Almanauts
Symphony of War
Verified for build 1785459885 entries

Classes

Every class in the class tree: tier, class XP to master it, what it needs to class into, its bonuses, traits and resources. Open a row for everything the game lists for it.

FighterTier 1Class XP 500

Basic Infantry. Front line warrior who can provide cover. Has the most options for growth into other unit types.

Tier
1
Class XP to master
500
Class bonus
Armor +6, Weapon +7
Movement
Infantry
Range on the map
0-1
Capacity cost
100

Classes up into

Class traits

  • Guardian: Unit takes -25% damage while on defense
DrakelingTier 1Class XP 2000

A child dragon with basic fire breath. In time, will mature in a formidable adult.

Tier
1
Class XP to master
2000
Class bonus
VIT +5
Movement
Infantry
Range on the map
0-1
Capacity cost
200

Classes up into

DragonTier 2Class XP 2000

A young adult dragon, breathes fire in a wide swath. Can specialize into more advanced dragons.

Tier
2
Class XP to master
2000
Class bonus
VIT +5
Movement
Infantry
Range on the map
0-1
Capacity cost
200

Classes up into

Class traits

  • Colossal: Cannot dodge, deals increased morale damage
  • Guardian: Unit takes -25% damage while on defense

Specialist traits

  • Bombardment Specialist
Red DragonTier 3Class XP 3000

A mature dragon specializing in powerful fire breath. May learn how to become a Red Dragon Rider.

Tier
3
Class XP to master
3000
Needs to class into it
INT 48
Class bonus
VIT +5
Movement
Infantry
Range on the map
0-1
Capacity cost
200

Classes up into

Classes up from

Class traits

  • Colossal: Cannot dodge, deals increased morale damage
  • Guardian: Unit takes -25% damage while on defense

Specialist traits

  • Bombardment Specialist
Blue DragonTier 3Class XP 3000

A mature dragon specializing in powerful lightning breath. May learn how to become a Blue Dragon Rider.

Tier
3
Class XP to master
3000
Needs to class into it
AGI 40
Class bonus
VIT +5
Movement
Infantry
Range on the map
0-1
Capacity cost
200

Classes up into

Classes up from

Class traits

  • Colossal: Cannot dodge, deals increased morale damage
  • Guardian: Unit takes -25% damage while on defense

Specialist traits

  • Bombardment Specialist
Silver DragonTier 3Class XP 3000

A mature dragon specializing in powerful ice breath. May learn how to become a Silver Dragon Rider.

Tier
3
Class XP to master
3000
Needs to class into it
STR 55
Class bonus
VIT +5
Movement
Infantry
Range on the map
0-1
Capacity cost
200

Classes up into

Classes up from

Class traits

  • Colossal: Cannot dodge, deals increased morale damage
  • Guardian: Unit takes -25% damage while on defense

Specialist traits

  • Bombardment Specialist
Red Dragon RiderTier 4Class XP 4500

The ultimate evolution of the Red Dragon, it can now take to the skies and deliver devastating fire breath.

Tier
4
Class XP to master
4500
Locked behind tech
Dragon Bond
Class bonus
VIT +5
Resources
2 Obsidian, 2 Gems
Movement
Flying
Range on the map
0-1
Capacity cost
200
Can lead a squad
Yes
Can be gold plated
Yes

Classes up from

Class traits

  • Colossal: Cannot dodge, deals increased morale damage
  • Guardian: Unit takes -25% damage while on defense

Specialist traits

  • Bombardment Specialist
Blue Dragon RiderTier 4Class XP 4500

The ultimate evolution of the Blue Dragon, it can now take to the skies and deliver devastating lightning breath.

Tier
4
Class XP to master
4500
Locked behind tech
Dragon Bond
Class bonus
VIT +5
Resources
2 Obsidian, 2 Gems
Movement
Flying
Range on the map
0-1
Capacity cost
200
Can lead a squad
Yes
Can be gold plated
Yes

Classes up from

Class traits

  • Colossal: Cannot dodge, deals increased morale damage
  • Guardian: Unit takes -25% damage while on defense

Specialist traits

  • Bombardment Specialist
Silver Dragon RiderTier 4Class XP 4500

The ultimate evolution of the Silver Dragon, it can now take to the skies and deliver devastating ice breath.

Tier
4
Class XP to master
4500
Locked behind tech
Dragon Bond
Class bonus
VIT +5
Resources
2 Obsidian, 2 Gems
Movement
Flying
Range on the map
0-1
Capacity cost
200
Can lead a squad
Yes
Can be gold plated
Yes

Classes up from

Class traits

  • Colossal: Cannot dodge, deals increased morale damage
  • Guardian: Unit takes -25% damage while on defense

Specialist traits

  • Bombardment Specialist
MilitiaTier 1Class XP 500

Basic Infantry. Can be part of a Light Squad, who specialize in rough terrain and ambushes.

Tier
1
Class XP to master
500
Class bonus
Weapon +6, Armor +5
Movement
Infantry, light
Range on the map
0-1
Capacity cost
100

Classes up into

BowmanTier 1Class XP 500

Basic Archery unit. Can attack from 2 tiles away.

Tier
1
Class XP to master
500
Class bonus
VIT -5, Weapon +5, Armor +3
Movement
Infantry
Range on the map
1-2
Capacity cost
100

Classes up into

Class traits

  • Triple Shot: Archery units fire 3 times default
MedicTier 1Class XP 500

Basic Support unit. Able to provide healing in and out of battle.

