Almanauts
Hytale
BlockVerified for v0.7.3

Small Light Temple Chest

Overview

Item level
16
Category
Containers
Stack size
25
Kind
Block
Game ID
Furniture_Temple_Light_Chest_Small

How to get it

Craft

Furniture Bench

Need several? The crafting calculator expands this recipe down to raw materials.

Drops 1

SourceHowChanceAverageRange
Large Light Temple ChestBlockMine or break100%22

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Full cost in raw materials

One Small Light Temple Chest takes 2 crafts in all, starting from:

  • 6×Any marble
  • 1×Any shale
StepBenchCraftsMakesTime
MarbleFurnace33—
Small Light Temple ChestFurniture Bench11—

In crafting order, ingredients first; time is each recipe's craft time × crafts (benches can work side by side). For several at once, use the crafting calculator.

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
Large Light Temple ChestMine or break0.55100%100%100%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

Craft or farm?

Craft one

  • 6×Any marble
  • 1×Any shale

Raw materials through 2 crafting steps.

Farm one

About 0.5 breaks of Large Light Temple Chest (mine or break), the source with the most per try.

Raw game dataEvery value as the game defines it, with what it inherits from its parents filled in
  • level16
  • categoryFurniture.Containers
  • categories[Furniture.Containers]
  • maxStack25
  • iconIcons/ItemsGenerated/Furniture_Temple_Light_Chest_Small.png
  • setFurniture_Temple_Light
  • isBlocktrue
  • recipe{4}
    • inputs[2]
      • 0{2}
        • idRock_Marble
        • qty3
      • 1{3}
        • idRock_Shale
        • qty1
        • resourcetrue
    • outputs[1]
      • 0{2}
        • idFurniture_Temple_Light_Chest_Small
        • qty1
    • bench{3}
      • idFurniture_Bench
      • typeCrafting
      • categories[Furniture_Storage]
    • memoriesLevel4
  • hasIcontrue