Almanauts
Symphony of War
Verified for build 17854598153 entries

Traits

Traits units learn or are born with, and the class traits each class brings. Open a row for everything the game lists for it.

AntigunKind Class

35% bonus damage to firearms troops

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Class trait
GuardianKind Class

Unit takes -25% damage while on defense

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Class trait
PhalanxKind Class

Polearm increase atk/def when side by side in row

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Class trait
Hit and RunKind Class

Bonus hit and evasion when standing in Open terrain and/or on Offense

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Class trait
ShadowchaserKind Class

Bonus movement in Ambushable terrain and ignore enemy Zones of Control

Kind
Class trait
ImposingKind Learnable

This unit is more likely to be targeted by enemies in battle

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Learnable
Noisy CricketKind —

Squad loses 15% threat for the purposes of being targeted (more likely to be targeted)

Combat MedicKind Learnable

Support units in this squad heal for 20% more

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Learnable
HospitallerKind —

Out-of-battle Healing is 25% stronger

EntrenchmentsKind —

Squad takes 15% less damage when on defense

UnassumingKind Learnable

Unit is less likely to be targeted by enemies in battle

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Learnable
Archer CaptainKind Learnable

Archery units in this Squad cost 2 less capacity

Kind
Learnable
Soldier CaptainKind —

Heavy Infantry units in this Squad cost 2 less capacity

Knight CaptainKind —

Melee Cavalry units in this Squad cost 2 less capacity

BowmanshipKind Learnable

Any Archery attacks from this unit will ignore the penalty for firing at Walls, or Woods from 2+ Range

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Learnable
BowmanshipKind Learnable

Any Archery attacks from this unit will ignore the penalty for firing at Walls, or Woods from 2+ Range

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Learnable
Arcane VigorKind Learnable

Gain Max HP equal to 100% of MAG

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Learnable
Arcane MightKind Learnable

Gain STR equal to 25% of MAG

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Learnable
Arcane SpeedKind Learnable

Gain SKL equal to 33% of MAG

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Learnable
ColdbloodedKind Learnable

+25% damage to already damaged enemies

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Learnable
BeaconKind Learnable

When an ally is healed, this unit is also healed for 25% of the effect

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Learnable
ColossalKind Class

Cannot dodge, deals increased morale damage

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Class trait
Wall ScalingKind —

Squad can scale walls, requires full movement and ends turn

ToolkitKind —

Kesh's tookit, attacks up walls

Forced MarchKind —

Squad gains +2 movement, but operates at a lower base morale

DesperationKind Learnable

Unit has a chance to take another action in battle based on lower %HP remaining

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Learnable
Weapon MasterKind —

Leader draws upon Squad's energy to get an extra turn with +25% damage and 100% hit rate, -100% MAG

VanguardKind —

-25% damage to all units in front row

SmiteKind Learnable

Unit does +50% more damage to Rogues, Assassins, and Magician units

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Learnable
DragonslayerKind Learnable

Unit does +50% more damage to Dragons

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Learnable
DragonslayerKind —

Unit does +50% more damage to Dragons

Field MarshalKind Character

+10 Hit/Evade to entire army while squad is deployed

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Character trait
Field MarshalKind Character

+10 Hit/Evade to entire army while squad is deployed, does not stack

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Character trait
SignetKind Character

+10 Hit/Evade to entire army while squad is deployed

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Character trait
Second WindKind —

Once per phase, 33% chance for squad to act again

InitiativeKind —

If attacked, always attack first

BloodlustKind —

Restore a small amount of HP when an enemy unit is killed in combat

Genbu Shell FragmentKind —

-20 move points

Soha's Blood ShardKind —

Restore a small amount of HP when an enemy unit is killed in combat

Giant's ThresherKind —

Squad does +25% damage to larger Squads, and -25% damage to smaller Squads

Sayunaari War PikeKind —

Squad does +15% damage to Cavalry

Obsidian EdgeKind —

Squad does +25% damage to Boss Squads, only applies to Human targets

Everlasting PotionKind —

Restore 20% max HP of the unit with the most missing HP at the start of combat

CounterattackKind —

Deal +25% damage while on defense. Stacks with Black Belt

Black BeltKind —

Deal +25% damage while counterattacking

DisarmKind Learnable

Unit has a chance, based on SKL, to prevent its primary target from counter-attacking in the same battle

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Learnable
ResolveKind Learnable

Unit takes 25% less damage when under 50% Max HP

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Learnable
Immortal SpiritKind Learnable

Once per Chapter, this unit will survive an enemy volley that would otherwise be fatal

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Learnable
Steelshatter EffectKind —

Attacks ignore 20% of armor

PrecisionKind Learnable

Critical hits bypass 100% of target armor

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Learnable
Lithe AssaultKind Learnable

Bonuses to Hit confer a partial bonus to critical hit chance (max: 15%)

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Learnable
ConcentrationKind Learnable