Tier
1
Class XP to master
500
Class bonus
VIT -10, Weapon 0, Armor +1
Movement
Infantry, slow
Range on the map
0-0
Capacity cost
100

Classes up into

SoldierTier 2Class XP 3000

Front line Heavy Infantry. Heavily armored, and protects back lines with Cover.

Tier
2
Class XP to master
3000
Needs to class into it
STR 25
Class bonus
STR +5, HP +20, VIT +5, Weapon +9, Armor +10
Resources
1 Iron
Movement
Infantry
Range on the map
0-1
Capacity cost
100
Can lead a squad
Yes

Classes up into

Classes up from

Class traits

  • Guardian: Unit takes -25% damage while on defense

Specialist traits

  • Armor Specialist
SpearmanTier 2Class XP 3000

Front line Heavy Infantry. Polearms are strong against Cavalry.

Tier
2
Class XP to master
3000
Needs to class into it
STR 21
Class bonus
STR +3, HP +10, VIT +5, Weapon +8, Armor +9
Resources
2 Iron
Movement
Infantry
Range on the map
0-1
Capacity cost
100
Can lead a squad
Yes

Classes up into

Classes up from

Class traits

  • Polearm Warrior: Increases attack versus Cavalry units by 35%, and grants immunity to Shock
  • Phalanx: Polearm increase atk/def when side by side in row

Specialist traits

  • Spear Specialist
CavalierTier 2Class XP 3000

Basic Heavy Cavalry. Heavily armored, and protects back lines with Cover.

Tier
2
Class XP to master
3000
Needs to class into it
STR 21
Class bonus
STR +5, HP +10, VIT +5, Weapon +9, Armor +10
Resources
1 Iron, 1 horse
Movement
Cavalry
Range on the map
0-1
Capacity cost
100
Can lead a squad
Yes

Classes up into

Classes up from

Specialist traits

  • Charge Specialist
AcolyteTier 2Class XP 3000

Heavy Infantry. Deals Striking damage. Gets a bonus to Magic Defense from a portion of her Armor.

Tier
2
Class XP to master
3000
Needs to class into it
STR 18
Class bonus
HP +20, STR +5, VIT +5, Weapon +8, Armor +10
Resources
1 Iron
Movement
Infantry
Range on the map
0-1
Capacity cost
100
Can lead a squad
Yes

Classes up into

Classes up from

Class traits

  • Magic Armor: Reduces incoming spell damage by 50% of Armor.
  • Guardian: Unit takes -25% damage while on defense

Specialist traits

  • Healer Specialist
SkirmisherTier 2Class XP 3000

Basic Light Infantry. Can Ambush, and gets a significant SKL bonus while fighting in Rough terrain.

Tier
2
Class XP to master
3000
Needs to class into it
AGI 20
Class bonus
STR +3, AGI +10, Weapon +8, Armor +2
Movement
Infantry, light
Range on the map
0-1
Capacity cost
100
Can lead a squad
Yes

Classes up into

Classes up from

Class traits

  • Guerilla: Bonus hit and evasion when standing in rough terrain and/or on Offense
  • Antigun: 35% bonus damage to firearms troops

Specialist traits

  • Raid Specialist
ScoutTier 2Class XP 3000

Basic Light Cavalry. Can Ambush, and is strong against enemy Cavalry.

Tier
2
Class XP to master
3000
Needs to class into it
AGI 22
Class bonus
HP +10, AGI +10, Weapon +8, Armor +2
Resources
1 horse
Movement
Cavalry, light
Range on the map
0-1
Capacity cost
100
Can lead a squad
Yes

Classes up into

Classes up from

Class traits

  • Polearm Warrior: Increases attack versus Cavalry units by 35%, and grants immunity to Shock

Specialist traits

  • Raid Specialist
RogueTier 2Class XP 3000

Specialized Light Infantry. On offense, will execute a Stealth attack, striking the back row.

Tier
2
Class XP to master
3000
Needs to class into it
AGI 25
Class bonus
AGI +5, Weapon +6, Armor +1
Movement
Infantry, light
Range on the map
0-1
Capacity cost
100
Can lead a squad
Yes

Classes up into

Classes up from

Class traits

  • Stealth Attack: Attack rear row without penalty on the first round of combat
  • Thievery: On combats initiated by my squad, steal a small amount of gold from the primary target based on SKL

Specialist traits

  • Assassin Specialist
ArcherTier 2Class XP 3000

Standard Archery unit. Can attack from 2 tiles away. Has the potential to upgrade to a class with 3 tile range.

Tier
2
Class XP to master
3000
Needs to class into it
STR 18
Class bonus
HP +5, STR +5, AGI +3, VIT -5, Weapon +8, Armor +3
Movement
Infantry
Range on the map
1-2
Capacity cost
100
Can lead a squad
Yes

Classes up into

Classes up from

Class traits

  • Triple Shot: Archery units fire 3 times default

Specialist traits

  • Bow Specialist
CrossbowmanTier 2Class XP 3000

Specialized Archery unit. Can attack from 2 tiles away, and gets a bonus against Heavy troops.

Tier
2
Class XP to master
3000
Locked behind tech
Crossbow Forging
Class bonus
STR +5, INT -50, VIT +5, Weapon 0, Armor +3
Resources
1 Iron
Movement
Infantry
Range on the map
1-2
Capacity cost
100
Can lead a squad
Yes

Classes up into

Classes up from

Class traits

  • Triple Shot: Archery units fire 3 times default

Specialist traits

  • Bow Specialist
HorsebowTier 2Class XP 3000

Light Cavalry Archer. Can fire from 2 tiles, ambush, and hit-and-run.

