Classes
Every class in the class tree: tier, class XP to master it, what it needs to class into, its bonuses, traits and resources. Open a row for everything the game lists for it.
FighterTier 1Class XP 500
Basic Infantry. Front line warrior who can provide cover. Has the most options for growth into other unit types.
- Tier
- 1
- Class XP to master
- 500
- Class bonus
- Armor +6, Weapon +7
- Movement
- Infantry
- Range on the map
- 0-1
- Capacity cost
- 100
Classes up into
Class traits
- Guardian: Unit takes -25% damage while on defense
DrakelingTier 1Class XP 2000
A child dragon with basic fire breath. In time, will mature in a formidable adult.
- Tier
- 1
- Class XP to master
- 2000
- Class bonus
- VIT +5
- Movement
- Infantry
- Range on the map
- 0-1
- Capacity cost
- 200
Classes up into
DragonTier 2Class XP 2000
A young adult dragon, breathes fire in a wide swath. Can specialize into more advanced dragons.
- Tier
- 2
- Class XP to master
- 2000
- Class bonus
- VIT +5
- Movement
- Infantry
- Range on the map
- 0-1
- Capacity cost
- 200
Classes up into
Class traits
- Colossal: Cannot dodge, deals increased morale damage
- Guardian: Unit takes -25% damage while on defense
Specialist traits
- Bombardment Specialist
Red DragonTier 3Class XP 3000
A mature dragon specializing in powerful fire breath. May learn how to become a Red Dragon Rider.
- Tier
- 3
- Class XP to master
- 3000
- Needs to class into it
- INT 48
- Class bonus
- VIT +5
- Movement
- Infantry
- Range on the map
- 0-1
- Capacity cost
- 200
Classes up into
Classes up from
Class traits
- Colossal: Cannot dodge, deals increased morale damage
- Guardian: Unit takes -25% damage while on defense
Specialist traits
- Bombardment Specialist
Blue DragonTier 3Class XP 3000
A mature dragon specializing in powerful lightning breath. May learn how to become a Blue Dragon Rider.
- Tier
- 3
- Class XP to master
- 3000
- Needs to class into it
- AGI 40
- Class bonus
- VIT +5
- Movement
- Infantry
- Range on the map
- 0-1
- Capacity cost
- 200
Classes up into
Classes up from
Class traits
- Colossal: Cannot dodge, deals increased morale damage
- Guardian: Unit takes -25% damage while on defense
Specialist traits
- Bombardment Specialist
Silver DragonTier 3Class XP 3000
A mature dragon specializing in powerful ice breath. May learn how to become a Silver Dragon Rider.
- Tier
- 3
- Class XP to master
- 3000
- Needs to class into it
- STR 55
- Class bonus
- VIT +5
- Movement
- Infantry
- Range on the map
- 0-1
- Capacity cost
- 200
Classes up into
Classes up from
Class traits
- Colossal: Cannot dodge, deals increased morale damage
- Guardian: Unit takes -25% damage while on defense
Specialist traits
- Bombardment Specialist
Red Dragon RiderTier 4Class XP 4500
The ultimate evolution of the Red Dragon, it can now take to the skies and deliver devastating fire breath.
- Tier
- 4
- Class XP to master
- 4500
- Locked behind tech
- Dragon Bond
- Class bonus
- VIT +5
- Resources
- 2 Obsidian, 2 Gems
- Movement
- Flying
- Range on the map
- 0-1
- Capacity cost
- 200
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up from
Class traits
- Colossal: Cannot dodge, deals increased morale damage
- Guardian: Unit takes -25% damage while on defense
Specialist traits
- Bombardment Specialist
Blue Dragon RiderTier 4Class XP 4500
The ultimate evolution of the Blue Dragon, it can now take to the skies and deliver devastating lightning breath.
- Tier
- 4
- Class XP to master
- 4500
- Locked behind tech
- Dragon Bond
- Class bonus
- VIT +5
- Resources
- 2 Obsidian, 2 Gems
- Movement
- Flying
- Range on the map
- 0-1
- Capacity cost
- 200
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up from
Class traits
- Colossal: Cannot dodge, deals increased morale damage
- Guardian: Unit takes -25% damage while on defense
Specialist traits
- Bombardment Specialist
Silver Dragon RiderTier 4Class XP 4500
The ultimate evolution of the Silver Dragon, it can now take to the skies and deliver devastating ice breath.
- Tier
- 4
- Class XP to master
- 4500
- Locked behind tech
- Dragon Bond
- Class bonus
- VIT +5
- Resources
- 2 Obsidian, 2 Gems
- Movement
- Flying
- Range on the map
- 0-1
- Capacity cost
- 200
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up from
Class traits
- Colossal: Cannot dodge, deals increased morale damage
- Guardian: Unit takes -25% damage while on defense
Specialist traits
- Bombardment Specialist
MilitiaTier 1Class XP 500
Basic Infantry. Can be part of a Light Squad, who specialize in rough terrain and ambushes.
- Tier
- 1
- Class XP to master
- 500
- Class bonus
- Weapon +6, Armor +5
- Movement
- Infantry, light
- Range on the map
- 0-1
- Capacity cost
- 100
Classes up into
BowmanTier 1Class XP 500
Basic Archery unit. Can attack from 2 tiles away.
