cobalt Axe | 35 | 72 | 36 | 140 |
| Adamantite Axe | 40 | 104 | 52 | 150 |
| Mithril Axe | 50 | 150 | 75 | 160 |
| Onyxium Axe | 50 | 216 | 108 | 170 |
Base values before buffs and enchantments.
Salvages into
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
- qualityUncommon
- level20
- categoryItems.Weapons
- categories[Items.Weapons]
- maxDurability120
- iconIcons/ItemsGenerated/Weapon_Axe_Iron.png
damage{3}
Axe_Swing_Down_Left{1}
- Physical17
Axe_Swing_Up_Right{1}
- Physical17
Axe_Swing_Left_Charged{1}
- Physical34
damageSpread{3}
- Axe_Swing_Down_Left0.2
- Axe_Swing_Up_Right0.2
- Axe_Swing_Left_Charged0.2
recipe{4}
inputs[3]
0{2}
- idIngredient_Bar_Iron
- qty4
1{2}
- idIngredient_Fabric_Scrap_Linen
- qty3
2{2}
- idIngredient_Leather_Light
- qty4
outputs[1]
0{2}
- idWeapon_Axe_Iron
- qty1
bench{3}
- idWeapon_Bench
- typeCrafting
- categories[Weapon_Axe]
- time3.5
- hasIcontrue