Tier
2
Class XP to master
3000
Needs to class into it
STR 20
Class bonus
HP +5, STR +5, Weapon +8, Armor +3
Resources
1 horse
Movement
Cavalry, light
Range on the map
1-2
Capacity cost
100
Can lead a squad
Yes

Classes up into

Classes up from

Class traits

  • Triple Shot: Archery units fire 3 times default

Specialist traits

  • Bow Specialist
SwordfighterTier 2Class XP 3000

Standard Light Infantry. Very strong attack, but sacrifices almost all defense.

Tier
2
Class XP to master
3000
Needs to class into it
AGI 20
Class bonus
STR +5, AGI +15, Weapon +10, Armor +1
Movement
Infantry, light
Range on the map
0-1
Capacity cost
100
Can lead a squad
Yes

Classes up into

Classes up from

Specialist traits

  • Armor Specialist
ApprenticeTier 2Class XP 3000

Basic Magician unit. Launches a Fire elemental magic attack with a small area effect.

Tier
2
Class XP to master
3000
Class bonus
INT +5, VIT -50, Weapon 0, Armor +1
Resources
1 Gems
Movement
Infantry, slow
Range on the map
1-1
Capacity cost
100
Can lead a squad
Yes

Classes up into

Classes up from

Specialist traits

  • Anti-Magic Specialist
PriestessTier 2Class XP 3000

Standard Support unit. Able to provide healing in and out of battle, with much greater ability than the Medic.

Tier
2
Class XP to master
3000
Needs to class into it
INT 20
Class bonus
VIT +5, HP +10, INT +10, Weapon +20, Armor +5
Resources
1 Gems
Movement
Infantry, slow
Range on the map
0-0
Capacity cost
100
Can lead a squad
Yes

Classes up into

Classes up from

Specialist traits

  • Healer Specialist
SirenTier 2Class XP 3000

Specialized Magician unit. Launches a Dark elemental magic attack that has a chance to stun and/or daze the target.

Tier
2
Class XP to master
3000
Needs to class into it
INT 20
Class bonus
INT +5, AGI +5, VIT -50, Weapon 0, Armor +1
Resources
1 Gems
Movement
Infantry, slow
Range on the map
1-1
Capacity cost
100
Can lead a squad
Yes

Classes up into

Classes up from

Class traits

  • Stun Magic: Siren (single target) and Sorceress (large splash) magic attack with stun effect

Specialist traits

  • Anti-Magic Specialist
SentinelTier 3Class XP 4500

Powerhouse defensive Heavy Infantry. Uses a polearm and has a special defense against Firearms attacks.

Tier
3
Class XP to master
4500
Needs to class into it
STR 42
Class bonus
STR +5, HP +50, VIT +20, Weapon +9, Armor +20
Resources
3 Iron
Movement
Infantry
Range on the map
0-1
Capacity cost
100
Can lead a squad
Yes
Can be gold plated
Yes

Classes up from

Class traits

  • Polearm Warrior: Increases attack versus Cavalry units by 35%, and grants immunity to Shock
  • Phalanx: Polearm increase atk/def when side by side in row
  • Guardian: Unit takes -25% damage while on defense

Specialist traits

  • Armor Specialist
ChampionTier 3Class XP 4500

Powerhouse Heavy Infantry. Executes a double-attack against a single enemy.

Tier
3
Class XP to master
4500
Needs to class into it
STR 47
Class bonus
STR +25, HP +50, VIT +20, Weapon +18, Armor +14
Resources
2 Iron, 2 Obsidian
Movement
Infantry
Range on the map
0-1
Capacity cost
100
Can lead a squad
Yes
Can be gold plated
Yes

Classes up from

Class traits

  • Guardian: Unit takes -25% damage while on defense

Specialist traits

  • Armor Specialist
ZweihanderTier 3Class XP 4500

Specialized Heavy Infantry. Attack hits a wide-arc, striking the units adjacent to the target in the same row.

Tier
3
Class XP to master
4500
Needs to class into it
STR 42
Class bonus
STR +15, HP +30, VIT +15, Weapon +15, Armor +12
Resources
2 Iron
Movement
Infantry
Range on the map
0-1
Capacity cost
100
Can lead a squad
Yes
Can be gold plated
Yes

Classes up from

Class traits

  • Row Splash: Deal splash damage to adjacent targets in the same Row
  • Guardian: Unit takes -25% damage while on defense

Specialist traits

  • Armor Specialist
CenturionTier 3Class XP 4500

Specialized Heavy Infantry. The ultimate Polearm attacker, whose attacks strike the units behind the target.

Tier
3
Class XP to master
4500
Needs to class into it
STR 45
Class bonus
STR +15, HP +40, VIT +10, Weapon +16, Armor +13
Resources
2 Iron, 1 Obsidian
Movement
Infantry
Range on the map
0-1
Capacity cost
100
Can lead a squad
Yes
Can be gold plated
Yes

Classes up from

Class traits

  • Polearm Warrior: Increases attack versus Cavalry units by 35%, and grants immunity to Shock
  • Column Splash: Splash adjacent unit behind target
  • Phalanx: Polearm increase atk/def when side by side in row

Specialist traits

  • Spear Specialist
SamuraiTier 3Class XP 4500

Versatile Heavy Infantry. Possesses the Polearm skill of a Spearman with the bow attacks of an Archer. 35% More base Evasion than other Heavy classes.

