Traits
Traits units learn or are born with, and the class traits each class brings. Open a row for everything the game lists for it.
AntigunKind Class
35% bonus damage to firearms troops
- Kind
- Class trait
GuardianKind Class
Unit takes -25% damage while on defense
- Kind
- Class trait
PhalanxKind Class
Polearm increase atk/def when side by side in row
- Kind
- Class trait
Hit and RunKind Class
Bonus hit and evasion when standing in Open terrain and/or on Offense
- Kind
- Class trait
ShadowchaserKind Class
Bonus movement in Ambushable terrain and ignore enemy Zones of Control
- Kind
- Class trait
ImposingKind Learnable
This unit is more likely to be targeted by enemies in battle
- Kind
- Learnable
Noisy CricketKind —
Squad loses 15% threat for the purposes of being targeted (more likely to be targeted)
Combat MedicKind Learnable
Support units in this squad heal for 20% more
- Kind
- Learnable
HospitallerKind —
Out-of-battle Healing is 25% stronger
EntrenchmentsKind —
Squad takes 15% less damage when on defense
UnassumingKind Learnable
Unit is less likely to be targeted by enemies in battle
- Kind
- Learnable
Archer CaptainKind Learnable
Archery units in this Squad cost 2 less capacity
- Kind
- Learnable
Soldier CaptainKind —
Heavy Infantry units in this Squad cost 2 less capacity
Knight CaptainKind —
Melee Cavalry units in this Squad cost 2 less capacity
BowmanshipKind Learnable
Any Archery attacks from this unit will ignore the penalty for firing at Walls, or Woods from 2+ Range
- Kind
- Learnable
BowmanshipKind Learnable
Any Archery attacks from this unit will ignore the penalty for firing at Walls, or Woods from 2+ Range
- Kind
- Learnable
Arcane VigorKind Learnable
Gain Max HP equal to 100% of MAG
- Kind
- Learnable
Arcane MightKind Learnable
Gain STR equal to 25% of MAG
- Kind
- Learnable
Arcane SpeedKind Learnable
Gain SKL equal to 33% of MAG
- Kind
- Learnable
ColdbloodedKind Learnable
+25% damage to already damaged enemies
- Kind
- Learnable
BeaconKind Learnable
When an ally is healed, this unit is also healed for 25% of the effect
- Kind
- Learnable
ColossalKind Class
Cannot dodge, deals increased morale damage
- Kind
- Class trait
Wall ScalingKind —
Squad can scale walls, requires full movement and ends turn
ToolkitKind —
Kesh's tookit, attacks up walls
Forced MarchKind —
Squad gains +2 movement, but operates at a lower base morale
DesperationKind Learnable
Unit has a chance to take another action in battle based on lower %HP remaining
- Kind
- Learnable
Weapon MasterKind —
Leader draws upon Squad's energy to get an extra turn with +25% damage and 100% hit rate, -100% MAG
VanguardKind —
-25% damage to all units in front row
SmiteKind Learnable
Unit does +50% more damage to Rogues, Assassins, and Magician units
- Kind
- Learnable
DragonslayerKind Learnable
Unit does +50% more damage to Dragons
- Kind
- Learnable
DragonslayerKind —
Unit does +50% more damage to Dragons
Field MarshalKind Character
+10 Hit/Evade to entire army while squad is deployed
- Kind
- Character trait
Field MarshalKind Character
+10 Hit/Evade to entire army while squad is deployed, does not stack
- Kind
- Character trait
SignetKind Character
+10 Hit/Evade to entire army while squad is deployed
- Kind
- Character trait
Second WindKind —
Once per phase, 33% chance for squad to act again
InitiativeKind —
If attacked, always attack first
BloodlustKind —
Restore a small amount of HP when an enemy unit is killed in combat
Genbu Shell FragmentKind —
-20 move points
Soha's Blood ShardKind —
Restore a small amount of HP when an enemy unit is killed in combat
Giant's ThresherKind —
Squad does +25% damage to larger Squads, and -25% damage to smaller Squads
Sayunaari War PikeKind —
Squad does +15% damage to Cavalry
Obsidian EdgeKind —
Squad does +25% damage to Boss Squads, only applies to Human targets
Everlasting PotionKind —
Restore 20% max HP of the unit with the most missing HP at the start of combat
CounterattackKind —
Deal +25% damage while on defense. Stacks with Black Belt
Black BeltKind —
Deal +25% damage while counterattacking
DisarmKind Learnable
Unit has a chance, based on SKL, to prevent its primary target from counter-attacking in the same battle
- Kind
- Learnable
ResolveKind Learnable
Unit takes 25% less damage when under 50% Max HP
- Kind
- Learnable
Immortal SpiritKind Learnable
Once per Chapter, this unit will survive an enemy volley that would otherwise be fatal
- Kind
- Learnable
Steelshatter EffectKind —
Attacks ignore 20% of armor
PrecisionKind Learnable
Critical hits bypass 100% of target armor
- Kind
- Learnable
Lithe AssaultKind Learnable
Bonuses to Hit confer a partial bonus to critical hit chance (max: 15%)
- Kind
- Learnable
ConcentrationKind Learnable
Unit can no longer Critical Hit, but deals +15% damage
- Kind
- Learnable
UnscathedKind Learnable
Enemies cannot Critical Hit this Unit
- Kind
- Learnable
Assassin's HeartKind Learnable
Critical damage increased by 50%
- Kind
- Learnable
Assassin's ReaperKind Learnable
Dealing Critical Hits restore a small amount of HP
- Kind
- Learnable
Silver-TonguedKind Learnable
When this Squad uses Forced Surrender, Enemy Units are more likely to Surrender
- Kind
- Learnable
Warrior's HubrisKind Learnable
Unit gains resistance to Magician and Dragon attacks as STR increases
- Kind
- Learnable
Stormrook's WallsKind Learnable
Squad deals +20% damage when attacking from wall to non-wall
- Kind
- Learnable
ChallengerKind Learnable
Gain +3 STR at the start of battle for every Unit in the enemy Squad
- Kind
- Learnable
LuckyKind Learnable
Some people are just lucky
- Kind
- Learnable
Treasure HunterKind Learnable
Increased chance to find an item when destroying or forcing the surrender of enemy Squads
- Kind
- Learnable
Treasure HunterKind —
Increased chance to find an item when destroying or forcing the surrender of enemy Squads
Arcane BarrierKind Learnable
At the start of battle, gain a barrier equal to 50% of MAG
- Kind
- Learnable
MentorKind —
Greatly improves leadership growth of subordinates.