- Tier
- 1
- Class XP to master
- 500
- Class bonus
- VIT -5, Weapon +5, Armor +3
- Movement
- Infantry
- Range on the map
- 1-2
- Capacity cost
- 100
Classes up into
Class traits
- Triple Shot: Archery units fire 3 times default
MedicTier 1Class XP 500
Basic Support unit. Able to provide healing in and out of battle.
- Tier
- 1
- Class XP to master
- 500
- Class bonus
- VIT -10, Weapon 0, Armor +1
- Movement
- Infantry, slow
- Range on the map
- 0-0
- Capacity cost
- 100
Classes up into
SoldierTier 2Class XP 3000
Front line Heavy Infantry. Heavily armored, and protects back lines with Cover.
- Tier
- 2
- Class XP to master
- 3000
- Needs to class into it
- STR 25
- Class bonus
- STR +5, HP +20, VIT +5, Weapon +9, Armor +10
- Resources
- 1 Iron
- Movement
- Infantry
- Range on the map
- 0-1
- Capacity cost
- 100
- Can lead a squad
- Yes
Classes up into
Classes up from
Class traits
- Guardian: Unit takes -25% damage while on defense
Specialist traits
- Armor Specialist
SpearmanTier 2Class XP 3000
Front line Heavy Infantry. Polearms are strong against Cavalry.
- Tier
- 2
- Class XP to master
- 3000
- Needs to class into it
- STR 21
- Class bonus
- STR +3, HP +10, VIT +5, Weapon +8, Armor +9
- Resources
- 2 Iron
- Movement
- Infantry
- Range on the map
- 0-1
- Capacity cost
- 100
- Can lead a squad
- Yes
Classes up into
Classes up from
Class traits
- Polearm Warrior: Increases attack versus Cavalry units by 35%, and grants immunity to Shock
- Phalanx: Polearm increase atk/def when side by side in row
Specialist traits
- Spear Specialist
CavalierTier 2Class XP 3000
Basic Heavy Cavalry. Heavily armored, and protects back lines with Cover.
- Tier
- 2
- Class XP to master
- 3000
- Needs to class into it
- STR 21
- Class bonus
- STR +5, HP +10, VIT +5, Weapon +9, Armor +10
- Resources
- 1 Iron, 1 horse
- Movement
- Cavalry
- Range on the map
- 0-1
- Capacity cost
- 100
- Can lead a squad
- Yes
Classes up into
Classes up from
Specialist traits
- Charge Specialist
AcolyteTier 2Class XP 3000
Heavy Infantry. Deals Striking damage. Gets a bonus to Magic Defense from a portion of her Armor.
- Tier
- 2
- Class XP to master
- 3000
- Needs to class into it
- STR 18
- Class bonus
- HP +20, STR +5, VIT +5, Weapon +8, Armor +10
- Resources
- 1 Iron
- Movement
- Infantry
- Range on the map
- 0-1
- Capacity cost
- 100
- Can lead a squad
- Yes
Classes up into
Classes up from
Class traits
- Magic Armor: Reduces incoming spell damage by 50% of Armor.
- Guardian: Unit takes -25% damage while on defense
Specialist traits
- Healer Specialist
SkirmisherTier 2Class XP 3000
Basic Light Infantry. Can Ambush, and gets a significant SKL bonus while fighting in Rough terrain.
- Tier
- 2
- Class XP to master
- 3000
- Needs to class into it
- AGI 20
- Class bonus
- STR +3, AGI +10, Weapon +8, Armor +2
- Movement
- Infantry, light
- Range on the map
- 0-1
- Capacity cost
- 100
- Can lead a squad
- Yes
Classes up into
Classes up from
Class traits
- Guerilla: Bonus hit and evasion when standing in rough terrain and/or on Offense
- Antigun: 35% bonus damage to firearms troops
Specialist traits
- Raid Specialist
ScoutTier 2Class XP 3000
Basic Light Cavalry. Can Ambush, and is strong against enemy Cavalry.
- Tier
- 2
- Class XP to master
- 3000
- Needs to class into it
- AGI 22
- Class bonus
- HP +10, AGI +10, Weapon +8, Armor +2
- Resources
- 1 horse
- Movement
- Cavalry, light
- Range on the map
- 0-1
- Capacity cost
- 100
- Can lead a squad
- Yes
Classes up into
Classes up from
Class traits
- Polearm Warrior: Increases attack versus Cavalry units by 35%, and grants immunity to Shock
Specialist traits
- Raid Specialist
RogueTier 2Class XP 3000
Specialized Light Infantry. On offense, will execute a Stealth attack, striking the back row.
- Tier
- 2
- Class XP to master
- 3000
- Needs to class into it
- AGI 25
- Class bonus
- AGI +5, Weapon +6, Armor +1
- Movement
- Infantry, light
- Range on the map
- 0-1
- Capacity cost
- 100
- Can lead a squad
- Yes
Classes up into
Classes up from
Class traits
- Stealth Attack: Attack rear row without penalty on the first round of combat
- Thievery: On combats initiated by my squad, steal a small amount of gold from the primary target based on SKL
Specialist traits
- Assassin Specialist
ArcherTier 2Class XP 3000
Standard Archery unit. Can attack from 2 tiles away. Has the potential to upgrade to a class with 3 tile range.