Tier
3
Class XP to master
4500
Needs to class into it
STR 45
Class bonus
STR +5, HP +25, AGI +20, VIT +15, Weapon +14, Armor +12
Resources
2 Iron
Movement
Infantry
Range on the map
0-2
Capacity cost
100
Can lead a squad
Yes
Can be gold plated
Yes

Classes up from

Class traits

  • Polearm Warrior: Increases attack versus Cavalry units by 35%, and grants immunity to Shock
  • Phalanx: Polearm increase atk/def when side by side in row
  • Triple Shot: Archery units fire 3 times default

Specialist traits

  • Bow Specialist
PaladinTier 3Class XP 4500

Specialized Heavy Infantry. Deals Striking damage. Gets a bonus to Magic Defense from a portion of her Armor, and deals extra damage to Magicians. Can heal self or ally under 50% HP once per battle.

Tier
3
Class XP to master
4500
Needs to class into it
STR 35
Class bonus
STR +15, HP +50, INT +10, VIT +15, Weapon +12, Armor +15
Resources
2 Iron, 1 Sunstone
Movement
Infantry
Range on the map
0-1
Capacity cost
100
Can lead a squad
Yes
Can be gold plated
Yes

Classes up from

Class traits

  • Smite: Unit does +50% more damage to Rogues, Assassins, and Magician units
  • Magic Armor: Reduces incoming spell damage by 50% of Armor.
  • Guardian: Unit takes -25% damage while on defense

Specialist traits

  • Anti-Magic Specialist
KnightTier 3Class XP 4500

Powerhouse Heavy Cavalry. Has a special defense against Archery attacks.

Tier
3
Class XP to master
4500
Needs to class into it
STR 45
Class bonus
STR +15, HP +20, AGI +5, VIT +15, Weapon +15, Armor +12
Resources
2 Iron, 1 Obsidian, 1 horse
Movement
Cavalry
Range on the map
0-1
Capacity cost
100
Can lead a squad
Yes
Can be gold plated
Yes

Classes up from

Specialist traits

  • Charge Specialist
ValkyrieTier 3Class XP 4500

Versatile Heavy Cavalry. Brings the healing ability of the Hospitaller, but can now attack in battle and execute Charge attacks.

Tier
3
Class XP to master
4500
Needs to class into it
STR 25
Class bonus
STR +15, HP +50, INT +10, VIT +10, Weapon +12, Armor +12
Resources
2 Iron, 1 Sunstone, 1 horse
Movement
Cavalry
Range on the map
0-1
Capacity cost
100
Can lead a squad
Yes
Can be gold plated
Yes

Classes up from

Class traits

  • Magic Armor: Reduces incoming spell damage by 50% of Armor.

Specialist traits

  • Healer Specialist
RangerTier 3Class XP 4500

Specialized Light Infantry. Can Ambush, and gets a significant SKL bonus while fighting in Rough terrain, and can fire a precision bolt.

Tier
3
Class XP to master
4500
Needs to class into it
AGI 38
Class bonus
HP +30, STR +15, AGI +20, VIT +10, Weapon +10, Armor +5
Movement
Infantry, light
Range on the map
0-1
Capacity cost
100
Can lead a squad
Yes
Can be gold plated
Yes

Classes up from

Class traits

  • Guerilla: Bonus hit and evasion when standing in rough terrain and/or on Offense
  • Snipe Shot: Bowyers/Xbow who can target specific enemies with single ranged shot
  • Antigun: 35% bonus damage to firearms troops

Specialist traits

  • Rush Specialist
AssassinTier 3Class XP 4500

Specialized Light Infantry. On offense, will execute a Stealth attack, striking the back row, with much greater ability than the Rogue.

Tier
3
Class XP to master
4500
Needs to class into it
AGI 45
Class bonus
STR +10, AGI +5, Weapon +25, Armor +2
Resources
2 Obsidian
Movement
Infantry, light
Range on the map
0-1
Capacity cost
100
Can lead a squad
Yes
Can be gold plated
Yes

Classes up from

Class traits

  • Stealth Attack: Attack rear row without penalty on the first round of combat
  • Thievery: On combats initiated by my squad, steal a small amount of gold from the primary target based on SKL

Specialist traits

  • Assassin Specialist
HussarTier 3Class XP 4500

Powerhouse Light Cavalry. Can Ambush, and is strong against enemy Cavalry, with much greater ability than the Scout.

Tier
3
Class XP to master
4500
Needs to class into it
AGI 42
Class bonus
HP +30, STR +15, AGI +10, VIT +10, Weapon +12, Armor +4
Resources
2 Iron, 1 horse
Movement
Cavalry, light
Range on the map
0-1
Capacity cost
100
Can lead a squad
Yes
Can be gold plated
Yes

Classes up from

Class traits

  • Polearm Warrior: Increases attack versus Cavalry units by 35%, and grants immunity to Shock

Specialist traits

  • Rush Specialist
WarbowTier 3Class XP 4500

Powerhouse Archery unit. Can attack from up to 3 tiles away.

