Almanauts
Symphony of War
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Traits · page 2

Traits units learn or are born with, and the class traits each class brings. Open a row for everything the game lists for it.

Mercurial ShoesKind —

Squad now has Flying movement.

Caladori CharmKind —

Dramatically reduce chance of being targted on the tactical map

Fitch Farm Rancher HatKind —

Squad can move after attacking, or +2 post-attack move tiles if already Cavalry.

Grothnor Lich's SkullKind —
Spencer's SpectaclesKind —

Squad is immune to Stealth attacks.

Aetherium GemstoneKind —

Gain SKL for every point of MAG. MAG is set to 0.

Wayfarer's BootsKind —

Shuffle becomes a free action.

Duelist's ContractKind —

All units on both teams get +1 attack at 1 range.

Do-It-Yourself BandageKind —

Map heals are a free action.

Emperor's MissiveKind —

Tier 1 Units take 50% damage.

Donari CharmKind —

+2 Map Heal charges.

Commoner's GobletKind —

Non-story squad leaders only.

Tailored Great HelmKind —

+2 Armor per unit archetype in Squad.

Thorny CharmKind —

Every Unit in Squad will resist 1 status effect per combat.

Raid CaptainKind —

-2 Capacity cost for Light Melee classes

BenevolentKind Learnable

+%50 LDR growth from Surrenders

Kind
Learnable
LiberatorKind Learnable

Gain an extra turn after Seize Objective

Kind
Learnable
RallyKind Learnable

Other Units in same row have increased attack power

Kind
Learnable
BarricadeKind Learnable

Other Units in same row have increased defense power

Kind
Learnable
PacifistKind Learnable

Unit both takes and deals -25% damage

Kind
Learnable
Wide GuardKind Learnable

Cover and Block extend an extra half tile in each direction

Kind
Learnable
MaverickKind —

Increases lowest stat growth rate by %50

PounceKind Class

Unit bypasses Block and can attack any target if attacking from highground to non-highground

Kind
Class trait
StalkKind Class

Increased critical chance at night

Kind
Class trait
ProdigyKind Learnable

Unit gains 20% bonus to XP, CP, and LDR growth

Kind
Learnable
Mage TraineeKind Learnable

Stat growths are identical to Magician archetype. Growths are kept if trait is replaced.

Kind
Learnable
MercenaryKind —

Unit is solely motivated by a pay day. +2 Capacity cost unless leader

Non-CommitalKind —

Unit is beginning to warm up to your cause. +1 Capacity cost

CommittedKind —

Unit identifies with your cause. -1 Capacity cost

LoyalKind —

Unit feels fully dedicated to your cause. -2 Capacity cost

LightKind —

Squad's move is not penalized by rough terrain, moves slightly faster indoors, can hide in and ambush from woods, swamps, and towns

FlyingKind —

Squad's movement ignores terrain

Bow SpecialistKind —

Increased damage to support/mages at range

Armor SpecialistKind —

Reduces all incoming damage to the squad while on defense

Spear SpecialistKind —

Enitre squad takes less damage and deals more damage to cavalry units

Anti-Magic SpecialistKind —

Reduces Magic damage taken

Anti-Armor SpecialistKind —

Damage bonus against Heavy Units.

Healer SpecialistKind —

Squad recovers some HP at the beginning of player phase.

Assassin SpecialistKind —

Squad gains increased Critical Hit chance while on offense

Bombardment SpecialistKind —

Squad's long range attacks are much less random

Raid SpecialistKind —

Entire squad gains a large boost to SKL while attacking from rough terrain

Rush SpecialistKind —

Entire squad gains a bonus to SKL based on how far they moved this turn

Charge SpecialistKind —

Entire squad gains a damage bonus if the squad is charging

Press the AttackKind Learnable

Troop has a chance to take another action in battle based on their morale

Kind
Learnable
ClarityKind Class

Increase resistance to Critical Hits

Kind
Class trait
VigorKind Class

Increased resistance to Stun

Kind
Class trait
AmbushKind Character

If attacked while in Forest, Swamp, or Hills, squad attacks first

Kind
Character trait
GeomancerKind Learnable

Bonuses from weather or day/night are doubled for Squad

Kind
Learnable
StoicKind Learnable

Squad cannot be moved by any enemy action

Kind
Learnable
FormationsKind Learnable

Roads cost 0.5 less Movement

Kind
Learnable
ScoutKind Learnable

Increased ability to detect stealth

Kind
Learnable
WoodsmanKind Learnable

Forests do not impede movement

Kind
Learnable
RelentlessKind —

Squad attacks twice if squad AGI is higher than target squad AGI