Harmonia (Everdark Sovereign)
Seven valkyries clad in white armor. These servants of the heavens restore the balance of the world by wielding heroic weapons that purify chaos.
But even heroines must one day sleep, so why not retire early to the annals of history?
- Expedition
- Balancers
- Weak to
- Frostbite
- Content
- The Forsaken Hollows
HP by party size and depth
The final fight's HP: base pool × the boss's own scaling effects, × the duo or trio effect, × the Deep of Night depth effect. Weak to Frostbite (the expedition menu's hint).
Weapon-Bequeathed Harmonia
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 6,796 | 8,835 | 9,365 | 9,930 | 11,119 | 11,676 |
| Duo | 13,593 | 17,671 | 18,731 | 19,860 | 22,239 | 23,353 |
| Trio | 20,390 | 26,507 | 28,097 | 29,790 | 33,358 | 35,030 |
Damage absorption
- Standard
- 0
- Slash
- −10%
- Strike
- 0
- Pierce
- −10%
- Magic
- 0
- Fire
- 0
- Lightning
- 0
- Holy
- 40%
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Other versions of Weapon-Bequeathed Harmonia in the game's params 4
| Version | Solo | Duo | Trio | Trio, depth 5 |
|---|---|---|---|---|
| Everdark Worm | 2,240 | 3,921 | 5,602 | 12,100 |
| Everdark Phase 2 | 838 | 1,132 | 1,426 | 3,080 |
| Version 4 | 566 | 1,132 | 1,699 | 2,919 |
| Version 5 | 566 | 1,132 | 1,699 | 3,670 |
Each is another NpcParam row of the same enemy (phases, adds or other fights); the boss page has their full tables.
Weapon-Bequeathed Harmonia - Halberd
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 1,440 | 1,728 | 1,728 | 1,872 | 2,016 | 2,160 |
| Duo | 1,440 | 1,728 | 1,728 | 1,872 | 2,016 | 2,160 |
| Trio | 1,440 | 1,728 | 1,728 | 1,872 | 2,016 | 2,160 |
Damage absorption
- Standard
- 0
- Slash
- 8%
- Strike
- −10%
- Pierce
- 0
- Magic
- 0
- Fire
- 8%
- Lightning
- 10%
- Holy
- 30%
Status resistance
- Poison
- 252 (+457, +457, +457, +457, +457 after each proc)
- Scarlet Rot
- 252 (+457, +457, +457, +457, +457 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- 154 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.2, ×1.3, ×1.45, ×1.7, ×1.85 (depth 1–5).
Other versions of Weapon-Bequeathed Harmonia - Halberd in the game's params 2
| Version | Solo | Duo | Trio | Trio, depth 5 |
|---|---|---|---|---|
| Everdark Phase 2 | 838 | 1,132 | 1,426 | 3,080 |
| Version 3 | 566 | 1,132 | 1,699 | 3,670 |
Each is another NpcParam row of the same enemy (phases, adds or other fights); the boss page has their full tables.
Weapon-Bequeathed Harmonia - Mace
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 838 | 1,048 | 1,174 | 1,317 | 1,636 | 1,812 |
| Duo | 1,132 | 1,415 | 1,585 | 1,778 | 2,208 | 2,446 |
| Trio | 1,426 | 1,782 | 1,996 | 2,239 | 2,781 | 3,080 |
Damage absorption
- Standard
- 0
- Slash
- 8%
- Strike
- −10%
- Pierce
- 0
- Magic
- 0
- Fire
- 8%
- Lightning
- 10%
- Holy
- 30%
Status resistance
- Poison
- 252 (+457, +457, +457, +457, +457 after each proc)
- Scarlet Rot
- 252 (+457, +457, +457, +457, +457 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- 154 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.35 / ×1.7, poise damage taken ×0.7 / ×0.55, status build-up taken ×0.9475 / ×0.895. Deep of Night attack power: ×1.25, ×1.55, ×1.92, ×2.83, ×3.31 (depth 1–5).
Other versions of Weapon-Bequeathed Harmonia - Mace in the game's params 1
| Version | Solo | Duo | Trio | Trio, depth 5 |
|---|---|---|---|---|
| Version 2 | 566 | 1,132 | 1,699 | 3,670 |
Each is another NpcParam row of the same enemy (phases, adds or other fights); the boss page has their full tables.
Chance it is the Deep of Night target
Each depth draws its Nightlord by weight from the expedition list (NightBossMenuParam); this is its share.
| Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|
| 0% | 3.23% | 5.65% | 8.06% | 8.06% |
Shifting Earth on its expeditions
The chance each map variant is drawn for an expedition against this Nightlord (MapPatternSet weights). See all Nightlords on the Shifting Earth odds page.
| Map | Normal | Normal, with DLC | Deep of Night | Deep, with DLC |
|---|---|---|---|---|
| No Shifting Earth | 0% | 76.5% | 0% | 58% |
| Mountaintop | 0% | 3.23% | 0% | 6% |
| The Crater | 0% | 3.23% | 0% | 6% |
| Rotted Woods | 0% | 3.23% | 0% | 6% |
| Great Hollow | 0% | 10.6% | 0% | 18% |
| Shrouded City | 0% | 3.23% | 0% | 6% |