- Tier
- 2
- Class XP to master
- 3000
- Needs to class into it
- STR 18
- Class bonus
- HP +5, STR +5, AGI +3, VIT -5, Weapon +8, Armor +3
- Movement
- Infantry
- Range on the map
- 1-2
- Capacity cost
- 100
- Can lead a squad
- Yes
Classes up into
Classes up from
Class traits
- Triple Shot: Archery units fire 3 times default
Specialist traits
- Bow Specialist
CrossbowmanTier 2Class XP 3000
Specialized Archery unit. Can attack from 2 tiles away, and gets a bonus against Heavy troops.
- Tier
- 2
- Class XP to master
- 3000
- Locked behind tech
- Crossbow Forging
- Class bonus
- STR +5, INT -50, VIT +5, Weapon 0, Armor +3
- Resources
- 1 Iron
- Movement
- Infantry
- Range on the map
- 1-2
- Capacity cost
- 100
- Can lead a squad
- Yes
Classes up into
Classes up from
Class traits
- Triple Shot: Archery units fire 3 times default
Specialist traits
- Bow Specialist
HorsebowTier 2Class XP 3000
Light Cavalry Archer. Can fire from 2 tiles, ambush, and hit-and-run.
- Tier
- 2
- Class XP to master
- 3000
- Needs to class into it
- STR 20
- Class bonus
- HP +5, STR +5, Weapon +8, Armor +3
- Resources
- 1 horse
- Movement
- Cavalry, light
- Range on the map
- 1-2
- Capacity cost
- 100
- Can lead a squad
- Yes
Classes up into
Classes up from
Class traits
- Triple Shot: Archery units fire 3 times default
Specialist traits
- Bow Specialist
SwordfighterTier 2Class XP 3000
Standard Light Infantry. Very strong attack, but sacrifices almost all defense.
- Tier
- 2
- Class XP to master
- 3000
- Needs to class into it
- AGI 20
- Class bonus
- STR +5, AGI +15, Weapon +10, Armor +1
- Movement
- Infantry, light
- Range on the map
- 0-1
- Capacity cost
- 100
- Can lead a squad
- Yes
Classes up into
Classes up from
Specialist traits
- Armor Specialist
ApprenticeTier 2Class XP 3000
Basic Magician unit. Launches a Fire elemental magic attack with a small area effect.
- Tier
- 2
- Class XP to master
- 3000
- Class bonus
- INT +5, VIT -50, Weapon 0, Armor +1
- Resources
- 1 Gems
- Movement
- Infantry, slow
- Range on the map
- 1-1
- Capacity cost
- 100
- Can lead a squad
- Yes
Classes up into
Classes up from
Specialist traits
- Anti-Magic Specialist
PriestessTier 2Class XP 3000
Standard Support unit. Able to provide healing in and out of battle, with much greater ability than the Medic.
- Tier
- 2
- Class XP to master
- 3000
- Needs to class into it
- INT 20
- Class bonus
- VIT +5, HP +10, INT +10, Weapon +20, Armor +5
- Resources
- 1 Gems
- Movement
- Infantry, slow
- Range on the map
- 0-0
- Capacity cost
- 100
- Can lead a squad
- Yes
Classes up into
Classes up from
Specialist traits
- Healer Specialist
SirenTier 2Class XP 3000
Specialized Magician unit. Launches a Dark elemental magic attack that has a chance to stun and/or daze the target.
- Tier
- 2
- Class XP to master
- 3000
- Needs to class into it
- INT 20
- Class bonus
- INT +5, AGI +5, VIT -50, Weapon 0, Armor +1
- Resources
- 1 Gems
- Movement
- Infantry, slow
- Range on the map
- 1-1
- Capacity cost
- 100
- Can lead a squad
- Yes
Classes up into
Classes up from
Class traits
- Stun Magic: Siren (single target) and Sorceress (large splash) magic attack with stun effect
Specialist traits
- Anti-Magic Specialist
SentinelTier 3Class XP 4500
Powerhouse defensive Heavy Infantry. Uses a polearm and has a special defense against Firearms attacks.
- Tier
- 3
- Class XP to master
- 4500
- Needs to class into it
- STR 42
- Class bonus
- STR +5, HP +50, VIT +20, Weapon +9, Armor +20
- Resources
- 3 Iron
- Movement
- Infantry
- Range on the map
- 0-1
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up from
Class traits
- Polearm Warrior: Increases attack versus Cavalry units by 35%, and grants immunity to Shock
- Phalanx: Polearm increase atk/def when side by side in row
- Guardian: Unit takes -25% damage while on defense
Specialist traits
- Armor Specialist
ChampionTier 3Class XP 4500
Powerhouse Heavy Infantry. Executes a double-attack against a single enemy.
- Tier
- 3
- Class XP to master
- 4500
- Needs to class into it
- STR 47
- Class bonus
- STR +25, HP +50, VIT +20, Weapon +18, Armor +14
- Resources
- 2 Iron, 2 Obsidian
- Movement
- Infantry
- Range on the map
- 0-1
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up from
Class traits
- Guardian: Unit takes -25% damage while on defense
Specialist traits
- Armor Specialist
ZweihanderTier 3Class XP 4500
Specialized Heavy Infantry. Attack hits a wide-arc, striking the units adjacent to the target in the same row.
