Traits · page 2
Traits units learn or are born with, and the class traits each class brings. Open a row for everything the game lists for it.
Mercurial ShoesKind —
Squad now has Flying movement.
Caladori CharmKind —
Dramatically reduce chance of being targted on the tactical map
Fitch Farm Rancher HatKind —
Squad can move after attacking, or +2 post-attack move tiles if already Cavalry.
Grothnor Lich's SkullKind —
Spencer's SpectaclesKind —
Squad is immune to Stealth attacks.
Aetherium GemstoneKind —
Gain SKL for every point of MAG. MAG is set to 0.
Wayfarer's BootsKind —
Shuffle becomes a free action.
Duelist's ContractKind —
All units on both teams get +1 attack at 1 range.
Do-It-Yourself BandageKind —
Map heals are a free action.
Emperor's MissiveKind —
Tier 1 Units take 50% damage.
Donari CharmKind —
+2 Map Heal charges.
Commoner's GobletKind —
Non-story squad leaders only.
Tailored Great HelmKind —
+2 Armor per unit archetype in Squad.
Thorny CharmKind —
Every Unit in Squad will resist 1 status effect per combat.
Raid CaptainKind —
-2 Capacity cost for Light Melee classes
BenevolentKind Learnable
+%50 LDR growth from Surrenders
- Kind
- Learnable
LiberatorKind Learnable
Gain an extra turn after Seize Objective
- Kind
- Learnable
RallyKind Learnable
Other Units in same row have increased attack power
- Kind
- Learnable
BarricadeKind Learnable
Other Units in same row have increased defense power
- Kind
- Learnable
PacifistKind Learnable
Unit both takes and deals -25% damage
- Kind
- Learnable
Wide GuardKind Learnable
Cover and Block extend an extra half tile in each direction
- Kind
- Learnable
MaverickKind —
Increases lowest stat growth rate by %50
PounceKind Class
Unit bypasses Block and can attack any target if attacking from highground to non-highground
- Kind
- Class trait
StalkKind Class
Increased critical chance at night
- Kind
- Class trait
ProdigyKind Learnable
Unit gains 20% bonus to XP, CP, and LDR growth
- Kind
- Learnable
Mage TraineeKind Learnable
Stat growths are identical to Magician archetype. Growths are kept if trait is replaced.
- Kind
- Learnable
MercenaryKind —
Unit is solely motivated by a pay day. +2 Capacity cost unless leader
Non-CommitalKind —
Unit is beginning to warm up to your cause. +1 Capacity cost
CommittedKind —
Unit identifies with your cause. -1 Capacity cost
LoyalKind —
Unit feels fully dedicated to your cause. -2 Capacity cost
LightKind —
Squad's move is not penalized by rough terrain, moves slightly faster indoors, can hide in and ambush from woods, swamps, and towns
FlyingKind —
Squad's movement ignores terrain
Bow SpecialistKind —
Increased damage to support/mages at range
Armor SpecialistKind —
Reduces all incoming damage to the squad while on defense
Spear SpecialistKind —
Enitre squad takes less damage and deals more damage to cavalry units
Anti-Magic SpecialistKind —
Reduces Magic damage taken
Anti-Armor SpecialistKind —
Damage bonus against Heavy Units.
Healer SpecialistKind —
Squad recovers some HP at the beginning of player phase.
Assassin SpecialistKind —
Squad gains increased Critical Hit chance while on offense
Bombardment SpecialistKind —
Squad's long range attacks are much less random
Raid SpecialistKind —
Entire squad gains a large boost to SKL while attacking from rough terrain
Rush SpecialistKind —
Entire squad gains a bonus to SKL based on how far they moved this turn
Charge SpecialistKind —
Entire squad gains a damage bonus if the squad is charging
Press the AttackKind Learnable
Troop has a chance to take another action in battle based on their morale
- Kind
- Learnable
ClarityKind Class
Increase resistance to Critical Hits
- Kind
- Class trait
VigorKind Class
Increased resistance to Stun
- Kind
- Class trait
AmbushKind Character
If attacked while in Forest, Swamp, or Hills, squad attacks first
- Kind
- Character trait
GeomancerKind Learnable
Bonuses from weather or day/night are doubled for Squad
- Kind
- Learnable
StoicKind Learnable
Squad cannot be moved by any enemy action
- Kind
- Learnable
FormationsKind Learnable
Roads cost 0.5 less Movement
- Kind
- Learnable
ScoutKind Learnable
Increased ability to detect stealth
- Kind
- Learnable
WoodsmanKind Learnable
Forests do not impede movement
- Kind
- Learnable
RelentlessKind —
Squad attacks twice if squad AGI is higher than target squad AGI