Bamboo Log
Refines into Tropical Wood at the Builder's Workbench
Variants 2
| Version | Quality | Level | Best source |
|---|---|---|---|
| Bamboo Log | — | 10 | Bamboo Log · 100% |
| Bamboo Log | — | 10 | — |
Overview
- Item level
- 10
- Category
- Wood
- Kind
- Block
- Game ID
Wood_Bamboo_Trunk
How to get it
Drops 2
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Bamboo Log | Mine or break | 100% | 1 | 1 |
| Bamboo Tree Trunk | Mine or break | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Other loot tables 4
Chests, structures and events use these tables; the game doesn't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone4 Undead Tier1 | 28% | 1.65 |
| Zone4 Encounters Tier1 | 28% | 1.65 |
| Zone4 Undead Tier2 | 28% | 2.1 |
| Zone4 Encounters Tier2 | 28% | 2.1 |
How much goes into each item 5
Bamboo Log per craft of each item, counted through every step of its recipe tree (1 of 5 use it through an intermediate such as an ingot or leather).
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Bamboo Log | 1 | 10 | 100% | 100% | 100% |
| Bamboo Tree Trunk | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
When broken or harvested
| Item | Chance | Average | Range |
|---|---|---|---|
| Tree Bark | 100% | 1.5 | 1–2 |
Fastest tools: Adamantite Hatchet, Cobalt Hatchet, Mithril Hatchet
- 1×Oak Log
Fastest tools: Adamantite Hatchet, Cobalt Hatchet, Mithril Hatchet
Used to make 8
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
- level10
- categoryBlocks.Wood
- categories[Blocks.Wood]
- iconIcons/ItemsGenerated/Wood_Bamboo_Trunk.png
- setWood_Bamboo
- isBlocktrue
gathering[4]
0{2}
- howTools
- droplistBark
1{5}
- howBreaking
- itemIdWood_Bamboo_Trunk
- qty1
- gatherTypeWoods
- handHits34
2{3}
- howPhysics
- itemIdWood_Oak_Trunk
- qty1
3{5}
- howBreaking:Stripped
- itemIdWood_Stripped_Deco
- qty1
- gatherTypeWoods
- handHits34
- hasIcontrue