- Tier
- 3
- Class XP to master
- 4500
- Needs to class into it
- STR 42
- Class bonus
- STR +15, HP +30, VIT +15, Weapon +15, Armor +12
- Resources
- 2 Iron
- Movement
- Infantry
- Range on the map
- 0-1
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up from
Class traits
- Row Splash: Deal splash damage to adjacent targets in the same Row
- Guardian: Unit takes -25% damage while on defense
Specialist traits
- Armor Specialist
CenturionTier 3Class XP 4500
Specialized Heavy Infantry. The ultimate Polearm attacker, whose attacks strike the units behind the target.
- Tier
- 3
- Class XP to master
- 4500
- Needs to class into it
- STR 45
- Class bonus
- STR +15, HP +40, VIT +10, Weapon +16, Armor +13
- Resources
- 2 Iron, 1 Obsidian
- Movement
- Infantry
- Range on the map
- 0-1
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up from
Class traits
- Polearm Warrior: Increases attack versus Cavalry units by 35%, and grants immunity to Shock
- Column Splash: Splash adjacent unit behind target
- Phalanx: Polearm increase atk/def when side by side in row
Specialist traits
- Spear Specialist
SamuraiTier 3Class XP 4500
Versatile Heavy Infantry. Possesses the Polearm skill of a Spearman with the bow attacks of an Archer. 35% More base Evasion than other Heavy classes.
- Tier
- 3
- Class XP to master
- 4500
- Needs to class into it
- STR 45
- Class bonus
- STR +5, HP +25, AGI +20, VIT +15, Weapon +14, Armor +12
- Resources
- 2 Iron
- Movement
- Infantry
- Range on the map
- 0-2
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up from
Class traits
- Polearm Warrior: Increases attack versus Cavalry units by 35%, and grants immunity to Shock
- Phalanx: Polearm increase atk/def when side by side in row
- Triple Shot: Archery units fire 3 times default
Specialist traits
- Bow Specialist
PaladinTier 3Class XP 4500
Specialized Heavy Infantry. Deals Striking damage. Gets a bonus to Magic Defense from a portion of her Armor, and deals extra damage to Magicians. Can heal self or ally under 50% HP once per battle.
- Tier
- 3
- Class XP to master
- 4500
- Needs to class into it
- STR 35
- Class bonus
- STR +15, HP +50, INT +10, VIT +15, Weapon +12, Armor +15
- Resources
- 2 Iron, 1 Sunstone
- Movement
- Infantry
- Range on the map
- 0-1
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up from
Class traits
- Smite: Unit does +50% more damage to Rogues, Assassins, and Magician units
- Magic Armor: Reduces incoming spell damage by 50% of Armor.
- Guardian: Unit takes -25% damage while on defense
Specialist traits
- Anti-Magic Specialist
KnightTier 3Class XP 4500
Powerhouse Heavy Cavalry. Has a special defense against Archery attacks.
- Tier
- 3
- Class XP to master
- 4500
- Needs to class into it
- STR 45
- Class bonus
- STR +15, HP +20, AGI +5, VIT +15, Weapon +15, Armor +12
- Resources
- 2 Iron, 1 Obsidian, 1 horse
- Movement
- Cavalry
- Range on the map
- 0-1
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up from
Specialist traits
- Charge Specialist
ValkyrieTier 3Class XP 4500
Versatile Heavy Cavalry. Brings the healing ability of the Hospitaller, but can now attack in battle and execute Charge attacks.
- Tier
- 3
- Class XP to master
- 4500
- Needs to class into it
- STR 25
- Class bonus
- STR +15, HP +50, INT +10, VIT +10, Weapon +12, Armor +12
- Resources
- 2 Iron, 1 Sunstone, 1 horse
- Movement
- Cavalry
- Range on the map
- 0-1
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up from
Class traits
- Magic Armor: Reduces incoming spell damage by 50% of Armor.
Specialist traits
- Healer Specialist
RangerTier 3Class XP 4500
Specialized Light Infantry. Can Ambush, and gets a significant SKL bonus while fighting in Rough terrain, and can fire a precision bolt.
- Tier
- 3
- Class XP to master
- 4500
- Needs to class into it
- AGI 38
- Class bonus
- HP +30, STR +15, AGI +20, VIT +10, Weapon +10, Armor +5
- Movement
- Infantry, light
- Range on the map
- 0-1
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up from
Class traits
- Guerilla: Bonus hit and evasion when standing in rough terrain and/or on Offense
- Snipe Shot: Bowyers/Xbow who can target specific enemies with single ranged shot
- Antigun: 35% bonus damage to firearms troops
Specialist traits
- Rush Specialist
AssassinTier 3Class XP 4500
Specialized Light Infantry. On offense, will execute a Stealth attack, striking the back row, with much greater ability than the Rogue.
- Tier
- 3
- Class XP to master
- 4500
- Needs to class into it
- AGI 45
- Class bonus
- STR +10, AGI +5, Weapon +25, Armor +2
- Resources
- 2 Obsidian
- Movement
- Infantry, light
- Range on the map
- 0-1
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up from
Class traits
- Stealth Attack: Attack rear row without penalty on the first round of combat
- Thievery: On combats initiated by my squad, steal a small amount of gold from the primary target based on SKL
Specialist traits
- Assassin Specialist
HussarTier 3Class XP 4500
Powerhouse Light Cavalry. Can Ambush, and is strong against enemy Cavalry, with much greater ability than the Scout.