Tier
3
Class XP to master
4500
Needs to class into it
STR 38
Class bonus
HP +5, STR +8, AGI +5, VIT +5, Weapon +12, Armor +5
Resources
2 Iron, 2 Obsidian
Movement
Infantry
Range on the map
1-3
Capacity cost
100
Can lead a squad
Yes
Can be gold plated
Yes

Classes up from

Class traits

  • Triple Shot: Archery units fire 3 times default

Specialist traits

  • Bow Specialist
RaiderTier 3Class XP 4500

Powerhouse Light Cavalry Archer. Can fire from 2 tiles, ambush, and hit-and-run, with much greater ability than the Horsebow.

Tier
3
Class XP to master
4500
Needs to class into it
STR 38
Class bonus
HP +20, STR +8, AGI +8, Weapon +12, Armor +5
Resources
1 Iron, 1 Obsidian, 1 horse
Movement
Cavalry, light
Range on the map
1-2
Capacity cost
100
Can lead a squad
Yes
Can be gold plated
Yes

Classes up from

Class traits

  • Triple Shot: Archery units fire 3 times default

Specialist traits

  • Bow Specialist
TemplarTier 3Class XP 4500

Ultimate Support unit. Able to provide healing in and out of battle, with the greatest possible proficiency.

Tier
3
Class XP to master
4500
Needs to class into it
INT 56
Class bonus
HP +20, INT +15, VIT +10, Weapon +40, Armor +6
Resources
1 Sunstone, 1 Gems
Movement
Infantry, slow
Range on the map
0-0
Capacity cost
100
Can lead a squad
Yes
Can be gold plated
Yes

Classes up into

Classes up from

Specialist traits

  • Healer Specialist
HospitallerTier 2Class XP 3000

Specialized Support unit. Able to provide healing in and out of battle, with the mobility of Cavalry.

Tier
2
Class XP to master
3000
Needs to class into it
INT 20
Class bonus
HP +10, INT +10, VIT +5, Weapon +20, Armor +5
Resources
1 horse, 1 Gems
Movement
Cavalry
Range on the map
0-0
Capacity cost
100
Can lead a squad
Yes

Classes up into

Classes up from

Specialist traits

  • Healer Specialist
Fire MageTier 3Class XP 4500

Powerhouse Magician unit. Launches a powerful Fire elemental magic attack that hits the entire target Row.

Tier
3
Class XP to master
4500
Needs to class into it
INT 45
Class bonus
INT +15, AGI +5, VIT -50, Weapon 0, Armor +2
Resources
2 Gems, 1 Sunstone
Movement
Infantry, slow
Range on the map
1-1
Capacity cost
100
Can lead a squad
Yes
Can be gold plated
Yes

Classes up into

Classes up from

Class traits

  • Fire Magic: Fire Mage hits a whole row

Specialist traits

  • Anti-Magic Specialist
Ice MageTier 3Class XP 4500

Specialized Magician unit. Launches an Ice elemental magic attack that hits a large area of effect, and inflicts Chill on targets.

Tier
3
Class XP to master
4500
Needs to class into it
INT 42
Class bonus
INT +10, AGI +10, VIT -50, Weapon 0, Armor +2
Resources
2 Gems, 1 Sunstone
Movement
Infantry, slow
Range on the map
1-1
Capacity cost
100
Can lead a squad
Yes
Can be gold plated
Yes

Classes up into

Classes up from

Class traits

  • Ice Magic: Ice Mage hits large splash with chill effect

Specialist traits

  • Anti-Magic Specialist
Lightning MageTier 3Class XP 4500

Powerhouse Magician unit. Launches a powerful Lightning elemental magic attack that hits the entire target Column.

Tier
3
Class XP to master
4500
Needs to class into it
INT 45
Class bonus
INT +5, AGI +15, VIT -50, Weapon 0, Armor +2
Resources
2 Gems, 1 Sunstone
Movement
Infantry, slow
Range on the map
1-1
Capacity cost
100
Can lead a squad
Yes
Can be gold plated
Yes

Classes up into

Classes up from

Class traits

  • Lit Magic: Lightning Mage hits whole column with daze effect

Specialist traits

  • Anti-Magic Specialist
SorceressTier 3Class XP 4500

Specialized Magician unit. Launches a Dark elemental magic attack that hits a large area of effect, with a chance to inflict Stun and Daze.

Tier
3
Class XP to master
4500
Needs to class into it
INT 50
Class bonus
INT +10, AGI +20, VIT -50, Weapon 0, Armor +2
Resources
2 Gems
Movement
Infantry, slow
Range on the map
1-1
Capacity cost
100
Can lead a squad
Yes
Can be gold plated
Yes

Classes up into

Classes up from

Class traits

  • Stun Magic: Siren (single target) and Sorceress (large splash) magic attack with stun effect

Specialist traits

  • Anti-Magic Specialist
GunnerTier 3Class XP 4500

Standard Firearms unit. Attacks are extremely powerful and bypass almost all Armor.

Tier
3
Class XP to master
4500
Locked behind tech
Gunsmithing
Class bonus
VIT +15, INT -50, Weapon 0, Armor +3
Resources
2 Iron, 1 Pyrocite
Movement
Infantry
Range on the map
1-1
Capacity cost
100
Can lead a squad
Yes
Can be gold plated
Yes

Classes up from

Specialist traits

  • Bombardment Specialist
DragoonTier 3Class XP 4500

Specialized Firearms unit. Attacks are extremely powerful and bypass almost all Armor. Has the mobility of Cavalry.