Unit can no longer Critical Hit, but deals +15% damage

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Learnable
UnscathedKind Learnable

Enemies cannot Critical Hit this Unit

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Learnable
Assassin's HeartKind Learnable

Critical damage increased by 50%

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Learnable
Assassin's ReaperKind Learnable

Dealing Critical Hits restore a small amount of HP

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Learnable
Silver-TonguedKind Learnable

When this Squad uses Forced Surrender, Enemy Units are more likely to Surrender

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Learnable
Warrior's HubrisKind Learnable

Unit gains resistance to Magician and Dragon attacks as STR increases

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Learnable
Stormrook's WallsKind Learnable

Squad deals +20% damage when attacking from wall to non-wall

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Learnable
ChallengerKind Learnable

Gain +3 STR at the start of battle for every Unit in the enemy Squad

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Learnable
LuckyKind Learnable

Some people are just lucky

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Learnable
Treasure HunterKind Learnable

Increased chance to find an item when destroying or forcing the surrender of enemy Squads

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Learnable
Treasure HunterKind —

Increased chance to find an item when destroying or forcing the surrender of enemy Squads

Arcane BarrierKind Learnable

At the start of battle, gain a barrier equal to 50% of MAG

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Learnable
MentorKind —

Greatly improves leadership growth of subordinates.

Healing AttunedKind Learnable

When being healed, the effect is increased by 50%

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Learnable
SiegeKind Learnable

Removes penalty from attacking onto walls and forts, and allows melee in this squad to attack from non-walls onto walls

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Learnable
Guardian ImpulseKind —

Gain a chance at an extra action for every ally unit below half health at the end of combat

Mobile Supply CorpsKind —

Squad heals 10% at start of Player Phase

Flying TransportKind —

Can carry an extra non-flyer for free

ExecutionerKind Learnable

Unit has a chance for an extra action for every enemy below 25% HP at the end of combat

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Learnable
OverpowerKind Learnable

Deal damage to enemy Morale based on difference in STR

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Learnable
VengeanceKind Learnable

Unit deals +25% damage for every incapacitated Unit in this Squad

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Learnable
BodyguardKind Learnable

Deal 20% more and take 20% less damage if Covering the Squad Leader

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Learnable
SnowglobeKind Learnable

At the start of battle, attempt to inflict Chill on all enemies

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Learnable
VenerableKind Learnable

Squad Leader cannot be directly targeted unless all other squad members are incapaciated

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Learnable
Dragon AffinityKind Character

Dragons in squad gain class XP faster

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Character trait
Light's JudgementKind Class

When taking damage in battle, Diana gains Attack Power for the duration of the battle

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Class trait
GarrisonKind Character

Damage reduction granted from terrains is increased by 50%

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Character trait
Soul of SayunaaKind —

Once per Phase, Swordfighter, Swordmaster, and Blademaster will automatically strike first on defense

Desert WarriorKind Character

Squad is immune to Heat Wave and Desert movement penalty

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Character trait
GuileKind Learnable

Unit bypasses Block and can attack any target

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Learnable
RetainerKind Character

Jules takes 50% less damage if within 3 tiles on the tactical map

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Character trait
Tundra WarriorKind Character

Squad is immune to negative effects of Blizzard weather and Chill status, and gains bonus evasion in Blizzard weather and Snow terrain

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Character trait
KarambitKind —

Allows Ambushes (from ambushable terrain)

Feline AcuityKind Character

Massive evasion boost versus stealth attacks

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Character trait
Barek Tor SavageryKind Character

At Night, every attack is an Ambush

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Character trait
ScavengerKind Learnable

Gain a small amount of gold per fallen enemy defeated in any combat

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Learnable
ThieveryKind Learnable

On combats initiated by my squad, steal a small amount of gold from the primary target based on SKL

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Learnable
HaughtyKind Character

Beatrix is not affected by the morale of her squad

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Character trait
Shock and AweKind Character

Firearms units in this Squad cost 2 less capacity

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Character trait
Donar's PresenceKind Character

Squads within 3 tiles are given a morale boost

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Character trait
ShadowKind Character

Squad can move through tiles containing enemy Squads

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Character trait
Hand of ZanatusKind Character

2x damage to enemy morale from all actions and enemies will not surrender

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Character trait
MonarchKind Character

Heavy units in Jules's Squad will always Cover him from targeted damage

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Character trait
MirageKind Character

Gain an extra attack. Every attack, and every counter-attack Stefan uses will be a Stealth attack

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Character trait
Finish the Millenium War!Kind —

The world is behind you! +20 Capacity. Your hero heals and boosts the morale of all allies within 3 tiles

Saint Teresa's TiaraKind —

Female melee classes lose all magic and gain an equal amount of strength

LavawalkKind —

Immune to Hazard terrain damage.

Skull of RowdainKind —

Squad is locked to fearful morale, but all defeated enemies surrender.

Gilded CloverKind —

All Units in Squad gain the Lucky Trait.