- Tier
- 3
- Class XP to master
- 4500
- Needs to class into it
- AGI 42
- Class bonus
- HP +30, STR +15, AGI +10, VIT +10, Weapon +12, Armor +4
- Resources
- 2 Iron, 1 horse
- Movement
- Cavalry, light
- Range on the map
- 0-1
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up from
Class traits
- Polearm Warrior: Increases attack versus Cavalry units by 35%, and grants immunity to Shock
Specialist traits
- Rush Specialist
WarbowTier 3Class XP 4500
Powerhouse Archery unit. Can attack from up to 3 tiles away.
- Tier
- 3
- Class XP to master
- 4500
- Needs to class into it
- STR 38
- Class bonus
- HP +5, STR +8, AGI +5, VIT +5, Weapon +12, Armor +5
- Resources
- 2 Iron, 2 Obsidian
- Movement
- Infantry
- Range on the map
- 1-3
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up from
Class traits
- Triple Shot: Archery units fire 3 times default
Specialist traits
- Bow Specialist
RaiderTier 3Class XP 4500
Powerhouse Light Cavalry Archer. Can fire from 2 tiles, ambush, and hit-and-run, with much greater ability than the Horsebow.
- Tier
- 3
- Class XP to master
- 4500
- Needs to class into it
- STR 38
- Class bonus
- HP +20, STR +8, AGI +8, Weapon +12, Armor +5
- Resources
- 1 Iron, 1 Obsidian, 1 horse
- Movement
- Cavalry, light
- Range on the map
- 1-2
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up from
Class traits
- Triple Shot: Archery units fire 3 times default
Specialist traits
- Bow Specialist
TemplarTier 3Class XP 4500
Ultimate Support unit. Able to provide healing in and out of battle, with the greatest possible proficiency.
- Tier
- 3
- Class XP to master
- 4500
- Needs to class into it
- INT 56
- Class bonus
- HP +20, INT +15, VIT +10, Weapon +40, Armor +6
- Resources
- 1 Sunstone, 1 Gems
- Movement
- Infantry, slow
- Range on the map
- 0-0
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up into
Classes up from
Specialist traits
- Healer Specialist
HospitallerTier 2Class XP 3000
Specialized Support unit. Able to provide healing in and out of battle, with the mobility of Cavalry.
- Tier
- 2
- Class XP to master
- 3000
- Needs to class into it
- INT 20
- Class bonus
- HP +10, INT +10, VIT +5, Weapon +20, Armor +5
- Resources
- 1 horse, 1 Gems
- Movement
- Cavalry
- Range on the map
- 0-0
- Capacity cost
- 100
- Can lead a squad
- Yes
Classes up into
Classes up from
Specialist traits
- Healer Specialist
Fire MageTier 3Class XP 4500
Powerhouse Magician unit. Launches a powerful Fire elemental magic attack that hits the entire target Row.
- Tier
- 3
- Class XP to master
- 4500
- Needs to class into it
- INT 45
- Class bonus
- INT +15, AGI +5, VIT -50, Weapon 0, Armor +2
- Resources
- 2 Gems, 1 Sunstone
- Movement
- Infantry, slow
- Range on the map
- 1-1
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up into
Classes up from
Class traits
- Fire Magic: Fire Mage hits a whole row
Specialist traits
- Anti-Magic Specialist
Ice MageTier 3Class XP 4500
Specialized Magician unit. Launches an Ice elemental magic attack that hits a large area of effect, and inflicts Chill on targets.
- Tier
- 3
- Class XP to master
- 4500
- Needs to class into it
- INT 42
- Class bonus
- INT +10, AGI +10, VIT -50, Weapon 0, Armor +2
- Resources
- 2 Gems, 1 Sunstone
- Movement
- Infantry, slow
- Range on the map
- 1-1
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up into
Classes up from
Class traits
- Ice Magic: Ice Mage hits large splash with chill effect
Specialist traits
- Anti-Magic Specialist
Lightning MageTier 3Class XP 4500
Powerhouse Magician unit. Launches a powerful Lightning elemental magic attack that hits the entire target Column.
- Tier
- 3
- Class XP to master
- 4500
- Needs to class into it
- INT 45
- Class bonus
- INT +5, AGI +15, VIT -50, Weapon 0, Armor +2
- Resources
- 2 Gems, 1 Sunstone
- Movement
- Infantry, slow
- Range on the map
- 1-1
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up into
Classes up from
Class traits
- Lit Magic: Lightning Mage hits whole column with daze effect
Specialist traits
- Anti-Magic Specialist
SorceressTier 3Class XP 4500
Specialized Magician unit. Launches a Dark elemental magic attack that hits a large area of effect, with a chance to inflict Stun and Daze.
- Tier
- 3
- Class XP to master
- 4500
- Needs to class into it
- INT 50
- Class bonus
- INT +10, AGI +20, VIT -50, Weapon 0, Armor +2
- Resources
- 2 Gems
- Movement
- Infantry, slow
- Range on the map
- 1-1
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up into
Classes up from
Class traits
- Stun Magic: Siren (single target) and Sorceress (large splash) magic attack with stun effect
Specialist traits
- Anti-Magic Specialist
GunnerTier 3Class XP 4500
Standard Firearms unit. Attacks are extremely powerful and bypass almost all Armor.
- Tier
- 3
- Class XP to master
- 4500
- Locked behind tech
- Gunsmithing
- Class bonus
- VIT +15, INT -50, Weapon 0, Armor +3
- Resources
- 2 Iron, 1 Pyrocite
- Movement
- Infantry
- Range on the map
- 1-1
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up from
Specialist traits
- Bombardment Specialist
DragoonTier 3Class XP 4500
Specialized Firearms unit. Attacks are extremely powerful and bypass almost all Armor. Has the mobility of Cavalry.
