Antidote
Cures poison and grants temporary immunity.
Overview
- Quality
- common
- Item level
- 15
- Category
- Consumables
- Stack size
- 10
- Kind
- Item
- Game ID
Potion_Antidote
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Drops 1
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Burnt Skeleton Alchemist | Kill | 10% | 0.1 | 0–1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Other loot tables 1
Chests, structures and events use these tables; the game doesn't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Portals Hollows Ancient Chest | 20% | 0.2 |
Full cost in raw materials
One Antidote takes 2 crafts in all and 11 s of crafting time, starting from:
- 5×Plant Fiber
- 2×Essence of Life
- 1×Venom Sac
- 1×Any sand
| Step | Bench | Crafts | Makes | Time |
|---|---|---|---|---|
| Empty Potion Bottle | Furnace | 1 | 1 | 10 s |
| Antidote | Alchemybench | 1 | 1 | 1 s |
In crafting order, ingredients first; time is each recipe's craft time × crafts (benches can work side by side). For several at once, use the crafting calculator.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Burnt Skeleton Alchemist | 10 | 100 | 10% | 41% | 65.1% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Craft or farm?
Farm one
About 10 kills of Burnt Skeleton Alchemist (kill), the source with the most per try.
Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
- qualityCommon
- level15
- categoryItems.Consumables
- categories[Items.Consumables]
- maxStack10
- iconIcons/ItemsGenerated/Weapon_Bomb_Potion_Poison.png
recipe{4}
inputs[4]
0{2}
- idPotion_Empty
- qty1
1{2}
- idIngredient_Fibre
- qty5
2{2}
- idIngredient_Life_Essence
- qty2
3{2}
- idIngredient_Sac_Venom
- qty1
outputs[1]
0{2}
- idPotion_Antidote
- qty1
bench{3}
- idAlchemybench
- typeCrafting
- categories[Alchemy_Potions]
- time1
- hasIcontrue