Tier
3
Class XP to master
4500
Locked behind tech
Gunsmithing
Class bonus
HP +20, VIT +15, INT -50, Weapon 0, Armor +3
Resources
2 Iron, 1 horse, 1 Pyrocite
Movement
Cavalry
Range on the map
1-1
Capacity cost
100
Can lead a squad
Yes
Can be gold plated
Yes

Classes up from

Specialist traits

  • Bombardment Specialist
Siege CannonTier 3Class XP 4500

Specialized Firearms unit. Can only attack on offense. Launches a powerful barrage from up to 3 tiles away.

Tier
3
Class XP to master
4500
Locked behind tech
Gunsmithing
Class bonus
INT -50, Weapon 0, Armor 0
Resources
3 Iron, 1 horse, 2 Pyrocite
Movement
Infantry
Range on the map
1-2
Capacity cost
100
Can lead a squad
Yes
Can be gold plated
Yes

Classes up from

Class traits

    Specialist traits

    • Bombardment Specialist
    SwordmasterTier 3Class XP 4500

    Powerhouse offensive Light Infantry. Executes a powerful double-attack.

    Tier
    3
    Class XP to master
    4500
    Needs to class into it
    AGI 52
    Class bonus
    HP +20, AGI +25, STR +10, VIT +10, Weapon +18, Armor +2
    Resources
    1 Iron, 2 Obsidian
    Movement
    Infantry, light
    Range on the map
    0-1
    Capacity cost
    100
    Can lead a squad
    Yes
    Can be gold plated
    Yes

    Classes up from

    BlademasterTier 3Class XP 4500

    Powerhouse offensive Light Infantry. Executes a powerful double-attack. Attacks with a bow at 2+ range.

    Tier
    3
    Class XP to master
    4500
    Class bonus
    HP +20, AGI +25, VIT +10, STR +5, Weapon +18, Armor +2
    Movement
    Infantry, light
    Range on the map
    1-2
    Capacity cost
    100
    Can lead a squad
    Yes
    Can be gold plated
    Yes

    Classes up from

    Class traits

    • Triple Shot: Archery units fire 3 times default
    TitanTier 3Class XP 0

    Diana's empowered form.

    Tier
    3
    Class XP to master
    0
    Class bonus
    VIT +20, Weapon +12, Armor +15
    Movement
    Infantry
    Range on the map
    0-2
    Capacity cost
    100
    Can lead a squad
    Yes

    Class traits

    • Magic Armor: Reduces incoming spell damage by 50% of Armor.
    • Colossal: Cannot dodge, deals increased morale damage
    ExemplarTier 3Class XP 0

    Diana's smaller form, with the same abilities as the Titan.

    Tier
    3
    Class XP to master
    0
    Class bonus
    VIT +20, Weapon +12, Armor +15
    Movement
    Infantry
    Range on the map
    0-2
    Capacity cost
    100
    Can lead a squad
    Yes

    Class traits

    • Magic Armor: Reduces incoming spell damage by 50% of Armor.
    • Colossal: Cannot dodge, deals increased morale damage
    ArbalestTier 3Class XP 4500

    Archery class that fires 3x slightly weaker bolts and resists enemy ranged attacks.

    Tier
    3
    Class XP to master
    4500
    Needs to class into it
    STR 38
    Locked behind tech
    Crossbow Forging
    Class bonus
    STR +5, INT -50, VIT +15, Weapon 0, Armor +3
    Resources
    3 Iron
    Movement
    Infantry
    Range on the map
    1-2
    Capacity cost
    100
    Can lead a squad
    Yes
    Can be gold plated
    Yes
    Legends DLC
    Yes

    Classes up from

    Class traits

    • Triple Shot: Archery units fire 3 times default

    Specialist traits

    • Bow Specialist
    WarcatTier 2Class XP 3000

    Light Infantry Large Beast that attacks in a wide arc. Increased Critical chance during Night.

    Tier
    2
    Class XP to master
    3000
    Class bonus
    HP +10, STR +5, AGI +10, VIT +2
    Movement
    Infantry, light
    Range on the map
    0-1
    Legends DLC
    Yes

    Classes up into

    Class traits

    • Antigun: 35% bonus damage to firearms troops
    • Stalk: Increased critical chance at night

    Specialist traits

    • Assassin Specialist
    BehemothTier 3Class XP 4500

    Upgrade to War Cat that gains the ability to bypass blocking when attacking from high ground to lower ground.

    Tier
    3
    Class XP to master
    4500
    Needs to class into it
    STR 50, AGI 60
    Class bonus
    HP +40, STR +20, AGI +20, VIT +5
    Movement
    Infantry, light
    Range on the map
    0-1
    Can be gold plated
    Yes
    Legends DLC
    Yes

    Classes up from

    Class traits

    • Antigun: 35% bonus damage to firearms troops
    • Stalk: Increased critical chance at night
    • Pounce: Unit bypasses Block and can attack any target if attacking from highground to non-highground

    Specialist traits

    • Assassin Specialist
    NecromancerTier 3Class XP 4500

    Magician that steals life to heal themselves and allies. Summons Risen. Greatly increases Unlife Essence accumulation.

    Tier
    3
    Class XP to master
    4500
    Class bonus
    Weapon 0, Armor +2
    Resources
    2 Gems, 1 Sunstone
    Movement
    Infantry, slow
    Range on the map
    1-1
    Can lead a squad
    Yes
    Can be gold plated
    Yes
    Legends DLC
    Yes

    Classes up from

    Class traits

      OracleTier 3Class XP 4500

      Support class that casts a shield on all allies at the start of battle.