- Tier
- 3
- Class XP to master
- 4500
- Locked behind tech
- Gunsmithing
- Class bonus
- HP +20, VIT +15, INT -50, Weapon 0, Armor +3
- Resources
- 2 Iron, 1 horse, 1 Pyrocite
- Movement
- Cavalry
- Range on the map
- 1-1
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up from
Specialist traits
- Bombardment Specialist
Siege CannonTier 3Class XP 4500
Specialized Firearms unit. Can only attack on offense. Launches a powerful barrage from up to 3 tiles away.
- Tier
- 3
- Class XP to master
- 4500
- Locked behind tech
- Gunsmithing
- Class bonus
- INT -50, Weapon 0, Armor 0
- Resources
- 3 Iron, 1 horse, 2 Pyrocite
- Movement
- Infantry
- Range on the map
- 1-2
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up from
Class traits
Specialist traits
- Bombardment Specialist
SwordmasterTier 3Class XP 4500
Powerhouse offensive Light Infantry. Executes a powerful double-attack.
- Tier
- 3
- Class XP to master
- 4500
- Needs to class into it
- AGI 52
- Class bonus
- HP +20, AGI +25, STR +10, VIT +10, Weapon +18, Armor +2
- Resources
- 1 Iron, 2 Obsidian
- Movement
- Infantry, light
- Range on the map
- 0-1
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up from
BlademasterTier 3Class XP 4500
Powerhouse offensive Light Infantry. Executes a powerful double-attack. Attacks with a bow at 2+ range.
- Tier
- 3
- Class XP to master
- 4500
- Class bonus
- HP +20, AGI +25, VIT +10, STR +5, Weapon +18, Armor +2
- Movement
- Infantry, light
- Range on the map
- 1-2
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
Classes up from
Class traits
- Triple Shot: Archery units fire 3 times default
TitanTier 3Class XP 0
Diana's empowered form.
- Tier
- 3
- Class XP to master
- 0
- Class bonus
- VIT +20, Weapon +12, Armor +15
- Movement
- Infantry
- Range on the map
- 0-2
- Capacity cost
- 100
- Can lead a squad
- Yes
Class traits
- Magic Armor: Reduces incoming spell damage by 50% of Armor.
- Colossal: Cannot dodge, deals increased morale damage
ExemplarTier 3Class XP 0
Diana's smaller form, with the same abilities as the Titan.
- Tier
- 3
- Class XP to master
- 0
- Class bonus
- VIT +20, Weapon +12, Armor +15
- Movement
- Infantry
- Range on the map
- 0-2
- Capacity cost
- 100
- Can lead a squad
- Yes
Class traits
- Magic Armor: Reduces incoming spell damage by 50% of Armor.
- Colossal: Cannot dodge, deals increased morale damage
ArbalestTier 3Class XP 4500
Archery class that fires 3x slightly weaker bolts and resists enemy ranged attacks.
- Tier
- 3
- Class XP to master
- 4500
- Needs to class into it
- STR 38
- Locked behind tech
- Crossbow Forging
- Class bonus
- STR +5, INT -50, VIT +15, Weapon 0, Armor +3
- Resources
- 3 Iron
- Movement
- Infantry
- Range on the map
- 1-2
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
- Legends DLC
- Yes
Classes up from
Class traits
- Triple Shot: Archery units fire 3 times default
Specialist traits
- Bow Specialist
WarcatTier 2Class XP 3000
Light Infantry Large Beast that attacks in a wide arc. Increased Critical chance during Night.
- Tier
- 2
- Class XP to master
- 3000
- Class bonus
- HP +10, STR +5, AGI +10, VIT +2
- Movement
- Infantry, light
- Range on the map
- 0-1
- Legends DLC
- Yes
Classes up into
Class traits
- Antigun: 35% bonus damage to firearms troops
- Stalk: Increased critical chance at night
Specialist traits
- Assassin Specialist
BehemothTier 3Class XP 4500
Upgrade to War Cat that gains the ability to bypass blocking when attacking from high ground to lower ground.
- Tier
- 3
- Class XP to master
- 4500
- Needs to class into it
- STR 50, AGI 60
- Class bonus
- HP +40, STR +20, AGI +20, VIT +5
- Movement
- Infantry, light
- Range on the map
- 0-1
- Can be gold plated
- Yes
- Legends DLC
- Yes
Classes up from
Class traits
- Antigun: 35% bonus damage to firearms troops
- Stalk: Increased critical chance at night
- Pounce: Unit bypasses Block and can attack any target if attacking from highground to non-highground
Specialist traits
- Assassin Specialist
NecromancerTier 3Class XP 4500
Magician that steals life to heal themselves and allies. Summons Risen. Greatly increases Unlife Essence accumulation.
- Tier
- 3
- Class XP to master
- 4500
- Class bonus
- Weapon 0, Armor +2
- Resources
- 2 Gems, 1 Sunstone
- Movement
- Infantry, slow
- Range on the map
- 1-1
- Can lead a squad
- Yes
- Can be gold plated
- Yes
- Legends DLC
- Yes
Classes up from
Class traits
OracleTier 3Class XP 4500
Support class that casts a shield on all allies at the start of battle.
