Almanauts
Hytale
BlockVerified for v0.7.2

Bamboo Log

Refines into Tropical Wood at the Builder's Workbench

Variants 2

VersionQualityLevelBest source
Bamboo LogWood_Bamboo_Trunk—10Bamboo Log · 100%
Bamboo LogWood_Bamboo_Trunk_Deco—10—

Overview

Item level
10
Category
Wood
Kind
Block
Game ID
Wood_Bamboo_Trunk

How to get it

Drops 2

SourceHowChanceAverageRange
Bamboo LogBlockMine or break100%11
Bamboo Tree TrunkBlockMine or break100%11

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Other loot tables 4

Chests, structures and events use these tables; the game doesn't say which ones on their own.

Loot tableChanceAverage
Zone4 Undead Tier128%1.65
Zone4 Encounters Tier128%1.65
Zone4 Undead Tier228%2.1
Zone4 Encounters Tier228%2.1

How much goes into each item 5

Bamboo Log per craft of each item, counted through every step of its recipe tree (1 of 5 use it through an intermediate such as an ingot or leather).

  1. Bamboo Bed2
  2. Small Bamboo Chest2
  3. Bamboo Candle1
  4. Bamboo Planter1
  5. Tall Bamboo Torch1 via intermediates
Bamboo Log needed for one of each item.

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
Bamboo LogMine or break110100%100%100%
Bamboo Tree TrunkMine or break110100%100%100%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

When broken or harvested

Work with a tool
Drops: Work with a tool
ItemChanceAverageRange
Tree Bark100%1.51–2
Mine or breakWood

Fastest tools: Adamantite Hatchet, Cobalt Hatchet, Mithril Hatchet

Destroyed by physics
Mine or break (stripped)Wood

Fastest tools: Adamantite Hatchet, Cobalt Hatchet, Mithril Hatchet

Used to make 8

Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
  • level10
  • categoryBlocks.Wood
  • categories[Blocks.Wood]
  • iconIcons/ItemsGenerated/Wood_Bamboo_Trunk.png
  • setWood_Bamboo
  • isBlocktrue
  • gathering[4]
    • 0{2}
      • howTools
      • droplistBark
    • 1{5}
      • howBreaking
      • itemIdWood_Bamboo_Trunk
      • qty1
      • gatherTypeWoods
      • handHits34
    • 2{3}
      • howPhysics
      • itemIdWood_Oak_Trunk
      • qty1
    • 3{5}
      • howBreaking:Stripped
      • itemIdWood_Stripped_Deco
      • qty1
      • gatherTypeWoods
      • handHits34
  • hasIcontrue