Healing AttunedKind Learnable
When being healed, the effect is increased by 50%
- Kind
- Learnable
SiegeKind Learnable
Removes penalty from attacking onto walls and forts, and allows melee in this squad to attack from non-walls onto walls
- Kind
- Learnable
Guardian ImpulseKind —
Gain a chance at an extra action for every ally unit below half health at the end of combat
Mobile Supply CorpsKind —
Squad heals 10% at start of Player Phase
Flying TransportKind —
Can carry an extra non-flyer for free
ExecutionerKind Learnable
Unit has a chance for an extra action for every enemy below 25% HP at the end of combat
- Kind
- Learnable
OverpowerKind Learnable
Deal damage to enemy Morale based on difference in STR
- Kind
- Learnable
VengeanceKind Learnable
Unit deals +25% damage for every incapacitated Unit in this Squad
- Kind
- Learnable
BodyguardKind Learnable
Deal 20% more and take 20% less damage if Covering the Squad Leader
- Kind
- Learnable
SnowglobeKind Learnable
At the start of battle, attempt to inflict Chill on all enemies
- Kind
- Learnable
VenerableKind Learnable
Squad Leader cannot be directly targeted unless all other squad members are incapaciated
- Kind
- Learnable
Dragon AffinityKind Character
Dragons in squad gain class XP faster
- Kind
- Character trait
Light's JudgementKind Class
When taking damage in battle, Diana gains Attack Power for the duration of the battle
- Kind
- Class trait
GarrisonKind Character
Damage reduction granted from terrains is increased by 50%
- Kind
- Character trait
Soul of SayunaaKind —
Once per Phase, Swordfighter, Swordmaster, and Blademaster will automatically strike first on defense
Desert WarriorKind Character
Squad is immune to Heat Wave and Desert movement penalty
- Kind
- Character trait
GuileKind Learnable
Unit bypasses Block and can attack any target
- Kind
- Learnable
RetainerKind Character
Jules takes 50% less damage if within 3 tiles on the tactical map
- Kind
- Character trait
Tundra WarriorKind Character
Squad is immune to negative effects of Blizzard weather and Chill status, and gains bonus evasion in Blizzard weather and Snow terrain
- Kind
- Character trait
KarambitKind —
Allows Ambushes (from ambushable terrain)
Feline AcuityKind Character
Massive evasion boost versus stealth attacks
- Kind
- Character trait
Barek Tor SavageryKind Character
At Night, every attack is an Ambush
- Kind
- Character trait
ScavengerKind Learnable
Gain a small amount of gold per fallen enemy defeated in any combat
- Kind
- Learnable
ThieveryKind Learnable
On combats initiated by my squad, steal a small amount of gold from the primary target based on SKL
- Kind
- Learnable
HaughtyKind Character
Beatrix is not affected by the morale of her squad
- Kind
- Character trait
Shock and AweKind Character
Firearms units in this Squad cost 2 less capacity
- Kind
- Character trait
Donar's PresenceKind Character
Squads within 3 tiles are given a morale boost
- Kind
- Character trait
ShadowKind Character
Squad can move through tiles containing enemy Squads
- Kind
- Character trait
Hand of ZanatusKind Character
2x damage to enemy morale from all actions and enemies will not surrender
- Kind
- Character trait
MonarchKind Character
Heavy units in Jules's Squad will always Cover him from targeted damage
- Kind
- Character trait
MirageKind Character
Gain an extra attack. Every attack, and every counter-attack Stefan uses will be a Stealth attack
- Kind
- Character trait
Finish the Millenium War!Kind —
The world is behind you! +20 Capacity. Your hero heals and boosts the morale of all allies within 3 tiles
Saint Teresa's TiaraKind —
Female melee classes lose all magic and gain an equal amount of strength
LavawalkKind —
Immune to Hazard terrain damage.
Skull of RowdainKind —
Squad is locked to fearful morale, but all defeated enemies surrender.
Gilded CloverKind —
All Units in Squad gain the Lucky Trait.