- Tier
- 3
- Class XP to master
- 4500
- Needs to class into it
- INT 40
- Class bonus
- HP +10, INT +5, VIT +20, Weapon +40, Armor +6
- Resources
- 1 Sunstone, 1 Gems
- Movement
- Infantry, slow
- Range on the map
- 0-0
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
- Legends DLC
- Yes
Classes up into
Classes up from
Specialist traits
- Healer Specialist
Field CannonTier 3Class XP 4500
Firearms. Can only attack on offense. Attacks from up to 3 tiles away. Cavalry movement type.
- Tier
- 3
- Class XP to master
- 4500
- Locked behind tech
- Gunsmithing
- Class bonus
- INT -50, Weapon 0, Armor 0
- Resources
- 2 Iron, 2 horse, 2 Pyrocite
- Movement
- Cavalry
- Range on the map
- 1-2
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
- Legends DLC
- Yes
Classes up from
Class traits
Specialist traits
- Bombardment Specialist
Dark MageTier 3Class XP 4500
Magician class that attacks in a large area. Lowers effectiveness of heals, Mage and Dragon attacks.
- Tier
- 3
- Class XP to master
- 4500
- Class bonus
- INT +30, HP +5, Weapon 0, Armor +5
- Resources
- 2 Gems, 1 Sunstone
- Movement
- Infantry
- Range on the map
- 1-2
- Capacity cost
- 100
- Can lead a squad
- Yes
- Can be gold plated
- Yes
- Legends DLC
- Yes
Classes up from
Class traits
Queen of DragonsTier 4Class XP 0
Abigayle's ultimate form. Flying unit. Can heal allies, and use a powerful breath attack.
- Tier
- 4
- Class XP to master
- 0
- Class bonus
- HP +100, STR +50, VIT +10
- Movement
- Flying
- Range on the map
- 0-1
- Capacity cost
- 200
- Can lead a squad
- Yes
- Can be gold plated
- Yes
- Legends DLC
- Yes
Class traits
- Colossal: Cannot dodge, deals increased morale damage
- Guardian: Unit takes -25% damage while on defense
- Benevolent: +%50 LDR growth from Surrenders
CaptainTier 1Class XP 0
Hero's Heavy Infantry class.
- Tier
- 1
- Class XP to master
- 0
- Class bonus
- Weapon +8, Armor +6
- Movement
- Infantry
- Range on the map
- 0-1
- Can lead a squad
- Yes
Class traits
- Guardian: Unit takes -25% damage while on defense
CaptainTier 1Class XP 0
Hero's Heavy Infantry class.
- Tier
- 1
- Class XP to master
- 0
- Class bonus
- Weapon +8, Armor +6
- Movement
- Infantry
- Range on the map
- 0-1
- Can lead a squad
- Yes
Class traits
- Guardian: Unit takes -25% damage while on defense
StriderTier 1Class XP 0
Hero's Light Stealth class.
- Tier
- 1
- Class XP to master
- 0
- Class bonus
- Weapon +8, Armor +6
- Movement
- Infantry, light
- Range on the map
- 0-1
- Can lead a squad
- Yes
Class traits
- Stealth Attack: Attack rear row without penalty on the first round of combat
StriderTier 1Class XP 0
Hero's Light Stealth class.
- Tier
- 1
- Class XP to master
- 0
- Class bonus
- Weapon +8, Armor +6
- Movement
- Infantry, light
- Range on the map
- 0-1
- Can lead a squad
- Yes
Class traits
- Stealth Attack: Attack rear row without penalty on the first round of combat
ClericTier 1Class XP 0
Hero's Healer class.
- Tier
- 1
- Class XP to master
- 0
- Class bonus
- Weapon +8, Armor +6
- Movement
- Infantry
- Range on the map
- 0-1
- Can lead a squad
- Yes
ClericTier 1Class XP 0
Hero's Healer class.
- Tier
- 1
- Class XP to master
- 0
- Class bonus
- Weapon +8, Armor +6
- Movement
- Infantry
- Range on the map
- 0-1
- Can lead a squad
- Yes
LordTier 2Class XP 0
Hero's Heavy Infantry class.
- Tier
- 2
- Class XP to master
- 0
- Class bonus
- Weapon +10, Armor +8
- Movement
- Infantry
- Range on the map
- 0-1
- Can lead a squad
- Yes
Class traits
- Donar's Presence: Squads within 3 tiles are given a morale boost
- Guardian: Unit takes -25% damage while on defense
- Guardian: Unit takes -25% damage while on defense
LordTier 2Class XP 0
Hero's Heavy Infantry class.
- Tier
- 2
- Class XP to master
- 0
- Class bonus
- Weapon +10, Armor +8
- Movement
- Infantry
- Range on the map
- 0-1
- Can lead a squad
- Yes
Class traits
- Donar's Presence: Squads within 3 tiles are given a morale boost
- Guardian: Unit takes -25% damage while on defense
- Guardian: Unit takes -25% damage while on defense
InfiltratorTier 2Class XP 0
Hero's Light Stealth class.
- Tier
- 2
- Class XP to master
- 0
- Class bonus
- Weapon +8, Armor +6
- Movement
- Infantry, light
- Range on the map
- 0-1
- Can lead a squad
- Yes
Class traits
- Stealth Attack: Attack rear row without penalty on the first round of combat
- Donar's Presence: Squads within 3 tiles are given a morale boost
InfiltratorTier 2Class XP 0
Hero's Light Stealth class.
