Almanauts
Elden Ring Nightreign
BossVerified for build 22818764

Gladius, Beast of Night

HP solo
11,328
HP in a trio
33,984
Scaling class
Final Boss Threat

HP, absorptions and resistances

7 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Boss · 11,328 HP solo · Final Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo11,32814,16015,85917,78422,08924,468
Duo22,65628,32031,71835,56944,17948,936
Trio33,98442,48047,57753,35466,26873,405

Damage absorption

Standard
0
Slash
0
Strike
0
Pierce
−10%
Magic
0
Fire
50%
Lightning
0
Holy
−35%

Status resistance

Poison
542 (+457, +457, +457, +457, +457 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
542 (+457, +457, +457, +457, +457 after each proc)
Sleep
154 (+98, +388, +845, +845, +845 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.25, ×1.55, ×1.92, ×2.83, ×3.31 (depth 1–5).

Version 2 · 11,894 HP solo · Final Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo11,89415,46216,39017,37719,45920,434
Duo23,78830,92532,78034,75538,91840,869
Trio35,68346,38849,17152,13358,37761,303

Damage absorption

Standard
0
Slash
0
Strike
0
Pierce
−10%
Magic
0
Fire
50%
Lightning
0
Holy
−35%

Status resistance

Poison
542 (+457, +457, +457, +457, +457 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
542 (+457, +457, +457, +457, +457 after each proc)
Sleep
154 (+98, +388, +845, +845, +845 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Everdark Sovereign · 11,894 HP solo · Final Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo11,89414,86816,65218,67423,19425,691
Duo23,78829,73633,30437,34846,38851,383
Trio35,68344,60449,95656,02269,58277,075

Damage absorption

Standard
0
Slash
0
Strike
0
Pierce
−10%
Magic
0
Fire
50%
Lightning
0
Holy
−35%

Status resistance

Poison
542 (+457, +457, +457, +457, +457 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
542 (+457, +457, +457, +457, +457 after each proc)
Sleep
154 (+98, +388, +845, +845, +845 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.25, ×1.55, ×1.92, ×2.83, ×3.31 (depth 1–5).

Version 4 · 11,328 HP solo · Final Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo11,32814,72615,60916,55018,53219,461
Duo22,65629,45231,21933,10037,06538,923
Trio33,98444,17946,82949,65055,59758,384

Damage absorption

Standard
0
Slash
0
Strike
0
Pierce
−10%
Magic
0
Fire
50%
Lightning
0
Holy
−35%

Status resistance

Poison
542 (+457, +457, +457, +457, +457 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
542 (+457, +457, +457, +457, +457 after each proc)
Sleep
154 (+98, +388, +845, +845, +845 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 5 · 5,856 HP solo · Final Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo5,8567,6128,0698,5559,58010,060
Duo7,6129,89610,49011,12212,45413,078
Trio9,36912,18012,91113,68815,32816,096

Damage absorption

Standard
0
Slash
0
Strike
0
Pierce
−10%
Magic
0
Fire
50%
Lightning
0
Holy
−35%

Status resistance

Poison
542 (+457, +457, +457, +457, +457 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
542 (+457, +457, +457, +457, +457 after each proc)
Sleep
154 (+98, +388, +845, +845, +845 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 6 · 3,360 HP solo
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo3,3603,3603,3603,3603,3603,360
Duo3,3603,3603,3603,3603,3603,360
Trio3,3603,3603,3603,3603,3603,360

Damage absorption

Standard
0
Slash
0
Strike
0
Pierce
−10%
Magic
0
Fire
50%
Lightning
0
Holy
−35%

Status resistance

Poison
542 (+457, +457, +457, +457, +457 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
542 (+457, +457, +457, +457, +457 after each proc)
Sleep
154 (+98, +388, +845, +845, +845 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1, ×1, ×1, ×1, ×1 (depth 1–5).

Version 7 · 3,200 HP solo
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo3,2003,2003,2003,2003,2003,200
Duo3,2003,2003,2003,2003,2003,200
Trio3,2003,2003,2003,2003,2003,200

Damage absorption

Standard
0
Slash
0
Strike
0
Pierce
−10%
Magic
0
Fire
50%
Lightning
0
Holy
−35%

Status resistance

Poison
542 (+457, +457, +457, +457, +457 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
252 (+290, +747, +747, +747, +747 after each proc)
Frostbite
542 (+457, +457, +457, +457, +457 after each proc)
Sleep
154 (+98, +388, +845, +845, +845 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1, ×1, ×1, ×1, ×1 (depth 1–5).

  1. Maris, Fathom of Night12,687 #5
  2. Faurtis Stoneshield12,234 #6
  3. Caligo, Miasma of Night12,007 #7
  4. Fulghor, Champion of Nightglow11,894 #8
  5. Traitorous Straghess11,554 #9
  6. Gladius, Beast of Night11,328 #10
  7. Pure Impulse Straghess10,977 #11
  8. Great Wyrm7,965 #12
  9. Knight Artorias7,773 #13
  10. Dragonkin Soldier7,446 #14
  11. Godskin Apostle7,347 #15
The night bosses closest in solo HP to Gladius, Beast of Night (#10 of 82), each by its first version, before depth and party scaling.