Almanauts
Armored Core VI
WeaponLinear RifleVerified for build 21034069
LR-037 HARRIS art

LR-037 HARRIS

High-firepower linear rifle developed by Balam.
The lengthened barrel provides extra distance for rounds
to accelerate, allowing for high damage at long range.
However, this comes at the cost of rapid-fire potential.

Try it in the assembly planner

Firepower

251attack per trigger
285impact per trigger
314damage per second
356impact per second
Element
kinetic
Accumulative impact
109
Direct hit adjustment
220%
Ideal range
195 m
Rapid fire
1.25 / s
Recoil
35
Magazine
10
Total rounds
360
Reload time
3 s
Ammo cost
200
Lock range
200 m

Charged (0.8 s): attack 977, impact 1,250, accumulative impact 380.

  • One magazine: 2,510 damage (10 × 251).
  • Firing magazine after magazine with reloads in between: about 228 damage per second (10 shots at 1.25/s, then 3 s to reload).

Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.

Damage per second: #28 of 36 arm units

  1. RF-025 SCUDDER386 Assault Rifle
  2. LR-036 CURTIS355 Linear Rifle
  3. RF-024 TURNER350 Assault Rifle
  4. MA-J-200 RANSETSU-RF320 Burst Rifle
  5. LR-037 HARRIS314 Linear Rifle
  6. WR-0555 ATTACHE310 Heavy Machine Gun
  7. IA-C01W6: NB-REDSHIFT306 Coral Rifle
  8. MA-J-201 RANSETSU-AR289 Burst Assault Rifle
  9. 44-142 KRSV260 Multi Energy Rifle
Arm weapons with a rapid-fire rate, by damage per second (before reloads).

In an assembly

  • Weighs 36% of a typical arms load limit (13,540) when held in an arm.

Overview

Type
Linear Rifle
Mounts on
R-arm, L-arm, R-back, L-back
Weight
4,840
EN load
441
Game ID
10000200

Other linear rifles 1

Same slot, closest in weight

Patch history: tracking from regulation build 21034069; every later balance change will show here.

Raw game dataAs the game defines it
  • categoryLinear Rifle
  • weight4840
  • enLoad441
  • slots[right-arm, left-arm, right-back, left-back]
  • attack{7}
    • elementkinetic
    • attackPower251
    • impact285
    • accumulativeImpact109
    • directHitAdjustment220
    • idealRange195
    • hits1
  • chargedAttack{7}
    • elementkinetic
    • attackPower977
    • impact1250
    • accumulativeImpact380
    • directHitAdjustment220
    • idealRange248
    • hits1
  • chargeTime0.8
  • rapidFire1.25
  • recoil35
  • magazine10
  • totalRounds360
  • reloadTime3
  • ammoCost200
  • lockRange200