- Tier
- 2
- Class XP to master
- 0
- Class bonus
- Weapon +8, Armor +6
- Movement
- Infantry, light
- Range on the map
- 0-1
- Can lead a squad
- Yes
Class traits
- Stealth Attack: Attack rear row without penalty on the first round of combat
- Donar's Presence: Squads within 3 tiles are given a morale boost
SaviorTier 2Class XP 0
Hero's Healer class.
- Tier
- 2
- Class XP to master
- 0
- Class bonus
- Weapon +8, Armor +6
- Movement
- Infantry
- Range on the map
- 0-1
- Can lead a squad
- Yes
Class traits
- Donar's Presence: Squads within 3 tiles are given a morale boost
SaviorTier 2Class XP 0
Hero's Healer class.
- Tier
- 2
- Class XP to master
- 0
- Class bonus
- Weapon +8, Armor +6
- Movement
- Infantry
- Range on the map
- 0-1
- Can lead a squad
- Yes
Class traits
- Donar's Presence: Squads within 3 tiles are given a morale boost
Knight of DonarTier 3Class XP 0
Hero's Heavy Infantry class.
- Tier
- 3
- Class XP to master
- 0
- Class bonus
- Weapon +10, Armor +8
- Movement
- Infantry
- Range on the map
- 0-1
- Can lead a squad
- Yes
Class traits
- Donar's Presence: Squads within 3 tiles are given a morale boost
- Guardian: Unit takes -25% damage while on defense
Knight of DonarTier 3Class XP 0
Hero's Heavy Infantry class.
- Tier
- 3
- Class XP to master
- 0
- Class bonus
- Weapon +10, Armor +8
- Movement
- Infantry
- Range on the map
- 0-1
- Can lead a squad
- Yes
Class traits
- Donar's Presence: Squads within 3 tiles are given a morale boost
- Guardian: Unit takes -25% damage while on defense
Scion of DonarTier 3Class XP 0
Hero's Light Stealth class.
- Tier
- 3
- Class XP to master
- 0
- Class bonus
- Weapon +8, Armor +6
- Movement
- Infantry, light
- Range on the map
- 0-1
- Can lead a squad
- Yes
Class traits
- Stealth Attack: Attack rear row without penalty on the first round of combat
- Donar's Presence: Squads within 3 tiles are given a morale boost
Scion of DonarTier 3Class XP 0
Hero's Light Stealth class.
- Tier
- 3
- Class XP to master
- 0
- Class bonus
- Weapon +8, Armor +6
- Movement
- Infantry, light
- Range on the map
- 0-1
- Can lead a squad
- Yes
Class traits
- Stealth Attack: Attack rear row without penalty on the first round of combat
- Donar's Presence: Squads within 3 tiles are given a morale boost
Avatar of DonarTier 3Class XP 0
Hero's Healer class.
- Tier
- 3
- Class XP to master
- 0
- Class bonus
- Weapon +8, Armor +6
- Movement
- Infantry
- Range on the map
- 0-1
- Can lead a squad
- Yes
Class traits
- Donar's Presence: Squads within 3 tiles are given a morale boost
Avatar of DonarTier 3Class XP 0
Hero's Healer class.
- Tier
- 3
- Class XP to master
- 0
- Class bonus
- Weapon +8, Armor +6
- Movement
- Infantry
- Range on the map
- 0-1
- Can lead a squad
- Yes
Class traits
- Donar's Presence: Squads within 3 tiles are given a morale boost
Risen SpearmanTier 2Class XP 0
Heavy Polearm Risen minion.
- Tier
- 2
- Class XP to master
- 0
- Movement
- Infantry
- Range on the map
- 0-1
Class traits
- Polearm Warrior: Increases attack versus Cavalry units by 35%, and grants immunity to Shock
- Phalanx: Polearm increase atk/def when side by side in row
Risen SoldierTier 2Class XP 0
Heavy Infantry Risen minion.
- Tier
- 2
- Class XP to master
- 0
- Class bonus
- HP +10, STR +3, VIT +3
- Movement
- Infantry
- Range on the map
- 0-1
Class traits
- Guardian: Unit takes -25% damage while on defense
Risen SwordsmanTier 2Class XP 0
Skirmisher style Risen minion.
- Tier
- 2
- Class XP to master
- 0
- Class bonus
- AGI +5
- Movement
- Infantry, light
- Range on the map
- 0-1
Risen ArcherTier 2Class XP 0
Archery Risen minion.
- Tier
- 2
- Class XP to master
- 0
- Movement
- Infantry
- Range on the map
- 1-2
Class traits
- Triple Shot: Archery units fire 3 times default
Risen WarriorTier 2Class XP 0
Champion style Risen minion.
- Tier
- 2
- Class XP to master
- 0
- Movement
- Infantry
- Range on the map
- 0-1
Risen KnightTier 3Class XP 0
- Tier
- 3
- Class XP to master
- 0
- Class bonus
- HP +50, STR +20, VIT +20
- Movement
- Infantry
- Range on the map
- 0-1
Class traits
- Guardian: Unit takes -25% damage while on defense
Risen ArchmageTier 3Class XP 0
- Tier
- 3
- Class XP to master
- 0
- Movement
- Infantry
- Range on the map
- 1-1