Almanauts
Elden Ring Nightreign
BossVerified for build 22818764

Lord of Blood Spear

HP solo
259
HP in a trio
777
Scaling class
Night Boss Threat

HP, absorptions and resistances

2 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Night Boss Add · 259 HP solo · Night Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo259336357378423445
Duo518673714757847890
Trio7771,0101,0711,1351,2711,335

Damage absorption

Standard
0
Slash
0
Strike
0
Pierce
0
Magic
0
Fire
0
Lightning
0
Holy
0

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 2 · 175 HP solo · Night Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo175228242256287301
Duo228296314333373392
Trio281365387410459482

Damage absorption

Standard
0
Slash
0
Strike
0
Pierce
0
Magic
0
Fire
0
Lightning
0
Holy
0

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).