      Tier
      3
      Class XP to master
      4500
      Needs to class into it
      INT 40
      Class bonus
      HP +10, INT +5, VIT +20, Weapon +40, Armor +6
      Resources
      1 Sunstone, 1 Gems
      Movement
      Infantry, slow
      Range on the map
      0-0
      Capacity cost
      100
      Can lead a squad
      Yes
      Can be gold plated
      Yes
      Legends DLC
      Yes

      Classes up into

      Classes up from

      Specialist traits

      • Healer Specialist
      Field CannonTier 3Class XP 4500

      Firearms. Can only attack on offense. Attacks from up to 3 tiles away. Cavalry movement type.

      Tier
      3
      Class XP to master
      4500
      Locked behind tech
      Gunsmithing
      Class bonus
      INT -50, Weapon 0, Armor 0
      Resources
      2 Iron, 2 horse, 2 Pyrocite
      Movement
      Cavalry
      Range on the map
      1-2
      Capacity cost
      100
      Can lead a squad
      Yes
      Can be gold plated
      Yes
      Legends DLC
      Yes

      Classes up from

      Class traits

        Specialist traits

        • Bombardment Specialist
        Dark MageTier 3Class XP 4500

        Magician class that attacks in a large area. Lowers effectiveness of heals, Mage and Dragon attacks.

        Tier
        3
        Class XP to master
        4500
        Class bonus
        INT +30, HP +5, Weapon 0, Armor +5
        Resources
        2 Gems, 1 Sunstone
        Movement
        Infantry
        Range on the map
        1-2
        Capacity cost
        100
        Can lead a squad
        Yes
        Can be gold plated
        Yes
        Legends DLC
        Yes

        Classes up from

        Class traits

          Queen of DragonsTier 4Class XP 0

          Abigayle's ultimate form. Flying unit. Can heal allies, and use a powerful breath attack.

          Tier
          4
          Class XP to master
          0
          Class bonus
          HP +100, STR +50, VIT +10
          Movement
          Flying
          Range on the map
          0-1
          Capacity cost
          200
          Can lead a squad
          Yes
          Can be gold plated
          Yes
          Legends DLC
          Yes

          Class traits

          • Colossal: Cannot dodge, deals increased morale damage
          • Guardian: Unit takes -25% damage while on defense
          • Benevolent: +%50 LDR growth from Surrenders
          CaptainTier 1Class XP 0

          Hero's Heavy Infantry class.

          Tier
          1
          Class XP to master
          0
          Class bonus
          Weapon +8, Armor +6
          Movement
          Infantry
          Range on the map
          0-1
          Can lead a squad
          Yes

          Class traits

          • Guardian: Unit takes -25% damage while on defense
          CaptainTier 1Class XP 0

          Hero's Heavy Infantry class.

          Tier
          1
          Class XP to master
          0
          Class bonus
          Weapon +8, Armor +6
          Movement
          Infantry
          Range on the map
          0-1
          Can lead a squad
          Yes

          Class traits

          • Guardian: Unit takes -25% damage while on defense
          StriderTier 1Class XP 0

          Hero's Light Stealth class.

          Tier
          1
          Class XP to master
          0
          Class bonus
          Weapon +8, Armor +6
          Movement
          Infantry, light
          Range on the map
          0-1
          Can lead a squad
          Yes

          Class traits

          • Stealth Attack: Attack rear row without penalty on the first round of combat
          StriderTier 1Class XP 0

          Hero's Light Stealth class.

          Tier
          1
          Class XP to master
          0
          Class bonus
          Weapon +8, Armor +6
          Movement
          Infantry, light
          Range on the map
          0-1
          Can lead a squad
          Yes

          Class traits

          • Stealth Attack: Attack rear row without penalty on the first round of combat
          ClericTier 1Class XP 0

          Hero's Healer class.

          Tier
          1
          Class XP to master
          0
          Class bonus
          Weapon +8, Armor +6
          Movement
          Infantry
          Range on the map
          0-1
          Can lead a squad
          Yes
          ClericTier 1Class XP 0

          Hero's Healer class.

          Tier
          1
          Class XP to master
          0
          Class bonus
          Weapon +8, Armor +6
          Movement
          Infantry
          Range on the map
          0-1
          Can lead a squad
          Yes
          LordTier 2Class XP 0

          Hero's Heavy Infantry class.

          Tier
          2
          Class XP to master
          0
          Class bonus
          Weapon +10, Armor +8
          Movement
          Infantry
          Range on the map
          0-1
          Can lead a squad
          Yes

          Class traits

          • Donar's Presence: Squads within 3 tiles are given a morale boost
          • Guardian: Unit takes -25% damage while on defense
          • Guardian: Unit takes -25% damage while on defense
          LordTier 2Class XP 0

          Hero's Heavy Infantry class.

          Tier
          2
          Class XP to master
          0
          Class bonus
          Weapon +10, Armor +8
          Movement
          Infantry
          Range on the map
          0-1
          Can lead a squad
          Yes

          Class traits

          • Donar's Presence: Squads within 3 tiles are given a morale boost
          • Guardian: Unit takes -25% damage while on defense
          • Guardian: Unit takes -25% damage while on defense
          InfiltratorTier 2Class XP 0

          Hero's Light Stealth class.

          Tier
          2
          Class XP to master
          0
          Class bonus
          Weapon +8, Armor +6
          Movement
          Infantry, light
          Range on the map
          0-1
          Can lead a squad
          Yes

          Class traits

          • Stealth Attack: Attack rear row without penalty on the first round of combat
          • Donar's Presence: Squads within 3 tiles are given a morale boost
          InfiltratorTier 2Class XP 0

          Hero's Light Stealth class.

