Almanauts
Armored Core VI
WeaponPlasma RifleVerified for build 21034069
Vvc-760PR art

Vvc-760PR

Plasma rifle developed by VCPL. Plasma explosions create
a damage-inflicting area that remains active for a brief
period of time. Charging the weapon causes the plasma
fire to scatter, producing multiple explosions.

Try it in the assembly planner

Firepower

117attack per trigger
48impact per trigger
78damage per second
32impact per second
Element
energy (blast)
Accumulative impact
31
Direct hit adjustment
125%
Rapid fire
0.67 / s
Recoil
15
Total rounds
90
Ammo cost
360
Cooling
254
Lock range
200 m

Charged (1.5 s): attack 171 × 3, impact 89, accumulative impact 46.

Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.

Damage per second: #35 of 36 arm units

  1. LR-037 HARRIS314 Linear Rifle
  2. WR-0555 ATTACHE310 Heavy Machine Gun
  3. IA-C01W6: NB-REDSHIFT306 Coral Rifle
  4. MA-J-201 RANSETSU-AR289 Burst Assault Rifle
  5. 44-142 KRSV260 Multi Energy Rifle
  6. WS-5000 APERITIF203 Siege Missile Launcher
  7. IA-C01W1: NEBULA126 Plasma Rifle
  8. Vvc-760PR78 Plasma Rifle
  9. HML-G2/P19MLT-0471 Missile Launcher
Arm weapons with a rapid-fire rate, by damage per second (before reloads).

In an assembly

  • Weighs 25% of a typical arms load limit (13,540) when held in an arm.

Overview

Type
Plasma Rifle
Mounts on
R-arm, L-arm, R-back, L-back
Weight
3,330
EN load
490
Game ID
10120000

Other plasma rifles 1

Same slot, closest in weight

Patch history: tracking from regulation build 21034069; every later balance change will show here.

Raw game dataAs the game defines it
  • categoryPlasma Rifle
  • weight3330
  • enLoad490
  • slots[right-arm, left-arm, right-back, left-back]
  • attack{7}
    • elementenergy
    • attackPower117
    • impact48
    • accumulativeImpact31
    • directHitAdjustment125
    • blasttrue
    • hits1
  • chargedAttack{7}
    • elementenergy
    • attackPower171
    • impact89
    • accumulativeImpact46
    • directHitAdjustment125
    • blasttrue
    • hits3
  • chargeTime1.5
  • rapidFire0.67
  • recoil15
  • totalRounds90
  • ammoCost360
  • lockRange200
  • cooling254
  • overheatDelay1.6