Repair Kit
Used to repair tools, weapons, and armor. Repaired items will lose up to 10% of their maximum durability.
Overview
- Quality
- common
- Item level
- 1
- Category
- Tools
- Stack size
- 25
- Kind
- Item
- Game ID
Tool_Repair_Kit_Iron
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Other loot tables 33
Chests, structures and events use these tables; the game doesn't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone4 Encounters Tier4 | 3.6% | 0.04 |
| Zone1 Encounters Tier4 | 3.6% | 0.04 |
| Zone2 Encounters Tier4 | 3.6% | 0.04 |
| Zone1 Kweebec Tier3 | 3.2% | 0.03 |
| Zone1 Trork Tier3 | 3.2% | 0.03 |
| Zone1 Undead Tier3 | 3.2% | 0.03 |
| Zone4 Undead Tier3 | 3.2% | 0.03 |
| Zone1 Encounters Tier3 | 3.2% | 0.03 |
| Zone1 Goblin Tier3 | 3.2% | 0.03 |
| Zone4 Encounters Tier3 | 3.2% | 0.03 |
| Zone2 Undead Tier3 | 3.2% | 0.03 |
| Zone2 Encounters Tier3 | 3.2% | 0.03 |
| Zone3 Encounters Tier4 | 2.8% | 0.03 |
| Zone3 Kweebec Tier3 | 2.7% | 0.03 |
| Zone3 Trork Tier3 | 2.7% | 0.03 |
| Zone3 Outlander Tier3 | 2.7% | 0.03 |
| Zone3 Undead Tier3 | 2.7% | 0.03 |
| Zone3 Encounters Tier3 | 2.7% | 0.03 |
| Zone1 Kweebec Tier2 | 2.6% | 0.03 |
| Zone1 Goblin Tier2 | 2.6% | 0.03 |
| Zone1 Undead Tier2 | 2.6% | 0.03 |
| Zone2 Feran Tier2 | 2.6% | 0.03 |
| Zone1 Encounters Tier2 | 2.6% | 0.03 |
| Zone4 Undead Tier2 | 2.6% | 0.03 |
| Zone2 Encounters Tier2 | 2.6% | 0.03 |
| Zone2 Undead Tier2 | 2.6% | 0.03 |
| Zone4 Encounters Tier2 | 2.6% | 0.03 |
| Zone1 Trork Tier2 | 2.6% | 0.03 |
| Zone3 Kweebec Tier2 | 2.2% | 0.02 |
| Zone3 Outlander Tier2 | 2.2% | 0.02 |
| Zone3 Undead Tier2 | 2.2% | 0.02 |
| Zone3 Encounters Tier2 | 2.2% | 0.02 |
| Zone3 Trork Tier2 | 2.2% | 0.02 |
Full cost in raw materials
One Repair Kit takes 3 crafts in all and 35 s of crafting time, starting from:
| Step | Bench | Crafts | Makes | Time |
|---|---|---|---|---|
| Iron Ingot | Furnace | 1 | 1 | 14 s |
| Light Leather | Tannery | 1 | 1 | 20 s |
| Repair Kit | Workbench | 1 | 1 | 1 s |
In crafting order, ingredients first; time is each recipe's craft time × crafts (benches can work side by side). For several at once, use the crafting calculator.
Salvages into
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
- qualityCommon
- level1
- categoryItems.Tools
- categories[Items.Tools]
- maxStack25
- iconIcons/ItemsGenerated/Tool_Repair_Kit_Iron.png
- setRepair_Kit
recipe{4}
inputs[3]
0{2}
- idIngredient_Fabric_Scrap_Linen
- qty2
1{2}
- idIngredient_Bar_Iron
- qty1
2{2}
- idIngredient_Leather_Light
- qty1
outputs[1]
0{2}
- idTool_Repair_Kit_Iron
- qty1
bench{3}
- idWorkbench
- typeCrafting
- categories[Workbench_Tools]
- time1
- hasIcontrue