          Tier
          2
          Class XP to master
          0
          Class bonus
          Weapon +8, Armor +6
          Movement
          Infantry, light
          Range on the map
          0-1
          Can lead a squad
          Yes

          Class traits

          • Stealth Attack: Attack rear row without penalty on the first round of combat
          • Donar's Presence: Squads within 3 tiles are given a morale boost
          SaviorTier 2Class XP 0

          Hero's Healer class.

          Tier
          2
          Class XP to master
          0
          Class bonus
          Weapon +8, Armor +6
          Movement
          Infantry
          Range on the map
          0-1
          Can lead a squad
          Yes

          Class traits

          • Donar's Presence: Squads within 3 tiles are given a morale boost
          SaviorTier 2Class XP 0

          Hero's Healer class.

          Tier
          2
          Class XP to master
          0
          Class bonus
          Weapon +8, Armor +6
          Movement
          Infantry
          Range on the map
          0-1
          Can lead a squad
          Yes

          Class traits

          • Donar's Presence: Squads within 3 tiles are given a morale boost
          Knight of DonarTier 3Class XP 0

          Hero's Heavy Infantry class.

          Tier
          3
          Class XP to master
          0
          Class bonus
          Weapon +10, Armor +8
          Movement
          Infantry
          Range on the map
          0-1
          Can lead a squad
          Yes

          Class traits

          • Donar's Presence: Squads within 3 tiles are given a morale boost
          • Guardian: Unit takes -25% damage while on defense
          Knight of DonarTier 3Class XP 0

          Hero's Heavy Infantry class.

          Tier
          3
          Class XP to master
          0
          Class bonus
          Weapon +10, Armor +8
          Movement
          Infantry
          Range on the map
          0-1
          Can lead a squad
          Yes

          Class traits

          • Donar's Presence: Squads within 3 tiles are given a morale boost
          • Guardian: Unit takes -25% damage while on defense
          Scion of DonarTier 3Class XP 0

          Hero's Light Stealth class.

          Tier
          3
          Class XP to master
          0
          Class bonus
          Weapon +8, Armor +6
          Movement
          Infantry, light
          Range on the map
          0-1
          Can lead a squad
          Yes

          Class traits

          • Stealth Attack: Attack rear row without penalty on the first round of combat
          • Donar's Presence: Squads within 3 tiles are given a morale boost
          Scion of DonarTier 3Class XP 0

          Hero's Light Stealth class.

          Tier
          3
          Class XP to master
          0
          Class bonus
          Weapon +8, Armor +6
          Movement
          Infantry, light
          Range on the map
          0-1
          Can lead a squad
          Yes

          Class traits

          • Stealth Attack: Attack rear row without penalty on the first round of combat
          • Donar's Presence: Squads within 3 tiles are given a morale boost
          Avatar of DonarTier 3Class XP 0

          Hero's Healer class.

          Tier
          3
          Class XP to master
          0
          Class bonus
          Weapon +8, Armor +6
          Movement
          Infantry
          Range on the map
          0-1
          Can lead a squad
          Yes

          Class traits

          • Donar's Presence: Squads within 3 tiles are given a morale boost
          Avatar of DonarTier 3Class XP 0

          Hero's Healer class.

          Tier
          3
          Class XP to master
          0
          Class bonus
          Weapon +8, Armor +6
          Movement
          Infantry
          Range on the map
          0-1
          Can lead a squad
          Yes

          Class traits

          • Donar's Presence: Squads within 3 tiles are given a morale boost
          Risen SpearmanTier 2Class XP 0

          Heavy Polearm Risen minion.

          Tier
          2
          Class XP to master
          0
          Movement
          Infantry
          Range on the map
          0-1

          Class traits

          • Polearm Warrior: Increases attack versus Cavalry units by 35%, and grants immunity to Shock
          • Phalanx: Polearm increase atk/def when side by side in row
          Risen SoldierTier 2Class XP 0

          Heavy Infantry Risen minion.

          Tier
          2
          Class XP to master
          0
          Class bonus
          HP +10, STR +3, VIT +3
          Movement
          Infantry
          Range on the map
          0-1

          Class traits

          • Guardian: Unit takes -25% damage while on defense
          Risen SwordsmanTier 2Class XP 0

          Skirmisher style Risen minion.

          Tier
          2
          Class XP to master
          0
          Class bonus
          AGI +5
          Movement
          Infantry, light
          Range on the map
          0-1
          Risen ArcherTier 2Class XP 0

          Archery Risen minion.

          Tier
          2
          Class XP to master
          0
          Movement
          Infantry
          Range on the map
          1-2

          Class traits

          • Triple Shot: Archery units fire 3 times default
          Risen WarriorTier 2Class XP 0

          Champion style Risen minion.

          Tier
          2
          Class XP to master
          0
          Movement
          Infantry
          Range on the map
          0-1
          Risen KnightTier 3Class XP 0
          Tier
          3
          Class XP to master
          0
          Class bonus
          HP +50, STR +20, VIT +20
          Movement
          Infantry
          Range on the map
          0-1

          Class traits

          • Guardian: Unit takes -25% damage while on defense
          Risen ArchmageTier 3Class XP 0
          Tier
          3
          Class XP to master
          0
          Movement
          Infantry
          Range on the map
          1-1

          Class traits